1210 lines
28 KiB
C
1210 lines
28 KiB
C
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/*******************************************************************************/
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/* Copyright (C) 2008 Jonathan Moore Liles */
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/* */
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/* This program is free software; you can redistribute it and/or modify it */
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/* under the terms of the GNU General Public License as published by the */
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/* Free Software Foundation; either version 2 of the License, or (at your */
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/* option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, but WITHOUT */
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/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
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/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
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/* more details. */
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/* */
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/* You should have received a copy of the GNU General Public License along */
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/* with This program; see the file COPYING. If not,write to the Free Software */
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/*******************************************************************************/
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#include <FL/Fl_Scroll.H>
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#include <FL/Fl_Pack.H>
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#include <FL/Fl_Scrollbar.H>
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#include <FL/Fl_Widget.H>
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#include <FL/fl_draw.H>
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#include <FL/Fl_Scrollbar.H>
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#include <FL/Fl_Menu_Button.H>
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#include "Timeline.H"
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#include "Tempo_Sequence.H"
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#include "Time_Sequence.H"
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#include "Audio_Sequence.H"
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#include "Control_Sequence.H"
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#include "Scalebar.H"
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#include "Sequence.H"
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#include "Annotation_Sequence.H"
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#include "Track.H"
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#include "Transport.H"
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#include "Engine/Engine.H" // for lock()
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bool Timeline::draw_with_measure_lines = true;
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Timeline::snap_e Timeline::snap_to = Bars;
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bool Timeline::snap_magnetic = true;
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bool Timeline::follow_playhead = true;
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bool Timeline::center_playhead = true;
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const float UPDATE_FREQ = 0.02f;
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/** return the combined height of all visible children of (veritcal)
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pack, /p/. This is necessary because pack sizes are adjusted only
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when the relevant areas are exposes. */
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static int
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pack_visible_height ( const Fl_Pack *p )
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{
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int th = 0;
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const Fl_Widget* const *w = p->array();
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for ( int i = p->children(); i--; ++w )
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if ( (*w)->visible() )
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th += (*w)->h() + p->spacing();
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return th;
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}
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#define BP fl_begin_polygon()
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#define EP fl_end_polygon()
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#define vv(x,y) fl_vertex( x, y )
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#define BL fl_begin_line()
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#define EL fl_end_line()
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static void
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draw_full_arrow_symbol ( Fl_Color color )
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{
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/* draw cap */
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fl_color( color );
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BP;
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vv( -1, -1 );
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vv( 0, 1 );
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vv( 1, -1 );
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EP;
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/* draw cap outline */
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fl_color( FL_BLACK );
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BL;
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vv( -1, -1 );
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vv( 0, 1 );
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vv( 1, -1 );
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EL;
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}
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/** recalculate the size of vertical scrolling area and inform scrollbar */
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void
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Timeline::adjust_vscroll ( void )
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{
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vscroll->value( _yposition, h() - rulers->h() - hscroll->h(), 0, pack_visible_height( tracks ) );
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}
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void
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Timeline::cb_scroll ( Fl_Widget *w, void *v )
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{
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((Timeline*)v)->cb_scroll( w );
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}
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void
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Timeline::cb_scroll ( Fl_Widget *w )
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{
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if ( w == vscroll )
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{
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tracks->position( tracks->x(), (rulers->y() + rulers->h()) - vscroll->value() );
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yposition( vscroll->value() );
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adjust_vscroll();
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}
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else
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{
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if ( hscroll->zoom_changed() )
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{
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nframes_t under_mouse = x_to_offset( Fl::event_x() );
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_fpp = hscroll->zoom();
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const int tw = tracks->w() - Track::width();
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// hscroll->value( ts_to_x( xoffset ), tw, 0, ts_to_x( _length ) );
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hscroll->value( max( 0, ts_to_x( under_mouse ) - ( Fl::event_x() - tracks->x() - Track::width() ) ),
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tw, 0, ts_to_x( _length ) );
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redraw();
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}
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xposition( hscroll->value() );
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}
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}
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#include <FL/Fl_Menu.H>
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void
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Timeline::menu_cb ( Fl_Widget *w, void *v )
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{
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((Timeline*)v)->menu_cb( w );
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}
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void
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Timeline::menu_cb ( Fl_Widget *w )
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{
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Fl_Menu_ *m = static_cast<Fl_Menu_*>(w);
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const char *picked = m->mvalue()->label();
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/* m->item_pathname( picked, sizeof( picked ) ); */
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DMESSAGE( "%s", picked );
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if ( ! strcmp( picked, "Add Audio Track" ) )
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{
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/* FIXME: prompt for I/O config? */
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Loggable::block_start();
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/* add audio track */
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char *name = get_unique_track_name( "Audio" );
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Track *t = new Track( name );
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Audio_Sequence *o = new Audio_Sequence( t );
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add_track( t );
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t->sequence( o );
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Loggable::block_end();
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}
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else if ( ! strcmp( picked, "Tempo from range" ) )
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{
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if ( p1 != p2 )
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{
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if ( p1 > p2 )
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{
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nframes_t t = p2;
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p2 = p1;
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p1 = t;
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}
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beats_per_minute( p1, sample_rate() * 60 / (float)( p2 - p1 ) );
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p2 = p1;
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}
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}
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else if ( ! strcmp( picked, "Playhead to mouse" ) )
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{
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int X = Fl::event_x() - Track::width();
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if ( X > 0 )
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{
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transport->locate( xoffset + x_to_ts( X ) );
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}
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}
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else if ( ! strcmp( picked, "P1 to mouse" ) )
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{
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int X = Fl::event_x() - Track::width();
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if ( X > 0 )
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{
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p1 = xoffset + x_to_ts( X );
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}
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/* FIXME: only needs to damage the location of the old cursor! */
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redraw();
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}
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else if ( ! strcmp( picked, "P2 to mouse" ) )
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{
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int X = Fl::event_x() - Track::width();
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if ( X > 0 )
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{
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p2 = xoffset + x_to_ts( X );
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}
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/* FIXME: only needs to damage the location of the old cursor! */
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redraw();
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}
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else
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WARNING( "programming error: Unknown menu item" );
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}
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Timeline::Timeline ( int X, int Y, int W, int H, const char* L ) : Fl_Overlay_Window( X, Y, W, H, L )
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{
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_sample_rate = 0;
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box( FL_FLAT_BOX );
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xoffset = 0;
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_yposition = 0;
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_old_yposition = 0;
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_old_xposition = 0;
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X = Y = 0;
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p1 = p2 = 0;
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menu = new Fl_Menu_Button( 0, 0, 0, 0, "Timeline" );
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/* menu->add( "Add Track", 0, 0, 0 ); */
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menu->add( "Add Audio Track", 'a', &Timeline::menu_cb, this );
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menu->add( "Tempo from range", 't', &Timeline::menu_cb, this );
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menu->add( "Playhead to mouse", 'p', &Timeline::menu_cb, this );
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menu->add( "P1 to mouse", '[', &Timeline::menu_cb, this );
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menu->add( "P2 to mouse", ']', &Timeline::menu_cb, this );
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{
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Scalebar *o = new Scalebar( X, Y + H - 18, W - 18, 18 );
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o->range( 0, 48000 * 300 );
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// o->zoom_range( 1, 16384 );
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// o->zoom_range( 1, 65536 << 4 );
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o->zoom_range( 1, 20 );
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o->zoom( 8 );
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o->type( FL_HORIZONTAL );
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o->callback( cb_scroll, this );
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hscroll = o;
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}
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{
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Fl_Scrollbar *o = new Fl_Scrollbar( X + W - 18, Y, 18, H - 18 );
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o->type( FL_VERTICAL );
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o->callback( cb_scroll, this );
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vscroll = o;
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}
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{
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Fl_Pack *o = new Fl_Pack( X + Track::width(), Y, (W - Track::width()) - vscroll->w(), H - hscroll->h(), "rulers" );
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o->type( Fl_Pack::VERTICAL );
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{
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Tempo_Sequence *o = new Tempo_Sequence( 0, 0, 800, 24 );
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o->color( fl_gray_ramp( 18 ) );
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o->label( "Tempo" );
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o->align( FL_ALIGN_LEFT );
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tempo_track = o;
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}
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{
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Time_Sequence *o = new Time_Sequence( 0, 24, 800, 24 );
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o->color( fl_gray_ramp( 16 ) );
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o->label( "Time" );
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o->align( FL_ALIGN_LEFT );
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time_track = o;
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}
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/* { */
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/* Annotation_Sequence *o = new Annotation_Sequence( 0, 24, 800, 24 ); */
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/* o->color( fl_gray_ramp( 'F' ) ); */
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/* o->label( "Ruler" ); */
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/* o->align( FL_ALIGN_LEFT ); */
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/* ruler_track = o; */
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/* } */
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o->size( o->w(), o->child( 0 )->h() * o->children() );
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rulers = o;
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o->end();
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}
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{
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// sample_rate() = engine->sample_rate();
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_fpp = 8;
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// _length = sample_rate() * 60 * 2;
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/* FIXME: hack */
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_length = -1;
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{
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Fl_Pack *o = new Fl_Pack( X, rulers->y() + rulers->h(), W - vscroll->w(), 1 );
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o->type( Fl_Pack::VERTICAL );
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o->spacing( 1 );
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tracks = o;
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o->end();
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resizable( o );
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}
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}
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/* rulers go above tracks... */
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add( rulers );
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/* make sure scrollbars are on top */
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add( vscroll );
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add( hscroll );
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vscroll->range( 0, tracks->h() );
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redraw();
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end();
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Fl::add_timeout( UPDATE_FREQ, update_cb, this );
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}
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/* float */
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/* Timeline::beats_per_minute ( nframes_t when ) const */
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/* { */
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/* /\* return tempo_track->beats_per_minute( when ); *\/ */
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/* } */
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/* int */
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/* Timeline::beats_per_bar ( nframes_t when ) const */
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/* { */
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/* time_sig t = time_track->time( when ); */
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/* return t.beats_per_bar; */
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/* } */
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void
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Timeline::beats_per_minute ( nframes_t when, float bpm )
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{
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tempo_track->add( new Tempo_Point( when, bpm ) );
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}
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void
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Timeline::time ( nframes_t when, int bpb, int note_type )
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{
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time_track->add( new Time_Point( when, bpb, note_type ) );
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}
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/************/
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/* Snapping */
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/************/
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struct nearest_line_arg
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{
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nframes_t original;
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nframes_t closest;
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};
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const int snap_pixel = 10;
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static nframes_t
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abs_diff ( nframes_t n1, nframes_t n2 )
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{
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return n1 > n2 ? n1 - n2 : n2 - n1;
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}
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void
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nearest_line_cb ( nframes_t frame, const BBT &bbt, void *arg )
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{
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nearest_line_arg *n = (nearest_line_arg *)arg;
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if ( Timeline::snap_to == Timeline::Bars && bbt.beat )
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return;
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if ( Timeline::snap_magnetic &&
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abs_diff( frame, n->original ) > timeline->x_to_ts( snap_pixel ) )
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return;
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if ( abs_diff( frame, n->original ) < abs_diff( n->original, n->closest ) )
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n->closest = frame;
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}
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/** Set the value pointed to by /frame/ to the frame number of the of
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the nearest measure line to /when/. Returns true if the new value of
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*frame is valid, false otherwise. */
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bool
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Timeline::nearest_line ( nframes_t when, nframes_t *frame ) const
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{
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if ( snap_to == None )
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return false;
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nearest_line_arg n = { when, -1 };
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render_tempomap( when - x_to_ts( w() >> 1 ), x_to_ts( w() ), nearest_line_cb, &n );
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*frame = n.closest;
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return *frame != (nframes_t)-1;
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}
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nframes_t
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Timeline::x_to_offset ( int x ) const
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{
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return x_to_ts( max( 0, x - Track::width() ) ) + xoffset;
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}
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/** draws a single measure line */
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static void
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draw_measure_cb ( nframes_t frame, const BBT &bbt, void *arg )
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{
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Fl_Color *color = (Fl_Color*)arg;
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fl_color( FL_BLACK );
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fl_line_style( FL_DASH, 0 );
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if ( bbt.beat )
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++color;
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fl_color( *color );
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const int x = timeline->ts_to_x( frame - timeline->xoffset ) + Track::width();
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fl_line( x, 0, x, 5000 );
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fl_line_style( FL_SOLID, 0 );
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}
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/* FIXME: wrong place for this */
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const float ticks_per_beat = 1920.0;
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void
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Timeline::update_tempomap ( void )
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{
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/* FIXME: we need some type of locking! */
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_tempomap.clear();
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for ( list <Sequence_Widget *>::const_iterator i = time_track->_widgets.begin();
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i != time_track->_widgets.end(); ++i )
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_tempomap.push_back( *i );
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for ( list <Sequence_Widget *>::const_iterator i = tempo_track->_widgets.begin();
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i != tempo_track->_widgets.end(); ++i )
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_tempomap.push_back( *i );
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_tempomap.sort( Sequence_Widget::sort_func );
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}
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position_info
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Timeline::solve_tempomap ( nframes_t frame ) const
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{
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return render_tempomap( frame, 0, 0, 0 );
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}
|
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|
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/* THREAD: UI and RT */
|
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/** draw appropriate measure lines inside the given bounding box */
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position_info
|
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Timeline::render_tempomap( nframes_t start, nframes_t length, measure_line_callback * cb, void *arg ) const
|
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{
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const nframes_t end = start + length;
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||
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position_info pos;
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memset( &pos, 0, sizeof( pos ) );
|
||
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BBT &bbt = pos.bbt;
|
||
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const nframes_t samples_per_minute = sample_rate() * 60;
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float bpm = 120.0f;
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time_sig sig;
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sig.beats_per_bar = 4;
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sig.beat_type = 4;
|
||
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nframes_t f = 0;
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nframes_t next = 0;
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nframes_t frames_per_beat = samples_per_minute / bpm;
|
||
|
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if ( ! _tempomap.size() )
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||
return pos;
|
||
|
||
for ( list <const Sequence_Widget *>::const_iterator i = _tempomap.begin();
|
||
i != _tempomap.end(); ++i )
|
||
{
|
||
|
||
if ( ! strcmp( (*i)->class_name(), "Tempo_Point" ) )
|
||
{
|
||
const Tempo_Point *p = (Tempo_Point*)(*i);
|
||
|
||
bpm = p->tempo();
|
||
frames_per_beat = samples_per_minute / bpm;
|
||
}
|
||
else
|
||
{
|
||
const Time_Point *p = (Time_Point*)(*i);
|
||
|
||
sig = p->time();
|
||
|
||
/* Time point resets beat */
|
||
bbt.beat = 0;
|
||
}
|
||
|
||
{
|
||
list <const Sequence_Widget *>::const_iterator n = i;
|
||
++n;
|
||
if ( n == _tempomap.end() )
|
||
next = end;
|
||
else
|
||
// next = min( (*n)->start(), end );
|
||
/* points may not always be aligned with beat boundaries, so we must align here */
|
||
next = (*n)->start() - ( ( (*n)->start() - (*i)->start() ) % frames_per_beat );
|
||
}
|
||
|
||
for ( ; f < next; ++bbt.beat, f += frames_per_beat )
|
||
{
|
||
|
||
if ( bbt.beat == sig.beats_per_bar )
|
||
{
|
||
bbt.beat = 0;
|
||
++bbt.bar;
|
||
}
|
||
|
||
if ( f >= start )
|
||
{
|
||
/* in the zone */
|
||
if ( cb )
|
||
cb( f, bbt, arg );
|
||
}
|
||
|
||
/* ugliness to avoid failing out at -1 */
|
||
if ( end >= frames_per_beat )
|
||
{
|
||
if ( f >= end - frames_per_beat )
|
||
goto done;
|
||
}
|
||
else if ( f + frames_per_beat >= end )
|
||
goto done;
|
||
}
|
||
}
|
||
|
||
done:
|
||
|
||
pos.frame = f;
|
||
pos.tempo = bpm;
|
||
pos.beats_per_bar = sig.beats_per_bar;
|
||
pos.beat_type = sig.beat_type;
|
||
|
||
assert( f <= end );
|
||
|
||
assert( end - f <= frames_per_beat );
|
||
|
||
/* FIXME: this this right? */
|
||
|
||
const double frames_per_tick = frames_per_beat / ticks_per_beat;
|
||
bbt.tick = ( end - f ) / frames_per_tick;
|
||
|
||
return pos;
|
||
}
|
||
|
||
void
|
||
Timeline::draw_measure_lines ( int X, int Y, int W, int H, Fl_Color color )
|
||
{
|
||
if ( ! draw_with_measure_lines )
|
||
return;
|
||
|
||
Fl_Color colors[2];
|
||
|
||
colors[1] = fl_color_average( FL_BLACK, color, 0.65f );
|
||
colors[0] = fl_color_average( FL_RED, colors[1], 0.65f );
|
||
|
||
const nframes_t start = x_to_offset( X );
|
||
const nframes_t length = x_to_ts( W );
|
||
|
||
fl_push_clip( X, Y, W, H );
|
||
|
||
render_tempomap( start, length, draw_measure_cb, &colors );
|
||
|
||
fl_pop_clip();
|
||
|
||
}
|
||
|
||
/* /\** just like draw mesure lines except that it also draws the BBT values. *\/ */
|
||
/* void */
|
||
/* Timeline::draw_measure_BBT ( int X, int Y, int W, int H, Fl_Color color ) */
|
||
/* { */
|
||
/* // render_tempomap( X, Y, W, H, color, true ); */
|
||
/* } */
|
||
|
||
void
|
||
Timeline::xposition ( int X )
|
||
{
|
||
// _old_xposition = xoffset;
|
||
|
||
/* FIXME: shouldn't have to do this... */
|
||
X = min( X, ts_to_x( _length ) - tracks->w() - Track::width() );
|
||
|
||
xoffset = x_to_ts( X );
|
||
|
||
damage( FL_DAMAGE_SCROLL );
|
||
}
|
||
|
||
void
|
||
Timeline::yposition ( int Y )
|
||
{
|
||
// _old_yposition = _yposition;
|
||
|
||
_yposition = Y;
|
||
|
||
damage( FL_DAMAGE_SCROLL );
|
||
}
|
||
|
||
void
|
||
Timeline::draw_clip ( void * v, int X, int Y, int W, int H )
|
||
{
|
||
Timeline *tl = (Timeline *)v;
|
||
|
||
fl_push_clip( X, Y, W, H );
|
||
|
||
/* fl_color( rand() ); */
|
||
/* fl_rectf( X, Y, X + W, Y + H ); */
|
||
|
||
tl->draw_box();
|
||
|
||
tl->draw_child( *tl->rulers );
|
||
|
||
fl_push_clip( tl->tracks->x(), tl->rulers->y() + tl->rulers->h(), tl->tracks->w(), tl->h() - tl->rulers->h() - tl->hscroll->h() );
|
||
tl->draw_child( *tl->tracks );
|
||
fl_pop_clip();
|
||
|
||
fl_pop_clip();
|
||
}
|
||
|
||
void
|
||
Timeline::resize ( int X, int Y, int W, int H )
|
||
{
|
||
Fl_Overlay_Window::resize( X, Y, W, H );
|
||
|
||
/* why is this necessary? */
|
||
rulers->resize( Track::width(), 0, W - Track::width() - vscroll->w(), rulers->h() );
|
||
|
||
/* why is THIS necessary? */
|
||
hscroll->resize( 0, H - 18, hscroll->w(), 18 );
|
||
vscroll->size( vscroll->w(), H - 18 );
|
||
}
|
||
|
||
void
|
||
Timeline::draw ( void )
|
||
{
|
||
int X, Y, W, H;
|
||
|
||
int bdx = 0;
|
||
int bdw = 0;
|
||
|
||
X = tracks->x() + bdx + 1;
|
||
Y = tracks->y();
|
||
W = tracks->w() - bdw - 1;
|
||
H = tracks->h();
|
||
|
||
adjust_vscroll();
|
||
|
||
if ( ( damage() & FL_DAMAGE_ALL ) || ( damage() & FL_DAMAGE_EXPOSE ) )
|
||
{
|
||
DMESSAGE( "complete redraw" );
|
||
|
||
draw_box( box(), 0, 0, w(), h(), color() );
|
||
|
||
fl_push_clip( 0, rulers->y(), w(), rulers->h() );
|
||
draw_child( *rulers );
|
||
fl_pop_clip();
|
||
|
||
fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), hscroll->y() - (rulers->y() + rulers->h()) );
|
||
draw_child( *tracks );
|
||
fl_pop_clip();
|
||
|
||
draw_child( *hscroll );
|
||
draw_child( *vscroll );
|
||
|
||
|
||
if ( p1 != p2 )
|
||
{
|
||
draw_cursor( p1, FL_BLUE, draw_full_arrow_symbol );
|
||
draw_cursor( p2, FL_GREEN, draw_full_arrow_symbol );
|
||
}
|
||
|
||
redraw_overlay();
|
||
|
||
goto done;
|
||
}
|
||
|
||
if ( damage() & FL_DAMAGE_SCROLL )
|
||
{
|
||
int dx = ts_to_x( _old_xposition ) - ts_to_x( xoffset );
|
||
int dy = _old_yposition - _yposition;
|
||
|
||
/* draw_child( *rulers ); */
|
||
|
||
if ( ! dy )
|
||
fl_scroll( rulers->x(), rulers->y(), rulers->w(), rulers->h(), dx, 0, draw_clip, this );
|
||
|
||
Y = rulers->y() + rulers->h();
|
||
H = h() - rulers->h() - hscroll->h();
|
||
|
||
if ( dy == 0 )
|
||
fl_scroll( X + Track::width(), Y, W - Track::width(), H, dx, dy, draw_clip, this );
|
||
else
|
||
fl_scroll( X, Y, W, H, dx, dy, draw_clip, this );
|
||
}
|
||
|
||
if ( damage() & FL_DAMAGE_CHILD )
|
||
{
|
||
fl_push_clip( rulers->x(), rulers->y(), rulers->w(), rulers->h() );
|
||
update_child( *rulers );
|
||
fl_pop_clip();
|
||
|
||
fl_push_clip( tracks->x(), rulers->y() + rulers->h(), tracks->w(), h() - rulers->h() - hscroll->h() );
|
||
update_child( *tracks );
|
||
fl_pop_clip();
|
||
|
||
update_child( *hscroll );
|
||
update_child( *vscroll );
|
||
|
||
|
||
if ( p1 != p2 )
|
||
{
|
||
draw_cursor( p1, FL_BLUE, draw_full_arrow_symbol );
|
||
draw_cursor( p2, FL_GREEN, draw_full_arrow_symbol );
|
||
}
|
||
}
|
||
|
||
done:
|
||
|
||
_old_xposition = xoffset;
|
||
_old_yposition = _yposition;
|
||
|
||
|
||
}
|
||
|
||
|
||
void
|
||
Timeline::draw_cursor ( nframes_t frame, Fl_Color color, void (*symbol)(Fl_Color) )
|
||
{
|
||
// int x = ( ts_to_x( frame ) - ts_to_x( xoffset ) ) + tracks->x() + Track::width();
|
||
|
||
if ( frame < xoffset )
|
||
return;
|
||
|
||
const int x = ts_to_x( frame - xoffset ) + tracks->x() + Track::width();
|
||
|
||
if ( x > tracks->x() + tracks->w() )
|
||
return;
|
||
|
||
fl_color( color );
|
||
|
||
const int y = rulers->y() + rulers->h();
|
||
const int h = this->h() - hscroll->h() - 1;
|
||
|
||
fl_push_clip( tracks->x() + Track::width(), y, tracks->w(), h );
|
||
|
||
fl_line( x, y, x, h );
|
||
|
||
fl_color( fl_darker( color ) );
|
||
|
||
fl_line( x - 1, y, x - 1, h );
|
||
|
||
fl_color( FL_BLACK );
|
||
|
||
fl_line( x + 1, y, x + 1, h );
|
||
|
||
fl_push_matrix();
|
||
|
||
fl_translate( x, y );
|
||
fl_scale( 16, 8 );
|
||
|
||
symbol( color );
|
||
|
||
fl_pop_matrix();
|
||
|
||
fl_pop_clip();
|
||
|
||
}
|
||
|
||
void
|
||
Timeline::draw_playhead ( void )
|
||
{
|
||
draw_cursor( transport->frame, FL_RED, draw_full_arrow_symbol );
|
||
}
|
||
|
||
void
|
||
Timeline::redraw_playhead ( void )
|
||
{
|
||
static nframes_t last_playhead = -1;
|
||
|
||
if ( last_playhead != transport->frame )
|
||
{
|
||
redraw_overlay();
|
||
last_playhead = transport->frame;
|
||
|
||
if ( follow_playhead )
|
||
{
|
||
if ( center_playhead && active() )
|
||
xposition( max( 0, ts_to_x( transport->frame ) - ( ( tracks->w() - Track::width() ) >> 1 ) ) );
|
||
else if ( ts_to_x( transport->frame ) > ts_to_x( xoffset ) + ( tracks->w() - Track::width() ) )
|
||
xposition( ts_to_x( transport->frame ) );
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
/** called so many times a second to redraw the playhead etc. */
|
||
void
|
||
Timeline::update_cb ( void *arg )
|
||
{
|
||
Fl::repeat_timeout( UPDATE_FREQ, update_cb, arg );
|
||
|
||
Timeline *tl = (Timeline *)arg;
|
||
|
||
tl->redraw_playhead();
|
||
}
|
||
|
||
void
|
||
Timeline::draw_overlay ( void )
|
||
{
|
||
|
||
draw_playhead();
|
||
|
||
if ( ! ( _selection.w && _selection.h ) )
|
||
return;
|
||
|
||
fl_push_clip( tracks->x() + Track::width(), rulers->y() + rulers->h(), tracks->w() - Track::width(), h() - rulers->h() - hscroll->h() );
|
||
|
||
const Rectangle &r = _selection;
|
||
|
||
fl_color( FL_BLACK );
|
||
|
||
fl_line_style( FL_SOLID, 2 );
|
||
|
||
fl_rect( r.x + 2, r.y + 2, r.w, r.h );
|
||
fl_color( FL_MAGENTA );
|
||
fl_line_style( FL_DASH, 2 );
|
||
fl_rect( r.x, r.y, r.w, r.h );
|
||
|
||
fl_line( r.x, r.y, r.x + r.w, r.y + r.h );
|
||
|
||
fl_line( r.x + r.w, r.y, r.x, r.y + r.h );
|
||
|
||
fl_line_style( FL_SOLID, 0 );
|
||
|
||
fl_pop_clip();
|
||
|
||
}
|
||
|
||
// #include "Sequence_Widget.H"
|
||
|
||
/** select all widgets in inside rectangle /r/ */
|
||
void
|
||
Timeline::select ( const Rectangle &r )
|
||
{
|
||
const int Y = r.y;
|
||
|
||
for ( int i = tracks->children(); i-- ; )
|
||
{
|
||
Track *t = (Track*)tracks->child( i );
|
||
|
||
if ( ! ( t->y() > Y + r.h || t->y() + t->h() < Y ) )
|
||
t->select( r.x, r.y, r.w, r.h, true, true );
|
||
}
|
||
}
|
||
|
||
void
|
||
Timeline::delete_selected ( void )
|
||
{
|
||
Sequence_Widget::delete_selected();
|
||
}
|
||
|
||
void
|
||
Timeline::select_none ( void )
|
||
{
|
||
Sequence_Widget::select_none();
|
||
}
|
||
|
||
|
||
/** An unfortunate necessity for implementing our own DND aside from
|
||
* the (bogus) native FLTK system */
|
||
Track *
|
||
Timeline::track_under ( int Y )
|
||
{
|
||
for ( int i = tracks->children(); i-- ; )
|
||
{
|
||
Track *t = (Track*)tracks->child( i );
|
||
|
||
if ( ! ( t->y() > Y || t->y() + t->h() < Y ) )
|
||
return t;
|
||
}
|
||
|
||
return NULL;
|
||
}
|
||
|
||
#include "FL/event_name.H"
|
||
#include "FL/test_press.H"
|
||
|
||
/** give the scrollbars a shot at events */
|
||
int
|
||
Timeline::handle_scroll ( int m )
|
||
{
|
||
if ( m == FL_KEYBOARD && Fl::event_key() != FL_Home && Fl::event_key() != FL_End )
|
||
return hscroll->handle( m ) || vscroll->handle( m );
|
||
else
|
||
return 0;
|
||
}
|
||
|
||
int
|
||
Timeline::handle ( int m )
|
||
{
|
||
static Drag *drag = NULL;
|
||
static bool range = false;
|
||
|
||
/* if ( m != FL_NO_EVENT ) */
|
||
/* DMESSAGE( "%s", event_name( m ) ); */
|
||
|
||
/* int r = Fl_Overlay_Window::handle( m ); */
|
||
|
||
switch ( m )
|
||
{
|
||
case FL_FOCUS:
|
||
case FL_UNFOCUS:
|
||
// redraw();
|
||
return 1;
|
||
case FL_ENTER:
|
||
return 1;
|
||
case FL_LEAVE:
|
||
return 1;
|
||
case FL_KEYDOWN:
|
||
if ( Fl::event_key() == 'r' )
|
||
{
|
||
range = true;
|
||
return 1;
|
||
}
|
||
return 0;
|
||
case FL_KEYUP:
|
||
if ( Fl::event_key() == 'r' )
|
||
{
|
||
range = false;
|
||
return 1;
|
||
}
|
||
return 0;
|
||
// case FL_KEYBOARD:
|
||
case FL_SHORTCUT:
|
||
{
|
||
if ( Fl::event_state() & ( FL_ALT | FL_CTRL | FL_SHIFT ) )
|
||
/* we don't want any keys with modifiers... */
|
||
return 0;
|
||
|
||
switch ( Fl::event_key() )
|
||
{
|
||
case FL_Delete:
|
||
case FL_Home:
|
||
case FL_End:
|
||
/* keep scrollbar from eating these. */
|
||
return 0;
|
||
default:
|
||
return Fl_Overlay_Window::handle( m );
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
default:
|
||
{
|
||
|
||
/* if ( m == FL_PUSH ) */
|
||
/* take_focus(); */
|
||
|
||
//Fl::focus( this );
|
||
|
||
int r = Fl_Overlay_Window::handle( m );
|
||
|
||
if ( m != FL_RELEASE && r )
|
||
return r;
|
||
|
||
const int X = Fl::event_x();
|
||
const int Y = Fl::event_y();
|
||
|
||
switch ( m )
|
||
{
|
||
case FL_PUSH:
|
||
{
|
||
if ( test_press( FL_BUTTON1 ) )
|
||
{
|
||
assert( ! drag );
|
||
|
||
drag = new Drag( X - x(), Y - y() );
|
||
_selection.x = drag->x;
|
||
_selection.y = drag->y;
|
||
|
||
return 1;
|
||
}
|
||
else if ( test_press( FL_BUTTON3 ) )
|
||
{
|
||
const Fl_Menu_Item *r = menu->menu()->popup( X, Y, "Timeline" );
|
||
if ( r )
|
||
{
|
||
menu->value( r );
|
||
r->do_callback( static_cast<Fl_Widget*>(menu) );
|
||
}
|
||
|
||
return 1;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
case FL_DRAG:
|
||
{
|
||
int ox = X - drag->x;
|
||
int oy = Y - drag->y;
|
||
|
||
if ( ox < 0 )
|
||
_selection.x = X;
|
||
if ( oy < 0 )
|
||
_selection.y = Y;
|
||
|
||
_selection.w = abs( ox );
|
||
_selection.h = abs( oy );
|
||
|
||
if ( range )
|
||
{
|
||
p1 = x_to_offset( _selection.x );
|
||
p2 = x_to_offset( _selection.x + _selection.w );
|
||
redraw();
|
||
}
|
||
|
||
redraw_overlay();
|
||
return 1;
|
||
|
||
break;
|
||
}
|
||
case FL_RELEASE:
|
||
{
|
||
delete drag;
|
||
drag = NULL;
|
||
|
||
if ( range )
|
||
{
|
||
p1 = x_to_offset( _selection.x );
|
||
p2 = x_to_offset( _selection.x + _selection.w );
|
||
redraw();
|
||
}
|
||
else
|
||
select( _selection );
|
||
|
||
_selection.w = _selection.h = 0;
|
||
|
||
|
||
redraw_overlay();
|
||
return 1;
|
||
}
|
||
default:
|
||
return 0;
|
||
break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
void
|
||
Timeline::zoom_in ( void )
|
||
{
|
||
hscroll->zoom_in();
|
||
}
|
||
|
||
void
|
||
Timeline::zoom_out ( void )
|
||
{
|
||
hscroll->zoom_out();
|
||
}
|
||
|
||
/** zoom the display to show /secs/ seconds per screen */
|
||
void
|
||
Timeline::zoom ( float secs )
|
||
{
|
||
const int sw = tracks->w() - Track::width();
|
||
|
||
int fpp = (int)((secs * sample_rate()) / sw);
|
||
|
||
int p = 0;
|
||
while ( 1 << p < fpp ) p++;
|
||
|
||
hscroll->zoom( p );
|
||
|
||
redraw();
|
||
}
|
||
|
||
void
|
||
Timeline::zoom_fit ( void )
|
||
{
|
||
zoom( _length / (float)sample_rate() );
|
||
}
|
||
|
||
Track *
|
||
Timeline::track_by_name ( const char *name )
|
||
{
|
||
for ( int i = tracks->children(); i-- ; )
|
||
{
|
||
Track *t = (Track*)tracks->child( i );
|
||
|
||
if ( ! strcmp( name, t->name() ) )
|
||
return t;
|
||
}
|
||
|
||
return NULL;
|
||
}
|
||
|
||
char *
|
||
Timeline::get_unique_track_name ( const char *name )
|
||
{
|
||
char pat[256];
|
||
|
||
strcpy( pat, name );
|
||
|
||
for ( int i = 1; track_by_name( pat ); ++i )
|
||
snprintf( pat, sizeof( pat ), "%s.%d", name, i );
|
||
|
||
return strdup( pat );
|
||
}
|
||
|
||
void
|
||
Timeline::add_track ( Track *track )
|
||
{
|
||
DMESSAGE( "added new track to the timeline" );
|
||
|
||
engine->lock();
|
||
|
||
tracks->add( track );
|
||
|
||
engine->unlock();
|
||
|
||
/* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
|
||
redraw();
|
||
|
||
}
|
||
|
||
void
|
||
Timeline::remove_track ( Track *track )
|
||
{
|
||
DMESSAGE( "removed track from the timeline" );
|
||
|
||
engine->lock();
|
||
|
||
/* FIXME: what to do about track contents? */
|
||
tracks->remove( track );
|
||
|
||
engine->unlock();
|
||
|
||
/* FIXME: why is this necessary? doesn't the above add do DAMAGE_CHILD? */
|
||
redraw();
|
||
}
|