non/Timeline/Time_Point.H

86 lines
2.6 KiB
C++

/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
#pragma once
#include "Sequence_Point.H"
#include "Loggable.H"
struct time_sig
{
int beats_per_bar;
int beat_type;
time_sig ( ) : beats_per_bar( 0 ), beat_type( 0 )
{
}
time_sig ( int bpb, int note ) : beats_per_bar( bpb ), beat_type( note )
{
}
};
class Time_Point : public Sequence_Point
{
time_sig _time;
void
_make_label ( void )
{
if ( ! _label )
_label = (char*)malloc( 40 );
snprintf( _label, 40, "%d/%d", _time.beats_per_bar, _time.beat_type );
}
protected:
// const char *class_name ( void ) { return "Time_Point"; }
virtual void get ( Log_Entry &e ) const;
void set ( Log_Entry &e );
Time_Point ( );
public:
LOG_CREATE_FUNC( Time_Point );
SEQUENCE_WIDGET_CLONE_FUNC( Time_Point );
static bool edit ( time_sig *sig );
Time_Point ( nframes_t when, int bpb, int note );
Time_Point ( const Time_Point &rhs );
~Time_Point ( );
void
time ( int bpb, int note )
{
_time.beats_per_bar = bpb; _time.beat_type = note;
_make_label();
redraw();
}
time_sig time ( void ) const { return _time; }
int handle ( int m );
};