84 lines
2.5 KiB
C
84 lines
2.5 KiB
C
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/*******************************************************************************/
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/* Copyright (C) 2008 Jonathan Moore Liles */
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/* */
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/* This program is free software; you can redistribute it and/or modify it */
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/* under the terms of the GNU General Public License as published by the */
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/* Free Software Foundation; either version 2 of the License, or (at your */
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/* option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, but WITHOUT */
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/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
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/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
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/* more details. */
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/* */
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/* You should have received a copy of the GNU General Public License along */
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/* with This program; see the file COPYING. If not,write to the Free Software */
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/*******************************************************************************/
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#include "Port.H"
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#include <string.h>
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#include "Engine.H"
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/* nframes is the number of frames to buffer */
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Port::Port ( jack_port_t *port )
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{
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_port = port;
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_name = jack_port_name( _port );
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}
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Port::Port ( const char *name, type_e dir )
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{
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_name = name;
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_port = jack_port_register( engine->client(), _name,
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JACK_DEFAULT_AUDIO_TYPE,
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dir == Output ? JackPortIsOutput : JackPortIsInput,
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0 );
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}
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Port::~Port ( )
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{
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/* if ( _port ) */
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/* jack_port_unregister( engine->client(), _port ); */
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}
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void
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Port::shutdown ( void )
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{
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if ( _port )
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jack_port_unregister( engine->client(), _port );
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}
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/** rename port */
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bool
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Port::name ( const char *name )
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{
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_name = name;
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return 0 == jack_port_set_name( _port, name );
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}
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void
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Port::write ( sample_t *buf, nframes_t nframes )
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{
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memcpy( buffer( nframes ), buf, nframes * sizeof( sample_t ) );
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}
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void
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Port::read ( sample_t *buf, nframes_t nframes )
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{
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memcpy( buf, buffer( nframes ), nframes * sizeof( sample_t ) );
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}
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void *
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Port::buffer ( nframes_t nframes )
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{
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return jack_port_get_buffer( _port, nframes );
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}
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