860 lines
22 KiB
C
860 lines
22 KiB
C
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/*******************************************************************************/
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/* Copyright (C) 2008 Jonathan Moore Liles */
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/* */
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/* This program is free software; you can redistribute it and/or modify it */
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/* under the terms of the GNU General Public License as published by the */
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/* Free Software Foundation; either version 2 of the License, or (at your */
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/* option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, but WITHOUT */
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/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
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/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
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/* more details. */
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/* */
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/* You should have received a copy of the GNU General Public License along */
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/* with This program; see the file COPYING. If not,write to the Free Software */
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/*******************************************************************************/
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#include "Sequence.H"
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#include "Audio_Region.H"
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#include "Timeline.H"
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#include "Waveform.H"
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#include "Audio_Sequence.H"
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#include "Track.H"
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#include "dsp.h"
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#include <FL/fl_draw.H>
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#include <FL/Fl.H>
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#include <FL/Fl_Group.H>
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#include <FL/Fl_Widget.H>
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#include <FL/Fl_Box.H>
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#include <FL/Fl_Menu_Item.H>
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#include <stdio.h>
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#include <algorithm>
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// using std::algorithm;
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using namespace std;
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extern Timeline *timeline;
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bool Audio_Region::inherit_track_color = true;
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Fl_Boxtype Audio_Region::_box = FL_UP_BOX;
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Fl_Color Audio_Region::_selection_color = FL_MAGENTA;
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static Fl_Color fl_invert_color ( Fl_Color c )
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{
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unsigned char r, g, b;
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Fl::get_color( c, r, g, b );
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return fl_rgb_color( 255 - r, 255 - g, 255 - b );
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}
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#if 0
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/* perhaps use map? */
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map_PRIM ( set )
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{
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/* if ( narg % 2 != 0 ) */
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/* printf( "invalid number of arguments\n" ); */
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int id = atoi( arg );
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map_ARG_NEXT( arg, end );
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Logable *l = Loggable::find( id );
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char **sa = malloc( sizeof( char * ) * narg + 1 );
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for ( int i = 0; i < narg; ++i )
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sa[ i ] = strdup( map_ARG_NEXT( arg, end ) );
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l->set( sa );
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map_RESULT( "" );
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}
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#endif
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void
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Audio_Region::init ( void )
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{
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_track = NULL;
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_r->offset = 0;
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_r->start = 0;
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_r->end = 0;
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_scale = 1.0f;
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_clip = NULL;
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_box_color = FL_CYAN;
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_color = FL_BLUE;
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_fade_in.length = 256;
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_fade_in.type = Fade::Sigmoid;
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_fade_out = _fade_in;
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}
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/* copy constructor */
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Audio_Region::Audio_Region ( const Audio_Region & rhs )
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{
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*((Sequence_Region*)this) = (Sequence_Region &)rhs;
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_clip = rhs._clip;
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_scale = rhs._scale;
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_fade_in = rhs._fade_in;
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_fade_out = rhs._fade_out;
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log_create();
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}
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Sequence_Widget *
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Audio_Region::clone ( const Sequence_Widget *r )
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{
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return new Audio_Region( *(Audio_Region*)r );
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}
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/* */
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Audio_Region::Audio_Region ( Audio_File *c )
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{
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init();
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_clip = c;
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_r->end = _clip->length();
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log_create();
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}
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/* used when DND importing */
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Audio_Region::Audio_Region ( Audio_File *c, Sequence *t, nframes_t o )
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{
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init();
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_clip = c;
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_r->end = _clip->length();
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_track = t;
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_r->offset = o;
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_track->add( this );
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int sum = 0;
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const char *s = rindex( _clip->name(), '/' );
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if ( ! s )
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s = _clip->name();
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for ( int i = strlen( s ); i--; )
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sum += s[ i ];
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while ( sum >> 8 )
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sum = (sum & 0xFF) + (sum >> 8);
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_color = (Fl_Color)sum;
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/* _color = fl_color_average( FL_YELLOW, (Fl_Color)sum, 0.80 ); */
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// _color = FL_YELLOW;
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_box_color = FL_WHITE;
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log_create();
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}
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int
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Audio_Region::handle ( int m )
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{
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static int ox, oy;
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static enum trim_e trimming;
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static bool copied = false;
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static nframes_t os;
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if ( ! active_r() )
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return 0;
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// int X = Fl::event_x() - _track->x();
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int X = Fl::event_x();
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int Y = Fl::event_y();
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int ret;
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if ( Sequence_Region::handle( m ) )
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return 1;
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Logger _log( this );
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//log_r->start();
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switch ( m )
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{
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case FL_KEYBOARD:
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{
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if ( Fl::event_key() == FL_F + 3 )
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{
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nframes_t offset = x_to_offset( X );
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if ( offset < length() )
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_fade_in.length = offset;
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printf( "setting fade in length to %lu\n", _fade_in.length );
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redraw();
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return 1;
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}
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else if ( Fl::event_key() == FL_F + 4 )
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{
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long offset = length() - x_to_offset( X );
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if ( offset > 0 )
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_fade_out.length = offset;
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printf( "setting fade out length to %lu\n", _fade_in.length );
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redraw();
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return 1;
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}
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return 0;
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}
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case FL_PUSH:
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{
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/* splitting */
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if ( Fl::event_shift() && ! Fl::event_ctrl() )
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{
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switch ( Fl::event_button() )
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{
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case 2:
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{
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/* split */
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if ( ! copied )
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{
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Loggable::block_start();
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Audio_Region *copy = new Audio_Region( *this );
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trim( RIGHT, X );
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copy->trim( LEFT, X );
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_track->add( copy );
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log_end();
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Loggable::block_end();
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return 0;
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}
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}
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default:
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return 0;
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break;
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}
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return 1;
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}
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else
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{
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ox = x() - X;
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oy = y() - Y;
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/* for panning */
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os = _r->start;
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/* normalization and selection */
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if ( Fl::event_button2() )
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{
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if ( Fl::event_ctrl() )
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normalize();
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else
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{
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if ( Sequence_Widget::current() == this )
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{
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if ( selected() )
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deselect();
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else
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select();
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}
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}
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redraw();
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return 1;
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}
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else if ( Fl::event_button1() && Fl::event_ctrl() )
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{
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/* duplication */
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return 1;
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}
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else if ( Fl::test_shortcut( FL_BUTTON3 ) && ! Fl::event_shift() )
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{
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/* context menu */
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Fade::fade_type_e it = _fade_in.type;
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Fade::fade_type_e ot = _fade_out.type;
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Fl_Menu_Item menu[] =
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{
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{ "Fade", 0, 0, 0, FL_SUBMENU },
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{ "In", 0, 0, 0, FL_SUBMENU },
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{ "Linear", 0, 0, 0, FL_MENU_RADIO | ( it == Fade::Linear ? FL_MENU_VALUE : 0 ) },
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{ "Sigmoid", 0, 0, 0, FL_MENU_RADIO | ( it == Fade::Sigmoid ? FL_MENU_VALUE : 0 ) },
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{ "Logarithmic", 0, 0, 0, FL_MENU_RADIO | ( it == Fade::Logarithmic ? FL_MENU_VALUE : 0 ) },
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{ "Parabolic", 0, 0, 0, FL_MENU_RADIO | ( it == Fade::Parabolic ? FL_MENU_VALUE : 0 ) },
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{ 0 },
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{ "Out", 0, 0, 0, FL_SUBMENU },
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{ "Linear", 0, 0, 0, FL_MENU_RADIO | ( ot == Fade::Linear ? FL_MENU_VALUE : 0 ) },
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{ "Sigmoid", 0, 0, 0, FL_MENU_RADIO | ( ot == Fade::Sigmoid ? FL_MENU_VALUE : 0 ) },
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{ "Logarothmic", 0, 0, 0, FL_MENU_RADIO | ( ot == Fade::Logarithmic ? FL_MENU_VALUE : 0 ) },
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{ "Parabolic", 0, 0, 0, FL_MENU_RADIO | ( ot == Fade::Parabolic ? FL_MENU_VALUE : 0 ) },
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{ 0 },
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{ 0 },
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{ 0 },
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};
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const Fl_Menu_Item *r = menu->popup( X, Y, "Audio_Region" );
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if ( r )
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{
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if ( r > &menu[1] && r < &menu[6] )
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_fade_in.type = (Fade::fade_type_e)(int)(r - &menu[2]);
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else if ( r > &menu[7] && r < &menu[12] )
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_fade_out.type = (Fade::fade_type_e)(int)(r - &menu[8]);
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redraw();
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}
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return 0;
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}
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else
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return Sequence_Widget::handle( m );
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}
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break;
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}
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case FL_RELEASE:
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{
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Sequence_Widget::handle( m );
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copied = false;
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return 1;
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}
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case FL_DRAG:
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if ( ! _drag )
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{
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begin_drag( Drag( x() - X, y() - Y, x_to_offset( X ) ) );
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_log.hold();
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}
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/* panning */
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if ( Fl::event_state() & FL_SHIFT &&
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Fl::event_state() & FL_CTRL )
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{
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int d = (ox + X) - x();
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long td = timeline->x_to_ts( d );
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nframes_t W = _r->end - _r->start;
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if ( td > 0 && os < td )
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_r->start = 0;
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else
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_r->start = os - td;
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_r->end = _r->start + W;
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_track->redraw();
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return 1;
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}
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/* duplication */
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if ( Fl::event_state() & FL_CTRL )
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{
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if ( _drag->state == 0 )
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{
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_track->add( new Audio_Region( *this ) );
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_drag->state = 1;
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return 1;
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}
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}
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ret = Sequence_Widget::handle( m );
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return ret | 1;
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default:
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return Sequence_Widget::handle( m );
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break;
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}
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}
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/** Draws the curve for a single fade. /X/ and /W/ repersent the
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portion of the region covered by this draw, which may or may not
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cover the fade in question. */
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void
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Audio_Region::draw_fade ( const Fade &fade, Fade::fade_dir_e dir, bool line, int X, int W )
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{
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const int dy = y() + Fl::box_dy( box() );
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const int dh = h() - Fl::box_dh( box() );
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const int height = dh;
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const int width = timeline->ts_to_x( fade.length );
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fl_color( fl_lighter( FL_BLACK ) );
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fl_push_matrix();
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if ( dir == Fade::In )
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fl_translate( line_x(), dy );
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else
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{
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fl_translate( line_x() + abs_w(), dy );
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/* flip */
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fl_scale( -1.0, 1.0 );
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}
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fl_scale( width, height );
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if ( line )
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fl_begin_line();
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else
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fl_begin_polygon();
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fl_vertex( 0.0, 0.0 );
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fl_vertex( 0.0, 1.0 );
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// if ( draw_real_fade_curve )
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{
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nframes_t tsx = timeline->x_to_ts( 1 );
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nframes_t ts = 0;
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for ( int i = 0; i < width; ++i, ts += tsx )
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fl_vertex( i / (float)width, 1.0f - fade.gain( ts / (float)fade.length ) );
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}
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fl_vertex( 1.0, 0.0 );
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if ( line )
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fl_end_line();
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else
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fl_end_polygon();
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fl_pop_matrix();
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}
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static void
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damager ( void *v )
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{
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Rectangle *r = (Rectangle*)v;
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printf( "damaging from timeout\n" );
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timeline->damage( FL_DAMAGE_ALL, r->x, r->y, r->w, r->h );
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delete r;
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}
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void
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Audio_Region::draw_box( void )
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{
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/* dirty hack to keep the box from flipping to vertical at small sizes */
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fl_push_clip( x(), y(), w(), h() );
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Fl_Color selection_color = _selection_color;
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Fl_Color color = Audio_Region::inherit_track_color ? track()->track()->color() : _box_color;
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color = fl_color_average( color, track()->color(), 0.75f );
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if ( this == ((Audio_Sequence*)track())->capture() )
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{
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color = FL_RED;
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}
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else if ( ! active_r() )
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{
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color = fl_inactive( color );
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selection_color = fl_inactive( selection_color );
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}
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if ( selected() )
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fl_draw_box( fl_down( box() ), x() - 10, y(), w() + 50, h(), selection_color );
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else
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fl_draw_box( box(), x() - 10, y(), w() + 50, h(), color );
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/* draw fades */
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draw_fade( _fade_in, Fade::In, false, x(), w() );
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draw_fade( _fade_out, Fade::Out, false, x(), w() );
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fl_pop_clip();
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}
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/** Draw (part of) region. X, Y, W and H are the rectangle we're clipped to. */
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void
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Audio_Region::draw ( void )
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{
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/* intersect clip with region */
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int X, Y, W, H;
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fl_clip_box( x(), y(), w(), h(), X, Y, W, H );
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if ( ! ( W > 0 && H > 0 ) )
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/* no coverage */
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return;
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/* account for waveform outlines... */
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X -= 2;
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W += 4;
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int OX = scroll_x();
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int ox = timeline->ts_to_x( _r->offset );
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if ( ox > OX + _track->w() ||
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ox < OX && ox + abs_w() < OX )
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/* not in viewport */
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return;
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int rw = timeline->ts_to_x( _r->end - _r->start );
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// nframes_t end = _r->offset + ( _r->end - _r->start );
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/* calculate waveform offset due to scrolling */
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nframes_t offset = 0;
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if ( ox < OX )
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{
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offset = timeline->x_to_ts( OX - ox );
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rw -= OX - ox;
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}
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rw = min( rw, _track->w() );
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int rx = x();
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fl_push_clip( rx, Y, rw, H );
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/* get actual peak data */
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int channels;
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int peaks;
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Peak *pbuf;
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// const nframes_t start = _r->start + offset + timeline->x_to_ts( X - rx );
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nframes_t start = _r->start + offset;
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/* compensate for ??? */
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if ( X - rx > 0 )
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start += timeline->x_to_ts( X - rx );
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const int peaks_needed = min( timeline->ts_to_x( _clip->length() - start ), W );
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if ( _clip->read_peaks( timeline->fpp(),
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start,
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start + timeline->x_to_ts( peaks_needed ),
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&peaks, &pbuf, &channels ) &&
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peaks )
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{
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assert( pbuf );
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/* draw fade curve outlines--this is only here because of crossfades */
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draw_fade( _fade_in, Fade::In, true, X, W );
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draw_fade( _fade_out, Fade::Out, true, X, W );
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int ch = (h() - Fl::box_dh( box() )) / channels;
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/* scale it */
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for ( int j = peaks * channels; j--; )
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{
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pbuf[ j ].min *= _scale;
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pbuf[ j ].max *= _scale;
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}
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for ( int i = 0; i < channels; ++i )
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{
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// Peak *pb = pbuf + (peaks * i);
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/* int fw = timeline->ts_to_x( fade.length ); */
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/* /\* if ( draw_fade_waveform ) *\/ */
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/* for ( int j = min( fw, peaks ); j--; ) */
|
|
/* { */
|
|
/* const float g = fade.gain( j * timeline->fpp() ); */
|
|
/* pb[ j ].min *= g; */
|
|
/* pb[ j ].max *= g; */
|
|
/* } */
|
|
|
|
Waveform::draw( X,
|
|
(y() + Fl::box_dy( box() )) + (i * ch),
|
|
W,
|
|
ch,
|
|
pbuf + i, peaks, channels,
|
|
selected() ? fl_invert_color( _color ) : _color );
|
|
}
|
|
}
|
|
|
|
if ( peaks < peaks_needed )
|
|
{
|
|
/* couldn't read peaks--perhaps they're being generated. Try again later. */
|
|
|
|
Fl::add_timeout( 0.1f, damager, new Rectangle( X, y(), W, h() ) );
|
|
|
|
}
|
|
|
|
/* FIXME: only draw as many as are necessary! */
|
|
timeline->draw_measure_lines( X, Y, W, H, _box_color );
|
|
|
|
/* fl_color( FL_BLACK ); */
|
|
/* fl_line( rx, Y, rx, Y + H ); */
|
|
/* fl_line( rx + rw - 1, Y, rx + rw - 1, Y + H ); */
|
|
|
|
draw_label( _clip->name(), align() );
|
|
|
|
/* if ( current() ) */
|
|
/* { */
|
|
/* /\* draw length bubble *\/ */
|
|
|
|
/* char pat[40]; */
|
|
|
|
/* snprintf( pat, sizeof( pat ), "%dm:%.1fs", (int)(length() / timeline->sample_rate()) / 60, (double)length() / timeline->sample_rate() ); */
|
|
|
|
/* draw_label( pat, (Fl_Align)(FL_ALIGN_INSIDE | FL_ALIGN_CENTER), FL_GREEN ); */
|
|
/* } */
|
|
|
|
fl_pop_clip();
|
|
|
|
}
|
|
|
|
|
|
void
|
|
Audio_Region::normalize ( void )
|
|
{
|
|
printf( "normalize: start=%lu end=%lu\n", _r->start, _r->end );
|
|
|
|
/* FIXME: figure out a way to do this via the peak server */
|
|
|
|
int peaks, channels;
|
|
Peak *pbuf;
|
|
|
|
if ( _clip->read_peaks( length(), _r->start, _r->end, &peaks, &pbuf, &channels ) &&
|
|
peaks )
|
|
_scale = pbuf->normalization_factor();
|
|
}
|
|
|
|
|
|
|
|
|
|
/**********/
|
|
/* Engine */
|
|
/**********/
|
|
|
|
|
|
/** Apply a (portion of) fade from /start/ to /end/ assuming a
|
|
* buffer size of /nframes/. /start/ and /end/ are relative to the
|
|
* given buffer, and /start/ may be negative. */
|
|
void
|
|
Audio_Region::Fade::apply ( sample_t *buf, Audio_Region::Fade::fade_dir_e dir, long start, nframes_t end, nframes_t nframes ) const
|
|
{
|
|
// printf( "apply fade %s: start=%ld end=%lu\n", dir == Fade::Out ? "out" : "in", start, end );
|
|
|
|
if ( ! nframes )
|
|
return;
|
|
|
|
const nframes_t i = start > 0 ? start : 0;
|
|
const nframes_t e = end > nframes ? nframes : end;
|
|
|
|
assert( i < nframes );
|
|
|
|
const float inc = increment();
|
|
float fi = ( i - start ) / (float)length;
|
|
|
|
// buf += i;
|
|
buf = &buf[ i ];
|
|
|
|
nframes_t n = e - i;
|
|
|
|
assert( i + n <= nframes );
|
|
|
|
if ( dir == Fade::Out )
|
|
{
|
|
fi = 1.0f - fi;
|
|
for ( ; n--; fi -= inc )
|
|
*(buf++) *= gain( fi );
|
|
}
|
|
else
|
|
for ( ; n--; fi += inc )
|
|
*(buf++) *= gain( fi );
|
|
}
|
|
|
|
/* THREAD: IO */
|
|
/** read the overlapping part of /channel/ at /pos/ for /nframes/ of
|
|
this region into /buf/, where /pos/ is in timeline frames */
|
|
/* this runs in the diskstream thread. */
|
|
/* FIXME: it is far more efficient to read all the channels from a
|
|
multichannel source at once... But how should we handle the case of a
|
|
mismatch between the number of channels in this region's source and
|
|
the number of channels on the track/buffer this data is being read
|
|
for? Would it not be better to simply buffer and deinterlace the
|
|
frames in the Audio_File class instead, so that sequential requests
|
|
for different channels at the same position avoid hitting the disk
|
|
again? */
|
|
nframes_t
|
|
Audio_Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channel ) const
|
|
{
|
|
const Range r = _range;
|
|
|
|
const nframes_t length = r.end - r.start;
|
|
|
|
/* do nothing if we aren't covered by this frame range */
|
|
if ( pos > r.offset + length || pos + nframes < r.offset )
|
|
return 0;
|
|
|
|
/* calculate offsets into file and sample buffer */
|
|
|
|
nframes_t sofs, ofs, cnt;
|
|
|
|
cnt = nframes;
|
|
|
|
if ( pos < r.offset )
|
|
{
|
|
sofs = 0;
|
|
ofs = r.offset - pos;
|
|
cnt -= ofs;
|
|
}
|
|
else
|
|
{
|
|
ofs = 0;
|
|
sofs = pos - r.offset;
|
|
}
|
|
|
|
if ( ofs >= nframes )
|
|
return 0;
|
|
|
|
// const nframes_t start = ofs + r.start + sofs;
|
|
const nframes_t start = r.start + sofs;
|
|
const nframes_t len = min( cnt, nframes - ofs );
|
|
const nframes_t end = start + len;
|
|
|
|
if ( len == 0 )
|
|
return 0;
|
|
|
|
/* now that we know how much and where to read, get on with it */
|
|
|
|
// printf( "reading region ofs = %lu, sofs = %lu, %lu-%lu\n", ofs, sofs, start, end );
|
|
|
|
cnt = _clip->read( buf + ofs, channel, start, end );
|
|
|
|
/* apply gain */
|
|
|
|
buffer_apply_gain( buf + ofs, cnt, _scale );
|
|
|
|
/* perform declicking if necessary */
|
|
|
|
/* FIXME: keep the declick defults someplace else */
|
|
Fade declick;
|
|
|
|
declick.length = 256;
|
|
declick.type = Fade::Linear;
|
|
|
|
{
|
|
Fade fade;
|
|
|
|
fade = declick < _fade_in ? _fade_in : declick;
|
|
|
|
/* do fade in if necessary */
|
|
if ( sofs < fade.length )
|
|
{
|
|
const long d = 0 - sofs;
|
|
|
|
assert( cnt <= nframes );
|
|
|
|
fade.apply( buf + ofs, Fade::In, d, d + fade.length, cnt );
|
|
}
|
|
|
|
fade = declick < _fade_out ? _fade_out : declick;
|
|
|
|
/* do fade out if necessary */
|
|
// if ( start + cnt + fade.length > r.end )
|
|
if ( start + fade.length > r.end )
|
|
{
|
|
const nframes_t d = r.end - start;
|
|
|
|
assert( cnt <= nframes );
|
|
|
|
fade.apply( buf, Fade::Out, cnt + (long)d - fade.length, cnt + d, cnt );
|
|
}
|
|
}
|
|
// printf( "read %lu frames\n", cnt );
|
|
|
|
return cnt;
|
|
}
|
|
|
|
|
|
/* THREAD: IO */
|
|
/** write /nframes/ from /buf/ to source. /buf/ is interleaved and
|
|
must match the channel layout of the write source! */
|
|
nframes_t
|
|
Audio_Region::write ( nframes_t nframes )
|
|
{
|
|
_range.end += nframes;
|
|
|
|
/* FIXME: too much? */
|
|
// _track->damage( FL_DAMAGE_EXPOSE, x() + w(), y(), 10/* FIXME: guess */, h() );
|
|
|
|
if ( 0 == ( timeline->ts_to_x( _range.end ) % 20 ) )
|
|
{
|
|
nframes_t oldl = _clip->length();
|
|
|
|
/* FIXME: hack */
|
|
_clip->close();
|
|
_clip->open();
|
|
|
|
int W = timeline->ts_to_x( _clip->length() - oldl );
|
|
|
|
/* why - 1? */
|
|
|
|
if ( W )
|
|
{
|
|
++W;
|
|
track()->damage( FL_DAMAGE_ALL, x() + w() - W, y(), W, h() );
|
|
}
|
|
}
|
|
|
|
return nframes;
|
|
}
|
|
|
|
|
|
/** prepare for capturing */
|
|
void
|
|
Audio_Region::prepare ( void )
|
|
{
|
|
log_start();
|
|
}
|
|
|
|
|
|
/** finalize region capture. Assumes that this *is* a captured region
|
|
and that no other regions refer to the same source */
|
|
bool
|
|
Audio_Region::finalize ( nframes_t frame )
|
|
{
|
|
log_end();
|
|
|
|
_clip->close();
|
|
_clip->open();
|
|
|
|
/* FIXME: should we attempt to truncate the file? */
|
|
|
|
_range.end = frame - _range.offset;
|
|
|
|
redraw();
|
|
|
|
return true;
|
|
}
|