non/nonlib/JACK/Client.C

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/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
#include "Client.H"
#include "Port.H"
#include <algorithm>
#include "debug.h"
#ifdef __SSE2_MATH__
#include <xmmintrin.h>
#endif
namespace JACK
{
// nframes_t Client::_sample_rate = 0;
Client::Client ( )
{
_active = false;
_freewheeling = false;
_zombified = false;
_client = NULL;
_xruns = 0;
}
Client::~Client ( )
{
close();
}
/** Tell JACK to stop calling process callback. This MUST be called in
* an inheriting class' destructor */
void
Client::deactivate ( )
{
if ( _active )
jack_deactivate( _client );
_active = false;
}
/*******************/
/* Static Wrappers */
/*******************/
int
Client::process ( nframes_t nframes, void *arg )
{
Client *c = (Client*)arg;
if ( ! c->_frozen.trylock() )
return 0;
int r = c->process(nframes);
c->_frozen.unlock();
return r;
}
int
Client::sync ( jack_transport_state_t state, jack_position_t *pos, void *arg )
{
return ((Client*)arg)->sync( state, pos );
}
int
Client::xrun ( void *arg )
{
++((Client*)arg)->_xruns;
return ((Client*)arg)->xrun();
}
void
Client::timebase ( jack_transport_state_t state, jack_nframes_t nframes, jack_position_t *pos, int new_pos, void *arg )
{
((Client*)arg)->timebase( state, nframes, pos, new_pos );
}
void
Client::freewheel ( int starting, void *arg )
{
((Client*)arg)->_freewheeling = starting;
((Client*)arg)->freewheel( starting );
}
int
Client::buffer_size ( nframes_t nframes, void *arg )
{
return ((Client*)arg)->buffer_size( nframes );
}
void
Client::thread_init ( void *arg )
{
#if __SSE2_MATH__
/* set FTZ and DAZ flags */
_mm_setcsr(_mm_getcsr() | 0x8040);
#endif
((Client*)arg)->thread_init();
}
void
Client::latency ( jack_latency_callback_mode_t mode, void *arg )
{
((Client*)arg)->latency( mode );
}
void
Client::shutdown ( void *arg )
{
((Client*)arg)->_zombified = true;
((Client*)arg)->shutdown();
}
void
Client::port_connect ( jack_port_id_t a, jack_port_id_t b, int connect, void *arg )
{
Client *c = (Client*)arg;
if (! c->_frozen.trylock() )
return;
((Client*)arg)->port_connect( a, b, connect );
c->_frozen.unlock();
}
int
Client::sample_rate_changed ( nframes_t srate, void *arg )
{
// ((Client*)arg)->_sample_rate = srate;
return ((Client*)arg)->sample_rate_changed( srate );
}
void
Client::activate ( void )
{
jack_activate( _client );
_active = true;
}
/** Connect to JACK using client name /client_name/. Return a static
* pointer to actual name as reported by JACK */
const char *
Client::init ( const char *client_name, unsigned int opts )
{
if (( _client = jack_client_open ( client_name, (jack_options_t)0, NULL )) == 0 )
return NULL;
#define set_callback( name ) jack_set_ ## name ## _callback( _client, &Client:: name , this )
set_callback( thread_init );
set_callback( process );
set_callback( xrun );
set_callback( freewheel );
set_callback( buffer_size );
set_callback( port_connect );
jack_set_sample_rate_callback( _client, &Client::sample_rate_changed, this );
#ifdef HAVE_JACK_PORT_GET_LATENCY_RANGE
set_callback( latency );
#endif
/* FIXME: should we wait to register this until after the project
has been loaded (and we have disk threads running)? */
if ( opts & SLOW_SYNC )
set_callback( sync );
if ( opts & TIMEBASE_MASTER )
jack_set_timebase_callback( _client, 0, &Client::timebase, this );
jack_on_shutdown( _client, &Client::shutdown, this );
activate();
// _sample_rate = frame_rate();
return jack_get_client_name( _client );
}
/* THREAD: RT */
/** enter or leave freehweeling mode */
void
Client::freewheeling ( bool yes )
{
if ( jack_set_freewheel( _client, yes ) )
;
// WARNING( "Unkown error while setting freewheeling mode" );
}
const char *
Client::jack_name ( void ) const
{
return jack_get_client_name( _client );
}
void
Client::port_added ( Port *p )
{
std::list < JACK::Port * >::iterator i = std::find( _active_ports.begin(), _active_ports.end(), p );
if ( i != _active_ports.end() )
return;
_active_ports.push_back( p );
}
void
Client::port_removed ( Port *p )
{
_active_ports.remove( p );
}
void
Client::freeze_ports ( void )
{
for ( std::list < JACK::Port * >::iterator i = _active_ports.begin();
i != _active_ports.end();
++i )
{
(*i)->freeze();
}
}
void
Client::thaw_ports ( void )
{
/* Sort ports for the sake of clients (e.g. patchage), for
* whom the order of creation may matter (for display) */
_active_ports.sort();
for ( std::list < JACK::Port * >::iterator i = _active_ports.begin();
i != _active_ports.end();
++i )
{
(*i)->thaw();
}
}
void
Client::close ( void )
{
deactivate();
if ( _client )
{
DMESSAGE( "Closing JACK client" );
jack_client_close( _client );
}
_client = NULL;
}
const char *
Client::name ( const char *s )
{
/* Because the JACK API does not provide a mechanism for renaming
* clients, we have to save connections, destroy our client,
* create a client with the new name, and restore our
* connections. Lovely. */
freeze_ports();
jack_deactivate( _client );
jack_client_close( _client );
_client = NULL;
_frozen.lock();
s = init( s );
thaw_ports();
_frozen.unlock();
return s;
}
void
Client::recompute_latencies ( void )
{
jack_recompute_total_latencies( _client );
}
void
Client::transport_stop ( )
{
jack_transport_stop( _client );
}
void
Client::transport_start ( )
{
jack_transport_start( _client );
}
void
Client::transport_locate ( nframes_t frame )
{
jack_transport_locate( _client, frame );
}
jack_transport_state_t
Client::transport_query ( jack_position_t *pos )
{
return jack_transport_query( _client, pos );
}
}