non/Timeline/Engine.C

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/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
#include "Engine.H"
#include "Transport.H"
#include "Timeline.H" // for process()
#include "Sequence_Widget.H" // for BBT and position info.
#define APP_NAME "Non-DAW" // FIXME: wrong place for this!
/* This is the home of the JACK process callback (does this *really*
need to be a class?) */
Engine::Engine ( )
{
_client = NULL;
_buffers_dropped = 0;
_xruns = 0;
}
/*******************/
/* Static Wrappers */
/*******************/
int
Engine::process ( nframes_t nframes, void *arg )
{
return ((Engine*)arg)->process( nframes );
}
int
Engine::sync ( jack_transport_state_t state, jack_position_t *pos, void *arg )
{
return ((Engine*)arg)->sync( state, pos );
}
int
Engine::xrun ( void *arg )
{
return ((Engine*)arg)->xrun();
}
void
Engine::timebase ( jack_transport_state_t state, jack_nframes_t nframes, jack_position_t *pos, int new_pos, void *arg )
{
((Engine*)arg)->timebase( state, nframes, pos, new_pos );
}
void
Engine::request_locate ( nframes_t frame )
{
if ( timeline )
timeline->seek( frame );
}
/* THREAD: RT */
/** This is the jack xrun callback */
int
Engine::xrun ( void )
{
++_xruns;
return 0;
}
/* THREAD: RT */
/** This is the jack slow-sync callback. */
int
Engine::sync ( jack_transport_state_t state, jack_position_t *pos )
{
static bool seeking = false;
switch ( state )
{
case JackTransportStopped: /* new position requested */
/* JACK docs lie. This is only called when the transport
is *really* stopped, not when starting a slow-sync
cycle */
request_locate( pos->frame );
return 1;
case JackTransportStarting: /* this means JACK is polling slow-sync clients */
{
if ( ! seeking )
{
request_locate( pos->frame );
seeking = true;
}
int r = true;
if ( timeline )
r = timeline->seek_pending();
if ( ! r )
seeking = false;
return ! seeking;
}
case JackTransportRolling: /* JACK's timeout has expired */
/* FIXME: what's the right thing to do here? */
// request_locate( pos->frame );
return 1;
// return transport->frame == pos->frame;
break;
default:
printf( "unknown transport state.\n" );
}
return 0;
}
/* THREAD: RT */
void
Engine::timebase ( jack_transport_state_t state, jack_nframes_t nframes, jack_position_t *pos, int new_pos )
{
position_info pi = timeline->solve_tempomap( pos->frame );
pos->valid = JackPositionBBT;
pos->beats_per_bar = pi.beats_per_bar;
pos->beat_type = pi.beat_type;
pos->beats_per_minute = pi.tempo;
pos->bar = pi.bbt.bar + 1;
pos->beat = pi.bbt.beat + 1;
pos->tick = pi.bbt.tick;
pos->ticks_per_beat = 1920.0; /* FIXME: wrong place for this */
/* FIXME: fill this in */
pos->bar_start_tick = 0;
}
/* THREAD: RT */
int
Engine::process ( nframes_t nframes )
{
transport->poll();
if ( ! trylock() )
{
/* the data structures we need to access here (tracks and
* their ports, but not track contents) may be in an
* inconsistent state at the moment. Just punt and drop this
* buffer. */
++_buffers_dropped;
return 0;
}
/* if ( ! transport->rolling ) */
/* timeline->silence( nframes ); */
/* return 0; */
/* handle chicken/egg problem */
if ( timeline )
/* this will initiate the process() call graph for the various
* number and types of tracks, which will in turn send data out
* the appropriate ports. */
timeline->process( nframes );
unlock();
return 0;
}
int
Engine::init ( void )
{
if (( _client = jack_client_open ( APP_NAME, (jack_options_t)0, NULL )) == 0 )
return 0;
#define set_callback( name ) jack_set_ ## name ## _callback( _client, &Engine:: name , this )
set_callback( process );
set_callback( xrun );
/* FIXME: should we wait to register this until after the project
has been loaded (and we have disk threads running)? */
set_callback( sync );
jack_set_timebase_callback( _client, 0, &Engine::timebase, this );
jack_activate( _client );
_sample_rate = frame_rate();
/* we don't need to create any ports until tracks are created */
return 1;
}