non/Timeline/Timeline.H

177 lines
4.9 KiB
C++

/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
#pragma once
#include <FL/Fl_Scroll.H>
#include <FL/Fl_Pack.H>
#include <FL/Fl_Scrollbar.H>
#include <FL/Fl_Widget.H>
#include <FL/fl_draw.H>
#include "Scalebar.H"
/* FIXME: this class needs a lot of cleaning up. Too many public
* members etc. */
/* #include "Audio_File.H" // just for nframes_t */
#include "types.h"
#include <math.h>
#include <assert.h>
class Timeline;
extern Timeline *timeline;
#include "Sequence.H"
class Tempo_Sequence;
class Time_Sequence;
class Ruler_Sequence;
class Track;
// disables double-buffering to make unnecessary redrawing more apparent
// #define DEBUG_TIMELINE_DRAWING
#ifndef DEBUG_TIMELINE_DRAWING
#include <Fl/Fl_Overlay_Window.H>
#else
#include <FL/Fl_Single_Window.H>
#define Fl_Overlay_Window Fl_Single_Window
#define redraw_overlay()
#endif
struct Rectangle
{
int x;
int y;
int w;
int h;
Rectangle ( ) : x( 0 ), y( 0 ), w( 0 ), h( 0 ) {}
Rectangle ( int X, int Y, int W, int H ) : x( X ), y( Y ), w( W ), h( H ) {}
};
class Engine;
#include "RWLock.H"
class Timeline : public Fl_Overlay_Window, public RWLock
{
static void draw_clip ( void * v, int X, int Y, int W, int H );
int _old_xposition;
int _old_yposition;
Rectangle _selection;
bool _enable_measure_lines;
enum snap_flags_e {
SNAP_TO_REGION,
SNAP_TO_BAR,
SNAP_TO_BEAT
} snap_to;
Fl_Scroll *scroll;
Fl_Pack *tracks;
Fl_Pack *rulers;
Scalebar *hscroll;
Fl_Scrollbar *vscroll;
static void cb_scroll ( Fl_Widget *w, void *v );
void cb_scroll ( Fl_Widget *w );
float _fpp; /* frames per pixel */
nframes_t _sample_rate;
nframes_t _length;
public:
Tempo_Sequence *tempo_track;
Time_Sequence *time_track;
Ruler_Sequence *ruler_track;
nframes_t xoffset;
int _yposition;
Timeline ( int X, int Y, int W, int H, const char *L=0 );
float fpp ( void ) const { return _fpp; }
nframes_t length ( void ) const { return _length; }
nframes_t sample_rate ( void ) const { return _sample_rate; }
int ts_to_x( nframes_t ts ) const { return ts / _fpp; }
nframes_t x_to_ts ( int x ) const { return x * _fpp; }
float beats_per_minute ( nframes_t when ) const;
int beats_per_bar ( nframes_t when ) const;
void beats_per_minute ( nframes_t when, float bpm );
int nearest_line ( int ix );
void draw_measure_lines ( int X, int Y, int W, int H, Fl_Color color );
void draw_measure_BBT ( int X, int Y, int W, int H, Fl_Color color );
void draw_measure ( int X, int Y, int W, int H, Fl_Color color, bool BBT );
void xposition ( int X );
void yposition ( int Y );
void draw_playhead ( void );
void redraw_playhead ( void );
void resize ( int X, int Y, int W, int H );
void draw ( void );
void draw_overlay ( void );
int handle ( int m );
static void update_cb ( void *arg );
void select( const Rectangle &r );
void add_track ( Track *track );
void remove_track ( Track *track );
int total_input_buffer_percent ( void );
int total_output_buffer_percent ( void );
void zoom ( float secs );
void zoom_in ( void );
void zoom_out ( void );
private:
friend class Engine; // FIXME: only Engine::process() needs to be friended.x
Track * track_by_name ( const char *name );
char * get_unique_track_name ( const char *name );
/* Engine */
nframes_t process ( nframes_t nframes );
void seek ( nframes_t frame );
int seek_pending ( void );
};