960 lines
20 KiB
C
960 lines
20 KiB
C
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/*******************************************************************************/
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/* Copyright (C) 2007-2008 Jonathan Moore Liles */
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/* */
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/* This program is free software; you can redistribute it and/or modify it */
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/* under the terms of the GNU General Public License as published by the */
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/* Free Software Foundation; either version 2 of the License, or (at your */
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/* option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, but WITHOUT */
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/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
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/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
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/* more details. */
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/* */
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/* You should have received a copy of the GNU General Public License along */
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/* with This program; see the file COPYING. If not,write to the Free Software */
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/*******************************************************************************/
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/* This is a generic double-buffering, optimizing canvas interface to
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grids (patterns and phrases). It draws only what is necessary to keep
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the display up-to-date. Actual drawing functions are in draw.C */
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#include "canvas.H"
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#include "pattern.H"
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#include "gui/draw.H"
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#include "common.h"
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#include "non.H"
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cell_t **
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Canvas::_alloc_array ( void )
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{
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cell_t **a;
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int one = sizeof( typeof( a ) ) * m.vp->w;
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int two = sizeof( typeof( a[0] ) ) * (m.vp->h * m.vp->w);
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a = (cell_t **) malloc( one + two );
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m.size = one + two;
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cell_t *c = (cell_t *) (((unsigned char *)a) + one);
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for ( uint x = m.vp->w; x-- ; )
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{
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a[x] = c;
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c += m.vp->h;
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for ( uint y = m.vp->h; y-- ; )
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{
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a[ x ][ y ].flags = 0;
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a[ x ][ y ].state = -1;
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a[ x ][ y ].shape = SQUARE;
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a[ x ][ y ].color = 0;
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}
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}
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m.w = m.vp->w;
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m.h = m.vp->h;
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return a;
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}
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Canvas::Canvas ( )
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{
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m.origin_x = m.origin_y = m.height = m.width = m.div_w = m.div_h = m.playhead = m.margin_top = m.margin_left = m.playhead = m.w = m.h = m.p1 = m.p2 = m.p3 = m.p4 = 0;
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m.margin_top = ruler_height;
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m.draw = false;
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m.ruler_drawn = false;
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m.mapping_drawn = false;
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m.grid_drawn = false;
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m.current = m.previous = NULL;
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m.row_compact = true;
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m.maxh = 128;
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m.vp = NULL;
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}
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void
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Canvas::handle_event_change ( void )
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{
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/* mark the song as dirty and pass the signal on */
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song.set_dirty();
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signal_draw();
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}
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/** change grid to /g/, returns TRUE if new grid size differs from old */
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void
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Canvas::grid ( Grid *g )
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{
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m.grid = g;
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if ( ! g )
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return;
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m.vp = &g->viewport;
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char *s = m.vp->dump();
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DEBUG( "viewport: %s", s );
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free( s );
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m.ruler_drawn = false;
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resize_grid();
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changed_mapping();
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m.shape = m.grid->draw_shape();
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/* connect signals */
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/* FIXME: what happens when we do this twice? */
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g->signal_events_change.connect( mem_fun( this, &Canvas::handle_event_change ) );
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g->signal_settings_change.connect( signal_settings_change.make_slot() );
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signal_draw();
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signal_settings_change();
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}
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/** keep row compaction tables up-to-date */
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void
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Canvas::_update_row_mapping ( void )
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{
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/* reset */
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for ( int i = 128; i-- ; )
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m.rtn[i] = m.ntr[i] = -1;
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DEBUG( "updating row mapping" );
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/* rebuild */
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int r = 0;
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for ( int n = 0; n < 128; ++n )
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{
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if ( m.grid->row_name( n ) )
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{
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m.rtn[r] = n;
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m.ntr[n] = r;
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++r;
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}
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}
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if ( m.row_compact && r )
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m.maxh = r;
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else
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m.maxh = 128;
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m.vp->h = min( m.vp->h, m.maxh );
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}
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/** change grid mapping */
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void
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Canvas::changed_mapping ( void )
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{
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_update_row_mapping();
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m.mapping_drawn = false;
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m.vp->y = (m.maxh / 2) - (m.vp->h / 2);
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resize();
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int old_margin = m.margin_left;
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m.margin_left = 0;
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m.draw = false;
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m.grid->draw_row_names( this );
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if ( m.margin_left != old_margin )
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{
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signal_resize();
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signal_draw();
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}
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else
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signal_draw();
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}
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Grid *
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Canvas::grid ( void )
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{
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return m.grid;
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}
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/** recalculate node sizes based on physical dimensions */
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void
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Canvas::resize ( void )
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{
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if ( ! m.vp )
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return;
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m.div_w = (m.width - m.margin_left) / m.vp->w;
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m.div_h = (m.height - m.margin_top) / m.vp->h;
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m.border_w = min( m.div_w, m.div_h ) / 8;
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m.mapping_drawn = m.ruler_drawn = false;
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}
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/** reallocate buffers to match grid dimensions */
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void
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Canvas::resize_grid ( void )
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{
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// _update_row_mapping();
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resize();
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if ( m.vp )
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{
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if ( m.vp->w != m.w || m.vp->h != m.h ||
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m.div_w != m.old_div_w || m.div_h != m.old_div_h )
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{
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if ( m.grid_drawn )
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signal_resize();
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m.old_div_w = m.div_w;
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m.old_div_h = m.div_h;
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}
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else
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return;
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}
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DEBUG( "resizing grid %dx%d", m.vp->w, m.vp->h );
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if ( m.previous )
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{
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free( m.previous );
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free( m.current );
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}
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m.current = _alloc_array();
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m.previous = _alloc_array();
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m.grid_drawn = false;
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}
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/** inform the canvas with new phsyical dimensions */
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void
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Canvas::resize ( int x, int y, int w, int h )
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{
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m.origin_x = x;
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m.origin_y = y;
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m.width = w;
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m.height = h;
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resize();
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}
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/***********/
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/* Drawing */
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/***********/
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/** copy last buffer into current */
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void
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Canvas::copy ( void )
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{
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for ( uint y = m.vp->h; y-- ; )
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for ( uint x = m.vp->w; x-- ; )
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m.current[ x ][ y ] = m.previous[ x ][ y ];
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}
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/** reset last buffer */
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void
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Canvas::_reset ( void )
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{
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cell_t empty = {0,0,0,0};
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for ( uint y = m.vp->h; y-- ; )
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for ( uint x = m.vp->w; x-- ; )
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m.current[ x ][ y ] = empty;
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}
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/** prepare current buffer for drawing (draw "background") */
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void
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Canvas::clear ( void )
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{
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uint rule = m.grid->ppqn();
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uint lx = m.grid->ts_to_x( m.grid->length() );
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for ( uint y = m.vp->h; y--; )
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for ( uint x = m.vp->w; x--; )
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{
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m.current[ x ][ y ].color = 0;
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m.current[ x ][ y ].shape = m.shape;
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m.current[ x ][ y ].state = EMPTY;
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m.current[ x ][ y ].flags = 0;
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}
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for ( int x = m.vp->w - rule; x >= 0; x -= rule )
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for ( uint y = m.vp->h; y-- ; )
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m.current[ x ][ y ].state = LINE;
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int sx = (int)(lx - m.vp->x) >= 0 ? lx - m.vp->x : 0;
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for ( int x = sx; x < m.vp->w; ++x )
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for ( int y = m.vp->h; y-- ; )
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m.current[ x ][ y ].state = PARTIAL;
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}
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/** is /x/ within the viewport? */
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bool
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Canvas::viewable_x ( int x )
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{
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return x >= m.vp->x && x < m.vp->x + m.vp->w;
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}
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/** flush delta of last and current buffers to screen, then flip them */
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void
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Canvas::flip ( void )
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{
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/* FIXME: should this not go in clear()? */
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if ( m.p1 != m.p2 )
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{
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if ( viewable_x( m.p1 ) ) draw_line( m.p1 - m.vp->x, F_P1 );
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if ( viewable_x( m.p2 ) ) draw_line( m.p2 - m.vp->x, F_P2 );
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}
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if ( viewable_x( m.playhead ) ) draw_line( m.playhead - m.vp->x, F_PLAYHEAD );
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for ( uint y = m.vp->h; y--; )
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for ( uint x = m.vp->w; x--; )
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{
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cell_t *c = &m.current[ x ][ y ];
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cell_t *p = &m.previous[ x ][ y ];
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/* draw selection rect */
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if ( m.p3 != m.p4 )
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if ( y + m.vp->y >= m.p3 && x + m.vp->x >= m.p1 &&
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y + m.vp->y <= m.p4 && x + m.vp->x < m.p2 )
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c->flags |= F_SELECTION;
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if ( *c != *p )
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gui_draw_shape( m.origin_x + m.margin_left + x * m.div_w, m.origin_y + m.margin_top + y * m.div_h, m.div_w, m.div_h, m.border_w,
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c->shape, c->state, c->flags, c->color );
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}
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cell_t **tmp = m.previous;
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m.previous = m.current;
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m.current = tmp;
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}
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/** redraw the ruler at the top of the canvas */
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void
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Canvas::redraw_ruler ( void )
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{
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m.margin_top = gui_draw_ruler( m.origin_x + m.margin_left, m.origin_y, m.vp->w, m.div_w, m.grid->division(), m.vp->x,
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m.p1 - m.vp->x, m.p2 - m.vp->x );
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m.ruler_drawn = true;
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}
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/** callback called by Grid::draw_row_names() to draw an individual row name */
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void
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Canvas::draw_row_name ( int y, const char *name, int color )
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{
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bool draw = m.draw;
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bool clear = false;
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y = ntr( y );
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if ( ! m.row_compact && ! name )
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clear = true;
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y -= m.vp->y;
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int bx = m.origin_x;
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int by = m.origin_y + m.margin_top + y * m.div_h;
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int bw = min( m.margin_left, m.width / 8 );
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int bh = m.div_h;
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if ( y < 0 || y >= m.vp->h )
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draw = false;
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if ( clear && draw )
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gui_clear_area( bx, by, bw, bh );
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else
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m.margin_left = max( m.margin_left, gui_draw_string( bx, by,
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bw, bh,
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color,
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name,
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draw ) );
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}
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/** redraw row names */
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void
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Canvas::redraw_mapping ( void )
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{
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m.margin_left = 0;
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m.draw = false;
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m.grid->draw_row_names( this );
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resize();
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m.draw = true;
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m.grid->draw_row_names( this );
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m.mapping_drawn = true;
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}
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void
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Canvas::draw_mapping ( void )
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{
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if ( ! m.mapping_drawn ) redraw_mapping();
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}
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void
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Canvas::draw_ruler ( void )
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{
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if ( ! m.ruler_drawn ) redraw_ruler();
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}
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/** "draw" a shape in the backbuffer */
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void
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Canvas::draw_shape ( int x, int y, int shape, int state, int color, bool selected )
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{
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y = ntr( y );
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if ( y < 0 )
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return;
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// adjust for viewport.
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x -= m.vp->x;
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y -= m.vp->y;
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if ( x < 0 || y < 0 || x >= m.vp->w || y >= m.vp->h )
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return;
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m.current[ x ][ y ].shape = shape;
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m.current[ x ][ y ].color = color;
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m.current[ x ][ y ].state = (uint)m.vp->x + x > m.grid->ts_to_x( m.grid->length() ) ? PARTIAL : state;
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if ( selected )
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m.current[ x ][ y ].state = SELECTED;
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m.current[ x ][ y ].flags = 0;
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}
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/** callback used by Grid::draw() */
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void
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Canvas::draw_dash ( int x, int y, int l, int shape, int color, bool selected )
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{
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draw_shape( x, y, shape, FULL, color, selected );
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for ( int i = x + l - 1; i > x; i-- )
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{
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draw_shape( i, y, shape, CONTINUED, 0, selected );
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}
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}
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/** draw a vertical line with flags */
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void
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Canvas::draw_line ( int x, int flags )
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{
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for ( uint y = m.vp->h; y-- ; )
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m.current[ x ][ y ].flags |= flags;
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}
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/** draw only the playhead--without reexamining the grid */
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int
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Canvas::draw_playhead ( void )
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{
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int x = m.grid->ts_to_x( m.grid->index() );
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if ( m.playhead == x )
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return 0;
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m.playhead = x;
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if ( m.playhead < m.vp->x || m.playhead >= m.vp->x + m.vp->w )
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{
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if ( config.follow_playhead )
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{
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m.vp->x = m.playhead / m.vp->w * m.vp->w;
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m.ruler_drawn = false;
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signal_draw();
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return 0;
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}
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}
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copy();
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for ( uint x = m.vp->w; x-- ; )
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for ( uint y = m.vp->h; y-- ; )
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m.current[ x ][ y ].flags &= ~ (F_PLAYHEAD | F_P1 | F_P2 );
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flip();
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return 1;
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}
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/** draw ONLY those nodes necessary to bring the canvas up-to-date with the grid */
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void
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Canvas::draw ( void )
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{
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DEBUG( "drawing canvas" );
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draw_mapping();
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draw_ruler();
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m.grid_drawn = true;
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m.grid->draw( this, m.vp->x, m.vp->y, m.vp->w, m.vp->h );
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}
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/** redraw every node on the canvas from the buffer (without
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* necessarily reexamining the grid) */
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void
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Canvas::redraw ( void )
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{
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DEBUG( "redrawing canvas" );
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if ( ! m.grid_drawn )
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draw();
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m.ruler_drawn = false;
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m.mapping_drawn = false;
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draw_mapping();
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draw_ruler();
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for ( int y = m.vp->h; y--; )
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for ( int x = m.vp->w; x--; )
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{
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cell_t c = m.previous[ x ][ y ];
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if ( c.shape > HEXAGON ) return;
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if ( m.vp->x + x == m.playhead )
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c.flags |= F_PLAYHEAD;
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gui_draw_shape( m.origin_x + m.margin_left + x * m.div_w, m.origin_y + m.margin_top + y * m.div_h, m.div_w, m.div_h, m.border_w,
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c.shape, c.state, c.flags, c.color );
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}
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}
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/** convert pixel coords into grid coords. returns true if valid */
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bool
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Canvas::grid_pos ( int *x, int *y ) const
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{
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*y = (*y - m.margin_top - m.origin_y) / m.div_h;
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*x = (*x - m.margin_left - m.origin_x) / m.div_w;
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if ( *x < 0 || *y < 0 || *x >= m.vp->w || *y >= m.vp->h )
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return false;
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/* adjust for viewport */
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*x += m.vp->x;
|
||
*y += m.vp->y;
|
||
|
||
/* adjust for row-compaction */
|
||
*y = rtn( *y );
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
|
||
/******************/
|
||
/* Input handlers */
|
||
/******************/
|
||
|
||
/* These methods translate viewport pixel coords to absolute grid
|
||
coords and pass on to the grid. */
|
||
|
||
/** if coords correspond to a row name entry, return the (absolute) note number, otherwise return -1 */
|
||
int
|
||
Canvas::is_row_name ( int x, int y )
|
||
{
|
||
if ( x - m.origin_x >= m.margin_left )
|
||
return -1;
|
||
|
||
x = m.margin_left;
|
||
|
||
grid_pos( &x, &y );
|
||
|
||
return m.grid->y_to_note( y );
|
||
}
|
||
|
||
void
|
||
Canvas::start_cursor ( int x, int y )
|
||
{
|
||
if ( ! grid_pos( &x, &y ) )
|
||
return;
|
||
|
||
m.ruler_drawn = false;
|
||
|
||
m.p1 = x;
|
||
m.p3 = ntr( y );
|
||
|
||
_lr();
|
||
|
||
signal_draw();
|
||
}
|
||
|
||
void
|
||
Canvas::end_cursor ( int x, int y )
|
||
{
|
||
if ( ! grid_pos( &x, &y ) )
|
||
return;
|
||
|
||
m.ruler_drawn = false;
|
||
|
||
m.p2 = x;
|
||
m.p4 = ntr( y );
|
||
|
||
_lr();
|
||
|
||
signal_draw();
|
||
}
|
||
|
||
void
|
||
Canvas::set ( int x, int y )
|
||
{
|
||
if ( y - m.origin_y < m.margin_top )
|
||
/* looks like a click on the ruler */
|
||
{
|
||
if ( x - m.margin_left - m.origin_x >= 0 )
|
||
{
|
||
m.p1 = m.vp->x + ((x - m.margin_left - m.origin_x) / m.div_w);
|
||
m.ruler_drawn = false;
|
||
|
||
m.p3 = m.p4 = 0;
|
||
}
|
||
|
||
_lr();
|
||
|
||
signal_draw();
|
||
|
||
return;
|
||
}
|
||
|
||
if ( ! grid_pos( &x, &y ) )
|
||
return;
|
||
|
||
m.grid->put( x, y, 0 );
|
||
}
|
||
|
||
void
|
||
Canvas::unset ( int x, int y )
|
||
{
|
||
if ( y - m.origin_y < m.margin_top )
|
||
/* looks like a click on the ruler */
|
||
{
|
||
if ( x - m.margin_left - m.origin_x >= 0 )
|
||
{
|
||
m.p2 = m.vp->x + ((x - m.margin_left - m.origin_x) / m.div_w);
|
||
m.ruler_drawn = false;
|
||
|
||
m.p3 = m.p4 = 0;
|
||
}
|
||
|
||
_lr();
|
||
|
||
signal_draw();
|
||
|
||
return;
|
||
}
|
||
|
||
if ( ! grid_pos( &x, &y ) )
|
||
return;
|
||
|
||
m.grid->del( x, y );
|
||
}
|
||
|
||
void
|
||
Canvas::adj_color ( int x, int y, int n )
|
||
{
|
||
if ( ! grid_pos( &x, &y ) )
|
||
return;
|
||
|
||
m.grid->adj_velocity( x, y, n );
|
||
}
|
||
|
||
void
|
||
Canvas::adj_length ( int x, int y, int n )
|
||
{
|
||
if ( ! grid_pos( &x, &y ) )
|
||
return;
|
||
|
||
m.grid->adj_duration( x, y, n );
|
||
}
|
||
|
||
void
|
||
Canvas::select ( int x, int y )
|
||
{
|
||
if ( ! grid_pos( &x, &y ) )
|
||
return;
|
||
|
||
m.grid->toggle_select( x, y );
|
||
}
|
||
|
||
void
|
||
Canvas::move_selected ( int dir, int n )
|
||
{
|
||
switch ( dir )
|
||
{
|
||
case RIGHT:
|
||
m.grid->move_selected( n );
|
||
break;
|
||
case LEFT:
|
||
m.grid->move_selected( 0 - n );
|
||
break;
|
||
case UP:
|
||
case DOWN:
|
||
{
|
||
/* row-compaction makes this a little complicated */
|
||
event_list *el = m.grid->events();
|
||
|
||
/* FIXME: don't allow movement beyond the edges! */
|
||
|
||
/* int hi, lo; */
|
||
|
||
/* m.grid->selected_hi_lo_note( &hi, &lo ); */
|
||
|
||
/* hi = ntr( hi ) > 0 ? ntr( hi ) : */
|
||
|
||
/* if ( m.grid->y_to_note( ntr( hi ) ) ) */
|
||
|
||
|
||
if ( dir == UP )
|
||
for ( int y = 0; y <= m.maxh; ++y )
|
||
el->rewrite_selected( m.grid->y_to_note( rtn( y ) ), m.grid->y_to_note( rtn( y - n ) ) );
|
||
else
|
||
for ( int y = m.maxh; y >= 0; --y )
|
||
el->rewrite_selected( m.grid->y_to_note( rtn( y ) ), m.grid->y_to_note( rtn( y + n ) ) );
|
||
|
||
m.grid->events( el );
|
||
|
||
delete el;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
void
|
||
Canvas::randomize_row ( int y )
|
||
{
|
||
int x = m.margin_left;
|
||
|
||
if ( ! grid_pos( &x, &y ) )
|
||
return;
|
||
|
||
((pattern*)m.grid)->randomize_row( y, song.random.feel, song.random.probability );
|
||
}
|
||
|
||
void
|
||
Canvas::_lr ( void )
|
||
{
|
||
int l, r;
|
||
|
||
if ( m.p2 > m.p1 )
|
||
{
|
||
l = m.p1;
|
||
r = m.p2;
|
||
}
|
||
else
|
||
{
|
||
l = m.p2;
|
||
r = m.p1;
|
||
}
|
||
|
||
m.p1 = l;
|
||
m.p2 = r;
|
||
}
|
||
|
||
void
|
||
Canvas::select_range ( void )
|
||
{
|
||
if ( m.p3 == m.p4 )
|
||
m.grid->select( m.p1, m.p2 );
|
||
else
|
||
m.grid->select( m.p1, m.p2, rtn( m.p3 ), rtn( m.p4 ) );
|
||
}
|
||
|
||
void
|
||
Canvas::invert_selection ( void )
|
||
{
|
||
m.grid->invert_selection();
|
||
}
|
||
|
||
void
|
||
Canvas::crop ( void )
|
||
{
|
||
if ( m.p3 == m.p4 )
|
||
m.grid->crop( m.p1, m.p2 );
|
||
else
|
||
m.grid->crop( m.p1, m.p2, rtn( m.p3 ), rtn( m.p4 ) );
|
||
|
||
m.vp->x = 0;
|
||
|
||
m.p2 = m.p2 - m.p1;
|
||
m.p1 = 0;
|
||
|
||
m.ruler_drawn = false;
|
||
}
|
||
|
||
void
|
||
Canvas::delete_time ( void )
|
||
{
|
||
m.grid->delete_time( m.p1, m.p2 );
|
||
}
|
||
|
||
|
||
void
|
||
Canvas::insert_time ( void )
|
||
{
|
||
m.grid->insert_time( m.p1, m.p2 );
|
||
}
|
||
|
||
/** paste range as new grid */
|
||
void
|
||
Canvas::duplicate_range ( void )
|
||
{
|
||
Grid *g = m.grid->clone();
|
||
|
||
g->crop( m.p1, m.p2 );
|
||
g->viewport.x = 0;
|
||
}
|
||
|
||
void
|
||
Canvas::row_compact ( int n )
|
||
{
|
||
switch ( n )
|
||
{
|
||
case OFF:
|
||
m.row_compact = false;
|
||
m.maxh = 128;
|
||
break;
|
||
case ON:
|
||
m.row_compact = true;
|
||
m.vp->y = 0;
|
||
_update_row_mapping();
|
||
break;
|
||
case TOGGLE:
|
||
row_compact( m.row_compact ? OFF : ON );
|
||
break;
|
||
}
|
||
_reset();
|
||
m.mapping_drawn = false;
|
||
}
|
||
|
||
void
|
||
Canvas::pan ( int dir, int n )
|
||
{
|
||
|
||
switch ( dir )
|
||
{
|
||
case LEFT: case RIGHT: case TO_PLAYHEAD: case TO_NEXT_NOTE: case TO_PREV_NOTE:
|
||
/* handle horizontal movement specially */
|
||
n *= m.grid->division();
|
||
m.ruler_drawn = false;
|
||
break;
|
||
default:
|
||
n *= 5;
|
||
m.mapping_drawn = false;
|
||
break;
|
||
}
|
||
|
||
switch ( dir )
|
||
{
|
||
case LEFT:
|
||
m.vp->x = max( m.vp->x - n, 0 );
|
||
break;
|
||
case RIGHT:
|
||
m.vp->x += n;
|
||
break;
|
||
case TO_PLAYHEAD:
|
||
m.vp->x = m.playhead - (m.playhead % m.grid->division());
|
||
break;
|
||
case UP:
|
||
m.vp->y = max( m.vp->y - n, 0 );
|
||
break;
|
||
case DOWN:
|
||
m.vp->y = min( m.vp->y + n, m.maxh - m.vp->h );
|
||
break;
|
||
case TO_NEXT_NOTE:
|
||
{
|
||
int x = m.grid->next_note_x( m.vp->x );
|
||
m.vp->x = x - (x % m.grid->division() );
|
||
break;
|
||
}
|
||
case TO_PREV_NOTE:
|
||
{
|
||
int x = m.grid->prev_note_x( m.vp->x );
|
||
m.vp->x = x - (x % m.grid->division() );
|
||
break;
|
||
}
|
||
}
|
||
|
||
signal_draw();
|
||
}
|
||
|
||
/** adjust horizontal zoom (* n) */
|
||
void
|
||
Canvas::h_zoom ( float n )
|
||
{
|
||
m.vp->w = max( 32, min( (int)(m.vp->w * n), 256 ) );
|
||
|
||
resize_grid();
|
||
|
||
song.set_dirty();
|
||
}
|
||
|
||
void
|
||
Canvas::v_zoom_fit ( void )
|
||
{
|
||
if ( ! m.grid )
|
||
return;
|
||
|
||
changed_mapping();
|
||
|
||
m.vp->h = m.maxh;
|
||
m.vp->y = 0;
|
||
|
||
resize_grid();
|
||
|
||
song.set_dirty();
|
||
|
||
}
|
||
|
||
/** adjust vertical zoom (* n) */
|
||
void
|
||
Canvas::v_zoom ( float n )
|
||
{
|
||
m.vp->h = max( 1, min( (int)(m.vp->h * n), m.maxh ) );
|
||
|
||
resize_grid();
|
||
|
||
song.set_dirty();
|
||
}
|
||
|
||
void
|
||
Canvas::notes ( char *s )
|
||
{
|
||
m.grid->notes( s );
|
||
}
|
||
|
||
char *
|
||
Canvas::notes ( void )
|
||
{
|
||
return m.grid->notes();
|
||
}
|