239 lines
6.6 KiB
C++
239 lines
6.6 KiB
C++
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/*******************************************************************************/
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/* Copyright (C) 2008 Jonathan Moore Liles */
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/* */
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/* This program is free software; you can redistribute it and/or modify it */
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/* under the terms of the GNU General Public License as published by the */
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/* Free Software Foundation; either version 2 of the License, or (at your */
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/* option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, but WITHOUT */
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/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
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/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
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/* more details. */
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/* */
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/* You should have received a copy of the GNU General Public License along */
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/* with This program; see the file COPYING. If not,write to the Free Software */
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/*******************************************************************************/
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#pragma once
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#include <FL/Fl.H>
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#include "Sequence.H"
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#include <FL/Fl_Group.H>
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#include <FL/Fl_Input.H>
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#include <FL/Fl_Button.H>
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#include <FL/Fl_Menu_Button.H>
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#include <FL/Fl_Pack.H>
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#include <FL/Fl_Box.H>
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#include <FL/fl_draw.H>
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#include "Loggable.H"
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/* TODO: rename this to Audio_Track or something since it's clearly audio specific. */
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#include <vector>
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using std::vector;
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#include "Port.H"
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#include "Timeline.H"
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#include "Control_Sequence.H"
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class Playback_DS;
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class Record_DS;
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class Port;
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class Region;
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class Track : public Fl_Group, public Loggable
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{
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public:
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Track ( const char *L, int channels=1 );
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~Track ( );
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private:
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// Sequence * _track;
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char *_name;
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bool _selected;
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bool _show_all_takes;
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int _size;
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enum { AUDIO } _type;
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Sequence *_track;
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Region *_capture; /* capture region */
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bool configure_outputs ( int n );
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bool configure_inputs ( int n );
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void update_port_names ( void );
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const char *name_for_port( Port::type_e type, int n );
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Track ( ) : Fl_Group( 0, 0, 1, 1 )
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{
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init();
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timeline->add_track( this );
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}
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void init ( void );
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public:
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Fl_Input *name_field;
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Fl_Button *record_button;
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Fl_Button *mute_button;
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Fl_Button *solo_button;
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Fl_Menu_Button *take_menu;
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Fl_Group *controls;
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Fl_Pack *pack;
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Fl_Pack *control;
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Fl_Pack *takes;
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vector<Port> input; /* input ports... */
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vector<Port> output; /* output ports... */
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Playback_DS *playback_ds;
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Record_DS *record_ds;
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const char *class_name ( void ) { return "Track"; }
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void
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set ( Log_Entry &e )
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{
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for ( int i = 0; i < e.size(); ++i )
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{
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const char *s, *v;
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e.get( i, &s, &v );
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if ( ! strcmp( s, ":h" ) )
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{
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size( atoi( v ) );
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// Fl_Widget::size( w(), height() );
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resize();
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}
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else if ( ! strcmp( s, ":s" ) )
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_selected = atoi( v );
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// else if ( ! strcmp( s, ":armed"
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else if ( ! strcmp( s, ":n" ) )
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name( v );
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else if ( ! strcmp( s, ":i" ) )
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configure_inputs( atoi( v ) );
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else if ( ! strcmp( s, ":o" ) )
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configure_outputs( atoi( v ) );
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else if ( ! strcmp( s, ":t" ) )
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{
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int i;
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sscanf( v, "%X", &i );
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if ( i )
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{
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Sequence *t = (Sequence*)Loggable::find( i );
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/* FIXME: our track might not have been
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* defined yet... what should we do about this
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* chicken/egg problem? */
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if ( t )
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{
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// assert( t );
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track( t );
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}
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}
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}
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}
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}
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void
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get ( Log_Entry &e )
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{
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e.add( ":n", _name );
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e.add( ":t", track() );
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e.add( ":s", _selected );
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e.add( ":h", size() );
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e.add( ":i", input.size() );
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e.add( ":o", output.size() );
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}
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/* for loggable */
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LOG_CREATE_FUNC( Track );
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void add ( Control_Sequence *t );
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void add ( Sequence *t );
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void remove ( Sequence *t );
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void remove ( Control_Sequence *t );
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int size ( void ) const { return _size; }
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void resize ( void );
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void size ( int v );
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int height ( void ) const
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{
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static int table[] = { 30, 80, 150, 300 };
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return table[ _size ];
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}
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void show_all_takes ( bool b )
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{
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_show_all_takes = b;
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resize();
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}
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void name ( const char *name )
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{
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if ( _name )
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free( _name );
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_name = strdup( name );
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if ( name_field )
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name_field->value( _name );
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update_port_names();
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}
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const char * name ( void ) const { return _name; }
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bool mute ( void ) const { return mute_button->value(); }
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bool solo ( void ) const { return solo_button->value(); }
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bool armed ( void ) const { return record_button->value(); }
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bool selected ( void ) const { return _selected; }
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static void cb_input_field ( Fl_Widget *w, void *v );
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void cb_input_field ( void );
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static void cb_button ( Fl_Widget *w, void *v );
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void cb_button ( Fl_Widget *w );
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static int width ( void ) { return 150; }
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void track( Sequence * t );
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Sequence * track ( void ) { return _track; }
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void draw ( void );
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int handle ( int m );
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/* Engine */
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nframes_t process ( nframes_t nframes );
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void seek ( nframes_t frame );
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void record ( nframes_t nframes );
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void write ( sample_t *buf, nframes_t nframes );
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void stop ( nframes_t nframes );
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};
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