non/timeline/src/Engine/Control_Sequence.C

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/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
#include "../Control_Sequence.H"
#include "../Transport.H" // for ->frame
#include "const.h"
#include "debug.h"
#include "Thread.H"
#include <list>
using std::list;
/**********/
/* Engine */
/**********/
static inline float
linear_interpolate ( float y1, float y2, float mu )
{
// return y1 + mu * ( y2 - y1 );
return y1 * ( 1.0f - mu ) + y2 * mu;
}
static inline float
sigmoid_interpolate ( float y1, float y2, float mu )
{
return linear_interpolate( y1, y2, ( 1 - cos( mu * M_PI ) ) / 2 );
}
/** fill buf with /nframes/ of interpolated control curve values
* starting at /frame/ */
nframes_t
Control_Sequence::play ( sample_t *buf, nframes_t frame, nframes_t nframes )
{
// THREAD_ASSERT( RT );
Control_Point *p2, *p1 = (Control_Point*)&_widgets.front();
nframes_t n = nframes;
for ( list <Sequence_Widget *>::const_iterator i = _widgets.begin();
i != _widgets.end(); ++i, p1 = p2 )
{
p2 = (Control_Point*)(*i);
if ( p2->when() < frame )
continue;
/* do incremental linear interpolation */
const nframes_t len = p2->when() - p1->when();
const float y1 = 1.0f - p1->control();
const float y2 = 1.0f - p2->control();
const nframes_t start = frame - p1->when();
float incr;
if ( interpolation() != None )
incr = ( y2 - y1 ) / (float)len;
else
incr = 0.0f;
float v = y1 + start * incr;
if ( ! n )
/* buffer's full, no point in continuing */
break;
for ( nframes_t i = start; i < len && n && n--; ++i, v += incr )
*(buf++) = v;
}
return nframes - n;
}
nframes_t
Control_Sequence::process ( nframes_t nframes )
{
THREAD_ASSERT( RT );
if ( ! _output )
return nframes;
if ( _output->connected() ) /* don't waste CPU on disconnected ports */
{
void *buf = _output->buffer( nframes );
return play( (sample_t*)buf, transport->frame, nframes );
}
else
return nframes;
}