266 lines
7.4 KiB
C
266 lines
7.4 KiB
C
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/*******************************************************************************/
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/* Copyright (C) 2008 Jonathan Moore Liles */
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/* */
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/* This program is free software; you can redistribute it and/or modify it */
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/* under the terms of the GNU General Public License as published by the */
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/* Free Software Foundation; either version 2 of the License, or (at your */
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/* option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, but WITHOUT */
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/* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or */
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/* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for */
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/* more details. */
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/* */
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/* You should have received a copy of the GNU General Public License along */
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/* with This program; see the file COPYING. If not,write to the Free Software */
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/* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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/*******************************************************************************/
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/**********/
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/* Engine */
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/**********/
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#include "../Audio_Region.H"
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#include "Audio_File.H"
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#include "dsp.h"
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#include "const.h"
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#include "const.h"
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#include "util/debug.h"
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#include "util/Thread.H"
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/** Apply a (portion of) fade from /start/ to /end/ assuming a
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* buffer size of /nframes/. /start/ and /end/ are relative to the
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* given buffer, and /start/ may be negative. */
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void
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Audio_Region::Fade::apply ( sample_t *buf, Audio_Region::Fade::fade_dir_e dir, long start, nframes_t end, nframes_t nframes ) const
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{
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// printf( "apply fade %s: start=%ld end=%lu\n", dir == Fade::Out ? "out" : "in", start, end );
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if ( ! nframes )
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return;
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const nframes_t i = start > 0 ? start : 0;
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const nframes_t e = end > nframes ? nframes : end;
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assert( i < nframes );
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const float inc = increment();
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float fi = ( i - start ) / (float)length;
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// buf += i;
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buf = &buf[ i ];
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nframes_t n = e - i;
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assert( i + n <= nframes );
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if ( dir == Fade::Out )
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{
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fi = 1.0f - fi;
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for ( ; n--; fi -= inc )
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*(buf++) *= gain( fi );
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}
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else
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for ( ; n--; fi += inc )
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*(buf++) *= gain( fi );
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}
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/** read the overlapping part of /channel/ at /pos/ for /nframes/ of
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this region into /buf/, where /pos/ is in timeline frames */
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/* this runs in the diskstream thread. */
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/* FIXME: it is far more efficient to read all the channels from a
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multichannel source at once... But how should we handle the case of a
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mismatch between the number of channels in this region's source and
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the number of channels on the track/buffer this data is being read
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for? Would it not be better to simply buffer and deinterlace the
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frames in the Audio_File class instead, so that sequential requests
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for different channels at the same position avoid hitting the disk
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again? */
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nframes_t
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Audio_Region::read ( sample_t *buf, nframes_t pos, nframes_t nframes, int channel ) const
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{
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THREAD_ASSERT( Playback );
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const Range r = _range;
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/* do nothing if we aren't covered by this frame range */
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if ( pos > r.start + r.length || pos + nframes < r.start )
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return 0;
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/* calculate offsets into file and sample buffer */
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nframes_t sofs, ofs, cnt;
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cnt = nframes;
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if ( pos < r.start )
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{
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sofs = 0;
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ofs = r.start - pos;
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cnt -= ofs;
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}
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else
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{
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ofs = 0;
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sofs = pos - r.start;
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}
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if ( ofs >= nframes )
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return 0;
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// const nframes_t start = ofs + r.start + sofs;
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const nframes_t start = r.offset + sofs;
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const nframes_t len = min( cnt, nframes - ofs );
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if ( len == 0 )
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return 0;
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/* now that we know how much and where to read, get on with it */
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// printf( "reading region ofs = %lu, sofs = %lu, %lu-%lu\n", ofs, sofs, start, end );
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if ( _loop )
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{
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nframes_t lofs = sofs % _loop;
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nframes_t lstart = r.offset + lofs;
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if ( lofs + len > _loop )
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{
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/* this buffer covers a loop bounary */
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/* read the first part */
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cnt = _clip->read( buf + ofs, channel, lstart, len - ( ( lofs + len ) - _loop ) );
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/* read the second part */
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cnt += _clip->read( buf + ofs + cnt, channel, lstart + cnt, len - cnt );
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/* TODO: declick/crossfade transition? */
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assert( cnt == len );
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}
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else
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cnt = _clip->read( buf + ofs, channel, lstart, len );
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}
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else
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cnt = _clip->read( buf + ofs, channel, start, len );
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/* apply gain */
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buffer_apply_gain( buf + ofs, cnt, _scale );
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/* perform declicking if necessary */
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/* FIXME: keep the declick defults someplace else */
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Fade declick;
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declick.length = 256;
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declick.type = Fade::Linear;
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{
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Fade fade;
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fade = declick < _fade_in ? _fade_in : declick;
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/* do fade in if necessary */
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if ( sofs < fade.length )
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{
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const long d = 0 - sofs;
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assert( cnt <= nframes );
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fade.apply( buf + ofs, Fade::In, d, d + fade.length, cnt );
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}
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fade = declick < _fade_out ? _fade_out : declick;
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/* do fade out if necessary */
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// if ( start + cnt + fade.length > r.end )
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if ( start + fade.length > ( r.offset + r.length ) )
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{
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const nframes_t d = ( r.offset + r.length ) - start;
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assert( cnt <= nframes );
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fade.apply( buf, Fade::Out, cnt + (long)d - fade.length, cnt + d, cnt );
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}
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}
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// printf( "read %lu frames\n", cnt );
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return cnt;
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}
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/** prepare for capturing */
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void
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Audio_Region::prepare ( void )
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{
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log_start();
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}
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/** write /nframes/ from /buf/ to source. /buf/ is interleaved and
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must match the channel layout of the write source! */
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nframes_t
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Audio_Region::write ( nframes_t nframes )
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{
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THREAD_ASSERT( Capture );
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_range.length += nframes;
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/* FIXME: too much? */
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// _track->damage( FL_DAMAGE_EXPOSE, x() + w(), y(), 10/* FIXME: guess */, h() );
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if ( 0 == ( timeline->ts_to_x( _range.length ) % 20 ) )
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{
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nframes_t oldl = _clip->length();
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/* get the new size. Remember, this is a read-only handle on the source--not the same
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one being written to */
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_clip->close();
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_clip->open();
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int W = timeline->ts_to_x( _clip->length() - oldl );
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/* why - 1? */
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if ( W )
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{
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++W;
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Fl::lock();
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sequence()->damage( FL_DAMAGE_ALL, x() + w() - W, y(), W, h() );
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// Fl::awake();
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Fl::unlock();
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}
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}
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return nframes;
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}
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/** finalize region capture. Assumes that this *is* a captured region
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and that no other regions refer to the same source */
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bool
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Audio_Region::finalize ( nframes_t frame )
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{
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THREAD_ASSERT( Capture );
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DMESSAGE( "finalizing capture region" );
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_range.length = frame - _range.start;
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log_end();
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_clip->close();
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_clip->open();
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/* FIXME: should we attempt to truncate the file? */
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Fl::lock();
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redraw();
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Fl::awake();
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Fl::unlock();
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return true;
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}
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