522 lines
20 KiB
Plaintext
522 lines
20 KiB
Plaintext
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! title Non Mixer User Manual
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! author Jonathan Moore Liles #(email,male@tuxfamily.org)
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-- Table Of Contents
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: Non Mixer User Manual
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/ Mixer
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< non-mixer-complex.png
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The Non-Mixer is a stand-alone audio mixer, utilizing JACK as an
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audio subsystem. At the time of writing, the architecture of
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Non-Mixer is unique. By making the mixer stand-alone, concepts such
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as busses, sends, and inserts are eliminated, as the same goals can
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be achieved by simply adding more strips to the mixer.
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Start by creating a new project (menu item `Project\/New`).
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/ New Project
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< new-project.png
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After the project has been created. Hit `a` or choose `Mixer\/Add
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Strip` from the menu to add a new strip to the mixer.
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:: Mixer Groups
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< group-dropdown.png
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Groups serve several purposes. Firstly, they allow for some
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organization of strips. Groups also allow parallel relationships of
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mixer strips to be made explicit. This has important performance
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implications in JACK2. Non Mixer supports an unlimited number of
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groups, each of which can contain an unlimited number of mixer
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strips.
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::: How to Choose Groupings
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All strips in a group should be completely parallel with no feedback
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loop connections. A typical group might be named 'Input' and contain
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all input strips (strips that accept input from Non Timeline and
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have outputs all connecting to some master bus).
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To put it another way, if you have 100 inputs strips with identical
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output configurations (e.g. stereo or B-Format), that all connect to
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a master bus, then you have a candidate for a group.
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::: Considering JACK Overhead
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JACK provides immense flexibility. But, as in most situations, that
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flexibility comes with a cost. In JACK the cost is a context switch
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per client. This applies /even for many clients which belong to the
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same process/, as in Non Mixer. Various factors go into determining
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the price of a context switch on any given system. It's not very
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expensive, but it does add up. It becomes problematic in sessions
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involving many clients (think 100s), each of which having a small
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DSP load (often smaller than the cost of JACK's context context
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switch). JACK *could* be smart enough to recognize that some clients
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belong to the same process and could be executed serially without
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requiring a context switch, but at the time of writing neither JACK1
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nor JACK2's scheduling is that smart.
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If you're mixing a normal song (couple of dozen tracks) at low
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latency, this overhead will probably account for less than 1% of the
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total DSP load. If you're mixing an entire orchestra at ultra-low
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latency, then it might account for a quarter or more of the total
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DSP load.
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Groups mitigate this cost by reducing the number of JACK clients
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required for a mix. Strips in a group will execute serially without
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context switches or thread synchronization--reducing the total JACK
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overhead. However, if you have several groups, then they may all by
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run in parallel by JACK2.
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A mixer which uses a single JACK client (which is basically the way
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everything other than Non Mixer has been designed) is not a viable
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solution by this author's definition, because such a mixer cannot be
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from/to any other JACK clients without introducing an extra period
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of latency.
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To illustrate this point here are some figures from an actual song
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session including the whole Non suite plus a sampler, a synth and an
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ambisonics convolution reverb with a total of 13 strips in 4 groups
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in different configurations on the same system.
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JACK's DSP load figures are interpreted thus: if at a 2.7ms software
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latency setting the average time a proces cycle takes to complete is
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2.7ms, then the DSP load is 100%. The usable ceiling on DSP load is
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80%. This is true for both JACK1 and JACK2. The difference is that
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JACK2 may use all available CPU cores to execute the graph (if
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there are enough clients in parallel signal flow).
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32-bit Intel Core2 Duo @1.6Ghz -r 48000 -p 256 -n 2 (5.3ms)
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[[ JACK Ver, Groups, DSP Load
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[[ JACK1, N, 39%
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[[ JACK1, Y, 27%
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[[ JACK2, N, 24%
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[[ JACK2, Y, 31%
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AMD FX-8350 @ 4.2Ghz 64-bit -r 48000 -p 256 -n 2 (5.3ms)
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[[ JACK Ver, Groups, DSP Load
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[[ JACK1, N, 28%
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[[ JACK1, Y, 12%
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[[ JACK2, N, 12%
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[[ JACK2, Y, 11%
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AMD FX-8350 @ 4.2Ghz 64-bit -r 48000 -p 128 -n 2 (2.7ms)
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[[ JACK Ver, Groups, DSP Load
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[[ JACK1, N, 29%
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[[ JACK1, Y, 17%
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[[ JACK2, N, 17%
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[[ JACK2, Y, 17%
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AMD FX-8350 @ 4.2Ghz 64-bit -r 48000 -p 32 -n 2 (0.7ms)
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[[ JACK Ver, Groups, DSP Load
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[[ JACK1, N, x
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[[ JACK1, Y, x
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[[ JACK2, N, 43%
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[[ JACK2, Y, 41%
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As you can see, for multiprocessor systems, JACK2 clearly has an
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advantage even without grouping.
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Of course, results will vary depending on the system and the mix. On
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the dual core system, performance actually degraded with JACK2 when
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using groups--this is because the number of parallel flows that
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JACK2 detected was reduced and the second core was being under
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utilized. Similarly, the performance of the 8-core AMD system
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doesn't seem that great even in the ungrouped mode--this is because
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the DSP load of each individual client is around the same as the
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cost of the context switching. It's a wash either way (if each strip
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had more or more complex modules on it, then the ungrouped mode
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would probably perform better). Since JACK1 cannot take advantage of
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more than 1 CPU core, there is no benefit to parallelism and grouped
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mode always outperforms ungrouped mode.
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So, for maximum capacity the combination of a multicore CPU with
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JACK2 and mixer groups is best.
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# All strips in a group *MUST* have the same output configuration. All
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# outputs will be mixed together by identity. That is, the 'AUX \(A\)'
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# outputs of each strip will be mixed together into a single 'AUX \(A\)'
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# output of the group. A strip within a group whose output
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# configuration differs from the group configuration will be marked as
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# invalid and will not be executed.
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::: Creating a New Group
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Groups can be created by selecting the group dropdown on any mixer
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strip and choosing 'New Group'. A window will popup asking for a
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group name. Group names must be unique. The group will then be
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created and the selected strip added to it.
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::: Adding a Strip to an Existing Group
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To add a strip to an existing group, simply select a group name from
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the group dropdown on the strip.
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::: Removing a Strip from a Group
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Select '---' from the group dropdown. The strip will be removed from
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the group and will run in an independent JACK client.
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::: Removing a Group
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Groups are destroyed automatically as soon as they contain zero
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strips.
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::: Monitoring Group DSP Load
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Above the grop dropdown on each strip is a DSP load meter for the
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selected group. For ungrouped strips or strips which are the only
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one in their group, this is simply the DSP load of the single strip.
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If DSP usage goes up when strips are fed silence, then you're
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probably running a plugin which has denormal issues.
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:: Mixer Strips
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/ Mixer Strip
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< single-strip.png
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Each mixer strip has a name and color, each of which may be defined
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by the user. Names, but not colors, must be unique. In addition,
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each strip has controls to move it left or right (the arrows) in the
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display and to remove it entirely (the 'X').
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Strips start out in /narrow/ mode, with the /fader/ view
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enabled. Click the desired button to toggle the mode or view.
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Each strip has a context menu which lists the available options
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and their associated key-bindings. To bring up the context menu, `Right
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The fader view comprises a large gain control and digital peak meter
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indicator. These are automatically connected to the default gain and
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meter modules of the strip's signal chain.
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To see how an audio signal traveling through this strip will be
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processed, switch to its /signal/ view.
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::: Navigation
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A strip is focused when you click on it. Focus can be moved among
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strips with the `Tab` and `Shift-Tab` keys.
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::: Control
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The focused strip can be moved in the display order via the `[` and
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`]` keys. `Delete` removes a strip (with confirmation dialog). `n`
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and `w` set the focused strip's width to /narrow/ or /wide/,
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respectively, and `f` and `s` switch between /fader/ and /signal/
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views. The strip's context menu can be invoked without the mouse by
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hitting the `Menu` key (assuming your keyboard has one).
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::: Signal Chain
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The signal chain view of a mixer strip provides a way to view and
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manipulate the signal processing of a mixer strip.
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:::: Modules
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/ Modules
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< modules.png
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All signal processing in Non Mixer occurs in /Modules/. Modules are
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signal processing abstractions providing ports for audio and control
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I\/O and, in addition, some simple user interface. Sink and source
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modules carry audio out of and into JACK.
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Modules are displayed as named blocks. Some modules (e.g. the Meter
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module) may have additional GUI components.
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Each module has zero or more audio I\/O ports and zero or more
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control ports. Audio routing between modules is handled
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automatically. Modules with mono audio configurations (one channel
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in, one channel out) can be automatically adjusted to support any
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number of discrete channels. Modules with more (related) channels,
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however, introduce restrictions on the order in which modules can be
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chained.
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An indicator in the upper left-hand corner of each module block
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indicates whether the module has any parameters bound to controls.
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Non Mixer has several built-in modules. They are:
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= JACK
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= Performs JACK I\/O
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= Gain
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= Applies gain in dB
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= Meter
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= Digital Peak Meter
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= Mono Pan
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= Performs intensity panning of a mono signal into a stereo signal.
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= Aux
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= Provides auxiliary outputs
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= Spatializer
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= Provides advanced Ambisonics spatialization with distance simulation.
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= Plugin
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= Hosts a LADSPA plugin
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::::: OSC Control
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The input parameters of all modules are controllable via OSC,
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regardless of whether the parameter is set as controllable.
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The format of the automatically generated OSC path names is as follows:
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> /strip/[STRIP_NAME]/[MODULE_NAME]/[PARAMETER_NAME]
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The UDP port that the OSC server binds to can be set by providing
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the `--osc-port` command-line option. Without this option, a random
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port will be bound automatically (the exact OSC URL will always be
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printed to the console as a line beginning with "OSC: ").
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The default path accepts a float value between 0.0 and 1.0 (a
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Control Voltage like signal) which will be automatically scaled to
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the allowable range of the control.
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A path ending in \/unscaled is also available, which accepts exact values,
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which will be clamped to the allowable range. For example:
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> /strip/[STRIP_NAME]/[MODULE_NAME]/[PARAMETER_NAME]/unscaled
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If same module\/plugin is used twice in a signal chain
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(e.g. multiple Gain stages), then a position dependent sequence
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number will be appended to the module name. For example, a path
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might look like the following:
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> /strip/Foo/Gain.1/Gain_(dB)
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For the second instance of the Gain module on the strip named 'Foo'.
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Non-DAW accesses these same signals via a more advanced signal
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routing layer on top of OSC. Any module parameter is easily
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controlled via Control Sequences in Non-DAW without the need to
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specify an OSC URL.
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::::: Manipulation
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Left-clicking on a module brings up a Module Parameter Editor window
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for the selected module.
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Right-clicking on a module brings up a context menu allowing you
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manipulate the module, as well as to pick a new module to insert
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before the selected one in the chain.
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Middle-clicking on a module toggles its activation state (the audio
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signal will bypass inactive modules).
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Control+Right-clicking on a module causes it to be removed from the
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chain (modules added by default cannot be removed).
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The focused module may also be controlled via the keyboard. `Menu`
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brings up the context menu for the focused module. `Space` opens the
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module parameter editor, `b` toggles the bypassed state, and
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`Delete` removes the module from the chain (without confirmation!).
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`Control-X`, `Control-C` and `Control-V`, cut, copy, and paste
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modules, respectively. Modules may be copied within or across chain
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boundaries. The normal module I\/O constraints also apply to pasted
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modules.
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::::: Module Parameter Editor
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/ Module Parameter Editor
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< module-parameter-editor.png
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The Module Parameter Editor is used to alter the values of a
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module's parameters, and in addition, to bind its parameters to
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controls. A menu button in the upper left-hand corner allows you to
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select between knob, vertical slider and horizontal slider controls.
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Underneath each control is a bind button. Clicking adds a new
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control to the chain's /Controls/ view and binds it to the parameter
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in question. For simplicity, only one control at a time may be bound
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to a given parameter.
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::::: Controls
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/ Control View
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< controls.png
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The control view of a chain groups together all of the controls
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bound to parameters of modules in that chain. The default mode of
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controls is /Manual/. Right click on a control to bring up a menu
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which will allow you to select one of the available control I\/O
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methods to use. When /Control Voltage/ (CV) is selected, a CV input
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port will be created on the containing mixer strip's JACK
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client. The control will now accept values from that input. A
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control bound and configured in this way can then be connected to
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the output of a Non-DAW control sequence using your favorite
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connection manager.
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{ NOTE:
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{ All knob and slider controls respond to mousewheel
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{ events. Hold down the `Ctrl` key while scrolling the mousewheel to
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{ achieve finer resolution.
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:::::: Control Voltages
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The control voltage concept should be familiar to anyone who has
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experience with analog modular synthesizers. MIDI, while having
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definite advantages in many respects, multiplexes control data in
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such a way as to make connecting one MIDI control to a parameter
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involve a significant inconvenience, usually requiring the
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adjustment of settings on both ends of the connection in order to
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separate the control data streams.
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Control Voltages, on the other hand, provide a simple 1:1 source to
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sink relationship and offer much higher resolution, both in time and
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value, than can be natively expressed through MIDI. The chief
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advantage of CV in the context of Non-DAW is the ease with which an
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control sequence can be connected to a mixer module parameter. If
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you have a MIDI controller that you'd like to use to control
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parameters of Non-Mixer, consider /jm2cv/, a JACK MIDI to Control
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Voltage daemon which was written by Peter Nelson specifically for
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use with Non-Mixer. jm2cv can be acquired by:
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> git clone git://fuzzle.org/jm2cv.git
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{ NOTE:
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{ The use of Control Signals (OSC) should be preferred for most types
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{ of parameter automation, as LADSPA plugins are incapable of
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{ processing Control Voltage signals at full audio resolution anyway.
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::::: Spatialization
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:::::: Spatializer Module
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< spatializer-module.png
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The Spatializer Module included with Non Mixer allows one to not
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only control the position of a sound source (angle and elevation),
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but also to control it's apparent distance from the listener.
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Distance cues are based on physical properties--the speed of sound
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in air, the damping effect of humidity, the ratio of reverb early and
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late reflections, the volume of the sound.
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In legacy mixers, all of these properties must be controlled
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individually by the engineer. This is nearly always a process of
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trial and error. Much of a studio engineers' skill lies in his
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ability to guess at these values and arrive at a reasonably
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realistic sounding result.
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Non Mixer eliminates the guesswork and combines all of these
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controls into a single spatialization point encoding both a sound
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source's position relative to the listener and its distance. No
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matter where the point is placed, the result will be realistic.
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Use of the Spatializer Modules eliminates much complexity from the
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mixing process. No more back and forth, no more guessing at values
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for reverb sends and predelay and EQ. The Spatializer does it all
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for you.
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The B-Format outputs of the Spatializer Module are in the order
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standard order WXYZ.
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All Spatializer Module instances will present controls and aziumuth,
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elevation, and radius. Additionally, a /Highpass/ control is
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provided to compensate for the proximity effect in close-mic'd
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signals. The default cutoff is 200Hz. Adjust it according to the
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nature of the input signal.
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A Spatializer Module fed stereo input will perform stereo encoding
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and will present a /Width/ control.
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::::::: Reverb Routing
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The Spatializer module is intended to work with an external reverb
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engine having Ambisonics B-Format inputs for early reflections and a
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Mono input for reverb tail (and, of course, B-Format outputs).
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< reverb-routing.png
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The Spatializer Module has two sets auxiliary outputs for reverb
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send. One, consisting of a single mono signal, is intended to be
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connected to the input of a reverb tail, otherwise known as a
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diffuse field. Another set of outputs in B-Format is indended to be
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connected to the B-Format inputs of an early reflection reverb
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engine. The output of the reverb engine should be 100% 'wet'.
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I have crafted several jconvolver config files that meet these
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specifications. They can be found in #(url,http:\/\/non.tuxfamily.org\/ambiverb.tar.bz2,ambiverb.tar.bz2)
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The main outputs of the strip should go to a master bus, into which
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the output of the reverb engine is also fed.
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:::::: LADSPA Plugins
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There are several Ambisonics panners\/encoders released as LADSPA
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plugins. When one of these plugins is added to a strip, Non Mixer
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will detect its parameter signature and create a Spatialization
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Control for it just as with the Spatializer Module.
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/ Spatialization Control on a Strip
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< spatialization-on-strip.png
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Whenever a module is added to a strip whose set of parameters
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include parameters named Azimuth and Elevation (and perhaps Radius),
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Non-Mixer will detect this and automatically attach a Spatializer
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control to these parameters. The Spatializer will be displayed at
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the bottom of the mixer strip. A larger version of the control may
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also be found in the Module Parameter Editor.
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/ Spatialization Control in the Module Parameter Editor
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< spatialization-in-mpe.png
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The spatialization control may be visualized as moving the sound
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source across the surface of a hemispherical dome enclosing the
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listener.
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The output of the spatializing plugin may be routed into a decoding
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plugin following it the same strip or, more usefully, the output of
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a number of Ambisonic panning plugins on different strips may be
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routed (through JACK) into a single master decoder instance on a
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final strip.
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:: Spatialization Console
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< spatialization-console.png
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The Spatialization Console allows the user to view and control all
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of the source positions in an Ambisonics mix at once.
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The visibility of the Spatialization Console may be toggled with the `F8` key.
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The console will display a point for each Spatializer Module or
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other Ambisonics panner plugin contained in the mix.
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There are two projections available, Planar and Spherical. The range
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of the view can be adjusted with the range dropdown in the lower
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lefthand corner.
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:: Projects
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A Non-Mixer project is a directory where Non-Mixer keeps the strip
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settings, project specific settings, and some meta-data. A project
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is completely self-contained. You can rename a project as simply as:
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> $ mv Project-A Project-B
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::: JACK I/O
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Each mixer strip is presented as a separate JACK "client". This
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helps to avoid the necessity of internally duplicating JACK's
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routing logic and, with JACK2, permits the possibility of parallel
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execution of mixer strip signal chains.
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The JACK client name of each strip will correspond to the name of the strip.
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{ NOTE:
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{ The JACK API makes implementing this far more difficult and kludgey than it should have to be.
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{ Please petition your local JACK developer to accept jack_client_set_name() into the API.
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/ Patchage
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< non-mixer-and-non-daw-in-patchage.png
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