non/Timeline/Audio_Sequence.H

115 lines
3.3 KiB
C++

/*******************************************************************************/
/* Copyright (C) 2008 Jonathan Moore Liles */
/* */
/* This program is free software; you can redistribute it and/or modify it */
/* under the terms of the GNU General Public License as published by the */
/* Free Software Foundation; either version 2 of the License, or (at your */
/* option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, but WITHOUT */
/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
/* more details. */
/* */
/* You should have received a copy of the GNU General Public License along */
/* with This program; see the file COPYING. If not,write to the Free Software */
/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
/*******************************************************************************/
#pragma once
#include "Sequence.H"
#include "Audio_Region.H"
#include "Track.H"
#include <FL/Fl_Input.H>
class Audio_Sequence : public Sequence, public Loggable
{
protected:
virtual void get ( Log_Entry &e ) const
{
e.add( ":t", _track );
e.add( ":n", name() );
}
void
set ( Log_Entry &e )
{
for ( int i = 0; i < e.size(); ++i )
{
const char *s, *v;
e.get( i, &s, &v );
if ( ! strcmp( ":t", s ) )
{
int i;
sscanf( v, "%X", &i );
Track *t = (Track*)Loggable::find( i );
assert( t );
t->track( this );
}
else if ( ! strcmp( ":n", s ) )
name( strdup( v ) );
}
}
Audio_Sequence ( ) : Sequence( 0, 0, 0, 0 )
{
}
public:
LOG_CREATE_FUNC( Audio_Sequence );
Fl_Cursor cursor ( void ) const { return FL_CURSOR_DEFAULT; }
Audio_Sequence ( Track *track ) : Sequence( 0, 0, 0, 0, track )
{
_track = track;
if ( track )
track->add( this );
log_create();
/* FIXME: temporary */
labeltype( FL_NO_LABEL );
}
~Audio_Sequence ( )
{
log_destroy();
}
Sequence * clone_empty ( void )
{
Audio_Sequence *t = new Audio_Sequence( track() );
return t;
}
// const char *class_name ( void ) { return "Audio_Sequence"; }
void draw ( void );
int handle ( int m );
void dump ( void );
void remove_selected ( void );
const Audio_Region *capture ( void ) const { return track()->capture(); }
nframes_t play ( sample_t *buf, nframes_t frame, nframes_t nframes, int channels );
};