non/mixer/doc/MANUAL.mu

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! title Non Mixer User Manual
! author Jonathan Moore Liles #(email,male@tuxfamily.org)
-- Table Of Contents
: Non Mixer User Manual
/ Mixer
< non-mixer-complex.png
The Non-Mixer is a stand-alone audio mixer, utilizing JACK as an
audio subsystem. At the time of writing, the architecture of
Non-Mixer is unique. By making the mixer stand-alone, concepts such
as busses, sends, and inserts are eliminated, as the same goals can
be achieved by simply adding more strips to the mixer.
Start by creating a new project (menu item `Project\/New`).
/ New Project
< new-project.png
After the project has been created. Hit `a` or choose `Mixer\/Add
Strip` from the menu to add a new strip to the mixer.
:: Mixer Groups
< group-dropdown.png
Groups serve several purposes. Firstly, they allow for some
organization of strips. Groups also allow parallel relationships of
mixer strips to be made explicit. This has important performance
implications in JACK2. Non Mixer supports an unlimited number of
groups, each of which can contain an unlimited number of mixer
strips.
::: How to Choose Groupings
All strips in a group should be completely parallel with no feedback
loop connections. A typical group might be named 'Input' and contain
all input strips (strips that accept input from Non Timeline and
have outputs all connecting to some master bus).
To put it another way, if you have 100 inputs strips with identical
output configurations (e.g. stereo or B-Format), that all connect to
a master bus, then you have a candidate for a group.
::: Considering JACK Overhead
JACK provides immense flexibility. But, as in most situations, that
flexibility comes with a cost. In JACK the cost is a context switch
per client. This applies /even for many clients which belong to the
same process/, as in Non Mixer. Various factors go into determining
the price of a context switch on any given system. It's not very
expensive, but it does add up. It becomes problematic in sessions
involving many clients (think 100s), each of which having a small
DSP load (often smaller than the cost of JACK's context context
switch). JACK *could* be smart enough to recognize that some clients
belong to the same process and could be executed serially without
requiring a context switch, but at the time of writing neither JACK1
nor JACK2's scheduling is that smart.
If you're mixing a normal song (couple of dozen tracks) at low
latency, this overhead will probably account for less than 1% of the
total DSP load. If you're mixing an entire orchestra at ultra-low
latency, then it might account for a quarter or more of the total
DSP load.
Groups mitigate this cost by reducing the number of JACK clients
required for a mix. Strips in a group will execute serially without
context switches or thread synchronization--reducing the total JACK
overhead. However, if you have several groups, then they may all by
run in parallel by JACK2.
A mixer which uses a single JACK client (which is basically the way
everything other than Non Mixer has been designed) is not a viable
solution by this author's definition, because such a mixer cannot be
from/to any other JACK clients without introducing an extra period
of latency.
To illustrate this point here are some figures from an actual song
session including the whole Non suite plus a sampler, a synth and an
ambisonics convolution reverb with a total of 13 strips in 4 groups
in different configurations on the same system.
JACK's DSP load figures are interpreted thus: if at a 2.7ms software
latency setting the average time a proces cycle takes to complete is
2.7ms, then the DSP load is 100%. The usable ceiling on DSP load is
80%. This is true for both JACK1 and JACK2. The difference is that
JACK2 may use all available CPU cores to execute the graph (if
there are enough clients in parallel signal flow).
32-bit Intel Core2 Duo @1.6Ghz -r 48000 -p 256 -n 2 (5.3ms)
[[ JACK Ver, Groups, DSP Load
[[ JACK1, N, 39%
[[ JACK1, Y, 27%
[[ JACK2, N, 24%
[[ JACK2, Y, 31%
AMD FX-8350 @ 4.2Ghz 64-bit -r 48000 -p 256 -n 2 (5.3ms)
[[ JACK Ver, Groups, DSP Load
[[ JACK1, N, 28%
[[ JACK1, Y, 12%
[[ JACK2, N, 12%
[[ JACK2, Y, 11%
AMD FX-8350 @ 4.2Ghz 64-bit -r 48000 -p 128 -n 2 (2.7ms)
[[ JACK Ver, Groups, DSP Load
[[ JACK1, N, 29%
[[ JACK1, Y, 17%
[[ JACK2, N, 17%
[[ JACK2, Y, 17%
AMD FX-8350 @ 4.2Ghz 64-bit -r 48000 -p 32 -n 2 (0.7ms)
[[ JACK Ver, Groups, DSP Load
[[ JACK1, N, x
[[ JACK1, Y, x
[[ JACK2, N, 43%
[[ JACK2, Y, 41%
As you can see, for multiprocessor systems, JACK2 clearly has an
advantage even without grouping.
Of course, results will vary depending on the system and the mix. On
the dual core system, performance actually degraded with JACK2 when
using groups--this is because the number of parallel flows that
JACK2 detected was reduced and the second core was being under
utilized. Similarly, the performance of the 8-core AMD system
doesn't seem that great even in the ungrouped mode--this is because
the DSP load of each individual client is around the same as the
cost of the context switching. It's a wash either way (if each strip
had more or more complex modules on it, then the ungrouped mode
would probably perform better). Since JACK1 cannot take advantage of
more than 1 CPU core, there is no benefit to parallelism and grouped
mode always outperforms ungrouped mode.
So, for maximum capacity the combination of a multicore CPU with
JACK2 and mixer groups is best.
# All strips in a group *MUST* have the same output configuration. All
# outputs will be mixed together by identity. That is, the 'AUX \(A\)'
# outputs of each strip will be mixed together into a single 'AUX \(A\)'
# output of the group. A strip within a group whose output
# configuration differs from the group configuration will be marked as
# invalid and will not be executed.
::: Creating a New Group
Groups can be created by selecting the group dropdown on any mixer
strip and choosing 'New Group'. A window will popup asking for a
group name. Group names must be unique. The group will then be
created and the selected strip added to it.
::: Adding a Strip to an Existing Group
To add a strip to an existing group, simply select a group name from
the group dropdown on the strip.
::: Removing a Strip from a Group
Select '---' from the group dropdown. The strip will be removed from
the group and will run in an independent JACK client.
::: Removing a Group
Groups are destroyed automatically as soon as they contain zero
strips.
::: Monitoring Group DSP Load
Above the grop dropdown on each strip is a DSP load meter for the
selected group. For ungrouped strips or strips which are the only
one in their group, this is simply the DSP load of the single strip.
If DSP usage goes up when strips are fed silence, then you're
probably running a plugin which has denormal issues.
:: Mixer Strips
/ Mixer Strip
< single-strip.png
Each mixer strip has a name and color, each of which may be defined
by the user. Names, but not colors, must be unique. In addition,
each strip has controls to move it left or right (the arrows) in the
display and to remove it entirely (the 'X').
Strips start out in /narrow/ mode, with the /fader/ view
enabled. Click the desired button to toggle the mode or view.
Each strip has a context menu which lists the available options
and their associated key-bindings. To bring up the context menu, `Right
The fader view comprises a large gain control and digital peak meter
indicator. These are automatically connected to the default gain and
meter modules of the strip's signal chain.
To see how an audio signal traveling through this strip will be
processed, switch to its /signal/ view.
::: Navigation
A strip is focused when you click on it. Focus can be moved among
strips with the `Tab` and `Shift-Tab` keys.
::: Control
The focused strip can be moved in the display order via the `[` and
`]` keys. `Delete` removes a strip (with confirmation dialog). `n`
and `w` set the focused strip's width to /narrow/ or /wide/,
respectively, and `f` and `s` switch between /fader/ and /signal/
views. The strip's context menu can be invoked without the mouse by
hitting the `Menu` key (assuming your keyboard has one).
::: Signal Chain
The signal chain view of a mixer strip provides a way to view and
manipulate the signal processing of a mixer strip.
:::: Modules
/ Modules
< modules.png
All signal processing in Non Mixer occurs in /Modules/. Modules are
signal processing abstractions providing ports for audio and control
I\/O and, in addition, some simple user interface. Sink and source
modules carry audio out of and into JACK.
Modules are displayed as named blocks. Some modules (e.g. the Meter
module) may have additional GUI components.
Each module has zero or more audio I\/O ports and zero or more
control ports. Audio routing between modules is handled
automatically. Modules with mono audio configurations (one channel
in, one channel out) can be automatically adjusted to support any
number of discrete channels. Modules with more (related) channels,
however, introduce restrictions on the order in which modules can be
chained.
An indicator in the upper left-hand corner of each module block
indicates whether the module has any parameters bound to controls.
Non Mixer has several built-in modules. They are:
= JACK
= Performs JACK I\/O
= Gain
= Applies gain in dB
= Meter
= Digital Peak Meter
= Mono Pan
= Performs intensity panning of a mono signal into a stereo signal.
= Aux
= Provides auxiliary outputs
= Spatializer
= Provides advanced Ambisonics spatialization with distance simulation.
= Plugin
= Hosts a LADSPA plugin
::::: OSC Control
The input parameters of all modules are controllable via OSC,
regardless of whether the parameter is set as controllable.
The format of the automatically generated OSC path names is as follows:
> /strip/[STRIP_NAME]/[MODULE_NAME]/[PARAMETER_NAME]
The UDP port that the OSC server binds to can be set by providing
the `--osc-port` command-line option. Without this option, a random
port will be bound automatically (the exact OSC URL will always be
printed to the console as a line beginning with "OSC: ").
The default path accepts a float value between 0.0 and 1.0 (a
Control Voltage like signal) which will be automatically scaled to
the allowable range of the control.
A path ending in \/unscaled is also available, which accepts exact values,
which will be clamped to the allowable range. For example:
> /strip/[STRIP_NAME]/[MODULE_NAME]/[PARAMETER_NAME]/unscaled
If same module\/plugin is used twice in a signal chain
(e.g. multiple Gain stages), then a position dependent sequence
number will be appended to the module name. For example, a path
might look like the following:
> /strip/Foo/Gain.1/Gain_(dB)
For the second instance of the Gain module on the strip named 'Foo'.
Non-DAW accesses these same signals via a more advanced signal
routing layer on top of OSC. Any module parameter is easily
controlled via Control Sequences in Non-DAW without the need to
specify an OSC URL.
::::: Manipulation
Left-clicking on a module brings up a Module Parameter Editor window
for the selected module.
Right-clicking on a module brings up a context menu allowing you
manipulate the module, as well as to pick a new module to insert
before the selected one in the chain.
Middle-clicking on a module toggles its activation state (the audio
signal will bypass inactive modules).
Control+Right-clicking on a module causes it to be removed from the
chain (modules added by default cannot be removed).
The focused module may also be controlled via the keyboard. `Menu`
brings up the context menu for the focused module. `Space` opens the
module parameter editor, `b` toggles the bypassed state, and
`Delete` removes the module from the chain (without confirmation!).
`Control-X`, `Control-C` and `Control-V`, cut, copy, and paste
modules, respectively. Modules may be copied within or across chain
boundaries. The normal module I\/O constraints also apply to pasted
modules.
::::: Module Parameter Editor
/ Module Parameter Editor
< module-parameter-editor.png
The Module Parameter Editor is used to alter the values of a
module's parameters, and in addition, to bind its parameters to
controls. A menu button in the upper left-hand corner allows you to
select between knob, vertical slider and horizontal slider controls.
Underneath each control is a bind button. Clicking adds a new
control to the chain's /Controls/ view and binds it to the parameter
in question. For simplicity, only one control at a time may be bound
to a given parameter.
::::: Controls
/ Control View
< controls.png
The control view of a chain groups together all of the controls
bound to parameters of modules in that chain. The default mode of
controls is /Manual/. Right click on a control to bring up a menu
which will allow you to select one of the available control I\/O
methods to use. When /Control Voltage/ (CV) is selected, a CV input
port will be created on the containing mixer strip's JACK
client. The control will now accept values from that input. A
control bound and configured in this way can then be connected to
the output of a Non-DAW control sequence using your favorite
connection manager.
{ NOTE:
{ All knob and slider controls respond to mousewheel
{ events. Hold down the `Ctrl` key while scrolling the mousewheel to
{ achieve finer resolution.
:::::: Control Voltages
The control voltage concept should be familiar to anyone who has
experience with analog modular synthesizers. MIDI, while having
definite advantages in many respects, multiplexes control data in
such a way as to make connecting one MIDI control to a parameter
involve a significant inconvenience, usually requiring the
adjustment of settings on both ends of the connection in order to
separate the control data streams.
Control Voltages, on the other hand, provide a simple 1:1 source to
sink relationship and offer much higher resolution, both in time and
value, than can be natively expressed through MIDI. The chief
advantage of CV in the context of Non-DAW is the ease with which an
control sequence can be connected to a mixer module parameter. If
you have a MIDI controller that you'd like to use to control
parameters of Non-Mixer, consider /jm2cv/, a JACK MIDI to Control
Voltage daemon which was written by Peter Nelson specifically for
use with Non-Mixer. jm2cv can be acquired by:
> git clone git://fuzzle.org/jm2cv.git
{ NOTE:
{ The use of Control Signals (OSC) should be preferred for most types
{ of parameter automation, as LADSPA plugins are incapable of
{ processing Control Voltage signals at full audio resolution anyway.
::::: Spatialization
:::::: Spatializer Module
< spatializer-module.png
The Spatializer Module included with Non Mixer allows one to not
only control the position of a sound source (angle and elevation),
but also to control it's apparent distance from the listener.
Distance cues are based on physical properties--the speed of sound
in air, the damping effect of humidity, the ratio of reverb early and
late reflections, the volume of the sound.
In legacy mixers, all of these properties must be controlled
individually by the engineer. This is nearly always a process of
trial and error. Much of a studio engineers' skill lies in his
ability to guess at these values and arrive at a reasonably
realistic sounding result.
Non Mixer eliminates the guesswork and combines all of these
controls into a single spatialization point encoding both a sound
source's position relative to the listener and its distance. No
matter where the point is placed, the result will be realistic.
Use of the Spatializer Modules eliminates much complexity from the
mixing process. No more back and forth, no more guessing at values
for reverb sends and predelay and EQ. The Spatializer does it all
for you.
The B-Format outputs of the Spatializer Module are in the order
standard order WXYZ.
All Spatializer Module instances will present controls and aziumuth,
elevation, and radius. Additionally, a /Highpass/ control is
provided to compensate for the proximity effect in close-mic'd
signals. The default cutoff is 200Hz. Adjust it according to the
nature of the input signal.
A Spatializer Module fed stereo input will perform stereo encoding
and will present a /Width/ control.
::::::: Reverb Routing
The Spatializer module is intended to work with an external reverb
engine having Ambisonics B-Format inputs for early reflections and a
Mono input for reverb tail (and, of course, B-Format outputs).
< reverb-routing.png
The Spatializer Module has two sets auxiliary outputs for reverb
send. One, consisting of a single mono signal, is intended to be
connected to the input of a reverb tail, otherwise known as a
diffuse field. Another set of outputs in B-Format is indended to be
connected to the B-Format inputs of an early reflection reverb
engine. The output of the reverb engine should be 100% 'wet'.
I have crafted several jconvolver config files that meet these
specifications. They can be found in #(url,http:\/\/non.tuxfamily.org\/ambiverb.tar.bz2,ambiverb.tar.bz2)
The main outputs of the strip should go to a master bus, into which
the output of the reverb engine is also fed.
:::::: LADSPA Plugins
There are several Ambisonics panners\/encoders released as LADSPA
plugins. When one of these plugins is added to a strip, Non Mixer
will detect its parameter signature and create a Spatialization
Control for it just as with the Spatializer Module.
/ Spatialization Control on a Strip
< spatialization-on-strip.png
Whenever a module is added to a strip whose set of parameters
include parameters named Azimuth and Elevation (and perhaps Radius),
Non-Mixer will detect this and automatically attach a Spatializer
control to these parameters. The Spatializer will be displayed at
the bottom of the mixer strip. A larger version of the control may
also be found in the Module Parameter Editor.
/ Spatialization Control in the Module Parameter Editor
< spatialization-in-mpe.png
The spatialization control may be visualized as moving the sound
source across the surface of a hemispherical dome enclosing the
listener.
The output of the spatializing plugin may be routed into a decoding
plugin following it the same strip or, more usefully, the output of
a number of Ambisonic panning plugins on different strips may be
routed (through JACK) into a single master decoder instance on a
final strip.
:: Spatialization Console
< spatialization-console.png
The Spatialization Console allows the user to view and control all
of the source positions in an Ambisonics mix at once.
The visibility of the Spatialization Console may be toggled with the `F8` key.
The console will display a point for each Spatializer Module or
other Ambisonics panner plugin contained in the mix.
There are two projections available, Planar and Spherical. The range
of the view can be adjusted with the range dropdown in the lower
lefthand corner.
:: Projects
A Non-Mixer project is a directory where Non-Mixer keeps the strip
settings, project specific settings, and some meta-data. A project
is completely self-contained. You can rename a project as simply as:
> $ mv Project-A Project-B
::: JACK I/O
Each mixer strip is presented as a separate JACK "client". This
helps to avoid the necessity of internally duplicating JACK's
routing logic and, with JACK2, permits the possibility of parallel
execution of mixer strip signal chains.
The JACK client name of each strip will correspond to the name of the strip.
{ NOTE:
{ The JACK API makes implementing this far more difficult and kludgey than it should have to be.
{ Please petition your local JACK developer to accept jack_client_set_name() into the API.
/ Patchage
< non-mixer-and-non-daw-in-patchage.png