non/main.C

169 lines
3.9 KiB
C

/**********************************************************************************/
/* Copyright (C) 2007,2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or ; */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software ; */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/**********************************************************************************/
#include <stdlib.h>
#include <unistd.h>
#include "non.H"
// #include "gui/input.H"
#include "gui/ui.H"
#include "jack.H"
#include "lash.H"
#include "pattern.H"
#include "phrase.H"
Canvas *pattern_c, *phrase_c, *trigger_c;
sequence *playlist;
global_settings config;
song_settings song;
Lash lash;
/* default to pattern mode */
UI *ui;
void
quit ( void )
{
/* clean up, only for valgrind's sake */
delete ui;
delete pattern_c;
delete phrase_c;
delete trigger_c;
midi_all_sound_off();
// wait for it...
sleep( 1 );
midi_shutdown();
MESSAGE( "Your fun is over" );
exit( 0 );
}
void
init_song ( void )
{
song.filename = NULL;
song.dirty = false;
pattern_c->grid( NULL );
phrase_c->grid( NULL );
playlist->reset();
playlist->insert( 0, 1 );
pattern_c->grid( new pattern );
phrase_c->grid( new phrase );
}
void
handle_midi_input ( void )
{
midievent *e;
while ( ( e = midi_input_event( PERFORMANCE ) ) )
{
pattern::record_event( e );
delete e;
}
}
bool
load_song ( const char *name )
{
MESSAGE( "loading song \"%s\"", name );
pattern_c->grid( NULL );
phrase_c->grid( NULL );
if ( ! playlist->load( name ) )
{
WARNING( "failed to load song file" );
return false;
}
pattern_c->grid( pattern::pattern_by_number( 1 ) );
phrase_c->grid( phrase::phrase_by_number( 1 ) );
song.filename = strdup( name );
// TODO: signal song loaded.
return true;
}
bool
save_song ( const char *name )
{
playlist->save( name );
song.filename = strdup( name );
song.dirty = false;
return true;
}
int
main ( int argc, char **argv )
{
config.follow_playhead = true;
config.record_mode = MERGE;
song.play_mode = PATTERN;
song.random.feel = 8;
song.random.probability = 0.33;
printf( "%s %s -- %s\n", APP_TITLE, VERSION, COPYRIGHT );
playlist = new sequence;
pattern_c = new Canvas;
phrase_c = new Canvas;
trigger_c = new Canvas;
init_song();
if ( ! lash.init( &argc, &argv ) )
WARNING( "error initializing LASH" );
if ( argc > 1 )
{
/* maybe a filename on the commandline */
load_song( argv[1] );
}
if ( ! midi_init() )
ASSERTION( "Could not initialize MIDI system! (is Jack running and with MIDI ports enabled?)" );
MESSAGE( "Initializing GUI" );
init_colors();
ui = new UI;
ui->run();
return 0;
}