non/Timeline/Engine/Audio_Sequence.C

71 lines
2.6 KiB
C

/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
#include "../Audio_Sequence.H"
#include "dsp.h"
/**********/
/* Engine */
/**********/
/* THREAD: IO */
/** determine region coverage and fill /buf/ with interleaved samples
* from /frame/ to /nframes/ for exactly /channels/ channels. */
nframes_t
Audio_Sequence::play ( sample_t *buf, nframes_t frame, nframes_t nframes, int channels )
{
sample_t *cbuf = new sample_t[ nframes ];
memset( cbuf, 0, nframes * sizeof( sample_t ) );
/* quick and dirty--let the regions figure out coverage for themselves */
for ( list <Sequence_Widget *>::const_iterator i = _widgets.begin();
i != _widgets.end(); ++i )
{
const Audio_Region *r = (Audio_Region*)(*i);
for ( int i = channels; i--; )
{
int nfr;
if ( ! ( nfr = r->read( cbuf, frame, nframes, i ) ) )
/* error ? */
continue;
if ( channels == 1 )
buffer_mix( buf, cbuf, nframes );
else
buffer_interleave_one_channel_and_mix( buf, cbuf, i, channels, nframes );
}
}
delete[] cbuf;
/* FIXME: bogus */
return nframes;
}
/* /\* THREAD: RT *\/ */
/* nframes_t */
/* Audio_Sequence::process ( nframes_t nframes ) */
/* { */
/* return disktream->process( nframes ); */
/* } */