non/doc/OVERVIEW.mu

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! title The Non DAW
! author Jonathan Moore Liles #(email,male@tuxfamily.org)
! date March 1, 2008
! extra #(image,logo,logo.png)
-- Table Of Contents
: Overview
:: Description
The Non DAW is a powerful, reliable and fast modular Digital Audio
Workstation system, released under the GNU General Public License
(GPL). It utilizes the JACK Audio Connection Kit for
inter-application audio I\/O and the FLTK GUI toolkit for a fast and
lightweight user interface.
Please see the #(url,MANUAL.html,manual) for more information.
:: What it is not
Non-DAW is *not* a wave editor. It is not a beat slicer. It is not a
granular synthesis engine. It is *not* a clone of some proprietary DAW. It
is not an /insert name of proprietary audio thing here/ killer. It is *not*
limiting and restricting. It is *not* a monolithic DAW with internal mixing
or EQ DSP. Non-DAW is intended to be one tool among many in your Linux audio
toolbox.
:: What is a DAW?
The acronym DAW stands for Digital Audio Workstation. Of course, Non is
software, so when we say DAW we imply a purely software based system. A DAW
is used by modern studio engineers to record and arrange multitrack sessions
of different musicians into a single song. Perhaps a more noble use of a
DAW, and the one for which Non-DAW was specifically written, is to provide
the mutli-instrumentalist individual with all the software necessary to
quickly and conveniently record and arrange his compositions and produce a
professional quality result.
In this author's opinion, a DAW comprises the following functionality:
* Non-linear, non-destructive arrangement of portions of audio clips.
* Tempo and time signature mapping, with editing operations being closely aligned to this map.
Since Non uses JACK for IO, some things traditionally considered to be within
the scope of a monolithic DAW can be pared out:
* Signal routing
* Audio mixing
* Hosting of plugins
:: Why write another one?
First and foremost, we can disregard all non-free DAWs because we do not
waste our precious time and spirit on non-free and\/or proprietary software.
This excludes virtually every other DAW in existence. Secondly, we require a
DAW that runs on the GNU\/Linux operating system in conjunction with other
free software, such as the JACK Audio Connection Kit, in a modular and
cooperative and manner. Finally, we require a program that is powerful,
fast, and reliable. No other software meets these requirements.
The design of the Non DAW differs substantially from others. This is a good
thing; for a clone of a bad design is doomed from the start.
There is only one other DAW that is capable and free software, and its name
is Ardour. Suffice it to say that the architecture of Ardour is incompatible
with the requirements of speed and reliability. Other DAW-like free software
programs, including Traverso and QTractor, are similarly limited (being of
similar design), but suffer the additional burden of cumbersome legacy ALSA
support and very a limited feature set.
Given these options, we had no choice but to start from scratch, this time on
a solid foundation, rather than attempting (in vain) to shoehorn good design
into an existing code base.
:: Features
Non-DAW shares many features in common with other, similar projects. However,
Non-DAW's unique architecture permits suprising new functionality.
::: Journaled Projects
Unlike legacy DAWs, which keep project state in huge, memory wasting, hard
to manage XML (or binary equivalent) trees, Non-DAW has the unique ability
to store project state in a compact continuous journal of bidirectional
delta messages--similar to the journal part of journaling filesystems--in
plain ASCII.
The Non-DAW disk format takes the form of a journal of delta messages. Each
project file contains the complete history of that project since the last
(optional) compaction operation. These journals are so terse that it is
practical to keep the complete history of a project from the time it was
first opened. No XML or other bloated, buggy, resource hungry format is
employed. (Anyone suggesting the use of XML for anything related to this
project will be shot on sight with incendiary rounds.)
This has a number of highly desirable consequences. Among them:
+ Zero time spent 'saving' projects.
+ No need to 'save' projects manualy.
+ No need for CPU and RAM wasting 'autosave' function.
+ In the (unlikely) event of a crash, at most *one* transaction (user action) may be lost, and the project will *not* be invalidated.
+ Unlimited undo--potentially going back to the very moment the project was created (state of the template it was based on).
+ Undo history requires no additional RAM.
+ Project format is insanely simple and easy to manipulate with sed or awk scripts, should the need arise (see the included `remove-unused-sources` script for an example).
Non-DAW's journalling capability can drastically change your workflow. No
longer will you fear a system failure. No longer will your pinky finger
become sore from hitting Control-S after every important change. No longer
will you have to attempt, in vain, to manually edit a completely
incomprehensible XML 'document', because Ardour has corrupted its memory and
therefore the project you 'saved'.
::: Non-destructive editing
Sound sources (audio files) are represented by /regions/. Any number of
regions may represent different parts of the same source. All editing is
performed on these region structures--the sound sources themselves are
considered read-only (except for captures in-progress).
::: Unlimited tracks
Tracks in a DAW are unlike tracks on tape in that a single track can contain
more than one channel of audio. Each audio track has its own record, mute,
solo, and gain, as well an active take and any number of inactive takes. A
may also have any number of annotation and control sequences associated with
it.
::: Unlimited takes
A /take/ is a sequence of regions. Each track has /current take/, implied by
'the track', as well as any number of other, inactive takes. A track may be
set to display all takes simultaneously, to ease the process of reviewing
past takes or stitching together a new take from parts of previous takes.
Old takes may be deleted, either one by one or all at once, when they are no
longer required. Takes may not be transferred between tracks (there's no
technical reason why they can't, but allowing this would be bad design).
::: Cross-fades
Where regions overlap, a cross-fade exists. This means that the transition
from region A to region B will be gradual rather than abrupt. The shape of
the gain curve may be selected separately for region A and B of the
cross-fade. Available curves include: Linear, Sigmoid, Logarithmic, and
Parabolic.
::: Automation
Each track can have associated with it any number of /control sequences/, a
subset of which may be visible at any one time. Each control sequence
comprises a series of /control points/, which collectively represent a graph
of changes to a single controllable value over time. Anything may be
controlled by a control track, including external software supporting OSC or
MIDI control, although the most common application is mixer gain automation,
where the value controlled is the fader level in the mixer.
::: Time/tempo mapping
The time and tempo maps (rulers) affect where and how many bar\/beat lines
are drawn. During playback they affect the time\/tempo of the JACK transport
so that other programs, like the Non-Sequencer, can follow along in sync.
#::: External control
#
# MIDI and OSC control allows mixer and automation to be controlled by eg. a
# BCF2000.
:: Components
The Mixer and the Timeline are separate programs, connected through JACK.
::: Timeline
All operations on the timeline are journaled, and therefore reversible.
The following data belong to the timeline:
= Tracks and Takes
= Each Track has a number of input and output ports, a name, and
= any number of attached sequences. All sequences but the current
= (topmost) are inactive and do not generate sound or accept
= captures. These sequences are referred to as /Takes/. Previous
= takes may be swapped with the current sequence and all takes
= may be shown on screen at once for easy splicing. Each track
= can also have any number of Control Seqeunces attached to it,
= in which case all control seqeunces generate control output
= unless disconnected. The height of a track may be adjusted
= and a track can be muted, soloed, or record-enabled.
= Regions
= Regions are the most common object on the timeline. Each region
= represents a segment of some particular audio file. Waveforms
= of all regions belonging to the same source are displayed in
= the same hue. Each region has a normalization value and regions
= can be selected individually or operated on in groups. Each
= region has a fade-in and fade-out curve, and when two regions
= overlap, this constitutes a cross-fade.
= Control Points
= Control points are arbitrarily placed points on a curve (or
= line) from which continuous control values are interpolated
= and sent out a JACK port (like a control voltage).
= Time and Tempo Points
= Time and Tempo points control the tempo and meter throughout
= time. This information is used for drawing the measure lines
= and snapping to the grid, as well as informing other JACK
= clients of tempo changes throughout a song.
= Annotation Points
= Cue points are textual markers on the timeline. Common names
= for cue points include "Verse 1", "Bridge", etc.
= Annotation Regions
= Annotation Regions are annotations with a definite duration.
= These are useful for representing lyrics or other notes of a
= timely nature. Each track may have any number of annotation
= sequences associated with it, and these sequences can contain
= a free mix of annotation points and annotation regions.
#::: Mixer
#
# Mix data is stored separately from timeline data and is not journaled. This
# makes it possible to do multiple mixes of a single project and switch
# between them at will.
#
# Since the Mixer is an entirely separate unit, you may use any JACK capable
# mixer client you want instead of, or in myriad combination with, the Non-DAW
# Mixer. The one called LiveMix works well, but lacks many features of Non's
# mixer. All operations on the mixer affect the current mix set state only
# and are not journaled.
#
# The following data belong to the mixer:
#
#* track configuration (number of input channels, number of mix channels)
#* track gain\/panning (controllable via automation)
#* plugins (controllable via automation)
#
#:::: Panning
#
# The panning system in Non is different from other DAWs. In other DAWs, like
# Ardour, each track has a number of inputs and a (larger) number of outputs
# and (stereo only) panning is performed by the traditional, but inferior,
# intensity method.
#
# In Non, each track has a panner, yes, but this does not actually affect the
# track's output. The actual 'panning' (more properly, spatialization) is
# performed for all tracks at the master output stage. Outputs from all tracks
# are encoded into something similar to Ambisonic B-Format, using the spacial
# locations from each track panner. This signal is then (optionally) decoded
# to a specific speaker layout form the master output signals. Rendering can
# be done either to the universal .amb format or any fixed configuration of
# speakers (Quad, 5.1, 7.1, 10.1). A .amb file contains a complete soundfield
# and can later be reduced to any fixed layout format, or even other types of
# Ambisonic encodings.
#
# What this means is that, even for stereo mixes, the soundfield produced by
# the output will be more stable, wider, and more realistic than anything
# intensity panning can produce. It also means that moving a stereo mix to
# surround is quite straight forward, and that surround mixes produced with
# Non will be future-proof and far superior to anything achievable with 2D
# intensity panning. This single feature clearly sets Non-DAW apart from
# other (even proprietary) offerings.
#
#::: Router
#
# The router is simply an interface to the JACK port routing. It's a slightly
# more practical than what you get from QJackCtl or Patchage.
#
#* jack port routing.
#
#::: Plugin Host
#
# Plugins are handled differently in Non-DAW versus other DAWs. The author has
# enough first hand experience with LADSPA to know that plugins cannot be
# trusted in a sensitive process. They fail, they crash, they stop responding.
# For a DAW like Ardour, which uses plugins as, well, plugins, this means that
# a single malfunctioning plugin can bring your entire project to its
# knees--this is clearly an unacceptable interruption of the creative process.
#
# Aside from these stability issues, plugins present a conceptual problem.
# They require each 'host' to implement a routing and control system similar,
# but inferior to, what JACK already provides to fully fledged clients.
# Likewise, fully fledged clients may display any GUI they like--a long
# standing gripe in the LAD community being the lack of any provision for
# wood-grain pixmaps, fan-sliders, and antialiased knobs in the LADSPA
# standard.
#
# Until such time as LAD sees the light on this and other issues requiring the
# application of thought and reason (don't hold your breath), Non will
# continue to employ the following compromise:
#
# Plugins are hosted externally, in a dedicated host process, and routing
# between them is accomplished via the JACK connection graph. In this
# dedicated plugin host, we enforce some saner forms of interoperability than
# the hoards of LAD could ever conceive. We give each plugin the appropriate
# input and output ports, and define OSC control points for each plugin
# parameter. We save and restore settings (without resorting to the patron
# saint of idiots; XML).
#
# Using plugins in this way has the following advantage/disadvantage:
#
# Non-DAW may create more JACK ports than something like Ardour. *But*, Non
# eliminates the need for stupid, buggy, irrational in-host routing such as
# the rats-nest of connections one gets with sends/inserts in something like
# Ardour.
#
# Truthfully, it is absurd for a JACK based DAW to re-implement nearly all of
# JACK routing in-process simply for the sake of LADSPA.
#-----
#
#: Notes
#
#* Why not use SpiralSynthModular (SSM) as our plugin host?
# . In order for this to work SSM would need to be modified to
# . support the following: LASH, OSC control of plugins, and just
# . generally work with Jack. The OSS driver could be removed
# . entirely. And the GUI optimized in order to make running
# . multiple instances less taxing. Alternatively, the GUI could
# . be restructured to allow a single SSM to host the plugins for
# . all tracks.
; What does freedom have to do with this software?
Non is /free software/. This means, briefly, that you are free use it as
*you* wish, free to examine and adapt the source code, free to share it with
your friends, and free to publish your changes to the source code.
Furthermore, Non is /copyleft/, which means that you are free from the
threat of some other entity taking over and denying you the above freedoms.
The /free/ part of /free software/ doesn't refer to price any more than the
/free/ in /free speech/ does.
To learn why free software is so important to us (and why it should be
important to you), please see the Free Software Foundation's website:
#(url,http:\/\/www.fsf.org\/licensing\/essays\/free-sw.html,What is Free Software?)
#(url,http:\/\/www.fsf.org\/licensing\/essays\/copyleft.html,What is Copyleft?)
; Donations
Donations can take many forms. You can donate your time in code, either by
sending it to me for review or cloning the git repository and publishing one
containing your changes. You can donate your time in testing, documentation,
artwork, indexing, etc. Or, if you don't feel that you possess the time or
skills required for the above forms of donation, you can donate money
instead. Money donated will help to ensure that I have the free time, good
nutrition and enthusiasm required to implement new features. It can also be
a more palpable way of saying "Thanks for caring." or "Job well done!"
If you don't love this software, don't feel guilty about not contributing.
If you do love it, then please help me improve it--in whatever manner you
think is appropriate.
#(url,http:\/\/non.tuxfamily.org\/donation.html,Make a donation)
; Distribution
Development of the Non-DAW can be followed with Git:
> git clone git://git.tuxfamily.org/gitroot/non/daw.git
There are no pre-compiled binaries available.
; Requirements
The following libraries are required to build Non-DAW
* FLTK >= 1.1.7 (with `fluid`)
* JACK >= 0.103.0
* libsndfile >= 0.18.0
The following are optional:
* LASH >= 0.5.4
; Community
Feel free to drop by the `#non` channel on irc.freenode.net.
There is a mailing list `non-daw@lists.tuxfamily.org`.
To subscribe, send a message with the subject 'subscribe' to
#(email,non-daw-request@lists.tuxfamily.org).
You can also browse the #(url,http:\/\/listengine.tuxfamily.org\/lists.tuxfamily.org\/non-daw\/,archive).