Moved vibration code into a class
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10
bluesleep.py
10
bluesleep.py
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@ -3,7 +3,9 @@
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import time, re, threading
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from bluepy.btle import BTLEDisconnectError
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from miband import miband
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import sleepdata, vibrate
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import sleepdata
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from vibrate import Vibrate
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@ -13,7 +15,7 @@ mac_filename = 'mac.txt'
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maximize_graph = False
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vibration_settings = {
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'interval_minutes': 45,
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'interval_minutes': 0.1,
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'duration_seconds': 5,
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'type': 'random'
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}
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@ -91,7 +93,6 @@ def connect():
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try:
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band = miband(MAC_ADDR, AUTH_KEY, debug=True)
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success = band.initialize()
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vibrate.band = band
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except BTLEDisconnectError:
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print(msg.format(timeout))
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time.sleep(timeout)
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@ -112,7 +113,7 @@ def start_data_pull():
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def start_vibration():
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while True:
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try:
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vibrate.timed_vibration(vibration_settings)
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vibration.timed_vibration(vibration_settings)
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except BTLEDisconnectError:
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print("Vibration thread waiting for band reconnect...")
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time.sleep(1)
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@ -120,6 +121,7 @@ def start_vibration():
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if __name__ == "__main__":
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connect()
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vibration = Vibrate(band)
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threading.Thread(target=start_data_pull).start()
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threading.Thread(target=start_vibration).start()
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sleepdata.init_graph(maximize=maximize_graph, graph_displaytime_mins=5)
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59
vibrate.py
59
vibrate.py
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@ -2,8 +2,6 @@ import time
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import random
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import logging
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band = None
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# Notes:
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# The miband4 does not (seem to) support different vibration intensities, rather the values sent (2-255)
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# represent how long the vibration motor runs. A value of 30 roughly corresponds to 60ms of motor run time.
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@ -11,17 +9,20 @@ band = None
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# Currently "continuous" mode doesn't work, as it doesn't turn off.
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# This will be fixed shortly.
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class Vibrate():
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vibrate_band = None
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vibration_log = None
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def __init__(self, band):
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self.vibrate_band = band
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if __name__ == 'vibrate':
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FORMAT = '%(asctime)-15s %(name)s (%(levelname)s) > %(message)s'
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logging.basicConfig(format=FORMAT)
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vibration_log_level = logging.INFO
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vibration_log = logging.getLogger(__name__)
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vibration_log.setLevel(vibration_log_level)
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self.vibration_log = logging.getLogger(__name__)
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self.vibration_log.setLevel(vibration_log_level)
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def timed_vibration(settings):
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def timed_vibration(self, settings):
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interval_minutes = settings['interval_minutes']
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duration_seconds = settings['duration_seconds']
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type = settings['type']
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@ -30,11 +31,11 @@ def timed_vibration(settings):
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tick_time = time.time()
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buzz_delay = interval_minutes * 60
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vibration_log.info("Starting vibration timer: {} minutes".format(interval_minutes))
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self.vibration_log.info("Starting vibration timer: {} minutes".format(interval_minutes))
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if type not in ['random', 'pattern', 'rolling', 'continuous']:
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vibration_log.warn("Invalid or no vibration type specified: {}".format(type))
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vibration_log.warn("Must be one of these: random, pattern, rolling, continuous")
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self.vibration_log.warn("Invalid or no vibration type specified: {}".format(type))
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self.vibration_log.warn("Must be one of these: random, pattern, rolling, continuous")
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return
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while True:
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@ -42,13 +43,13 @@ def timed_vibration(settings):
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if elapsed_time >= buzz_delay:
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print("Buzz timer expired, buzzing")
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if type == 'random':
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vibrate_random(duration_seconds)
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self.vibrate_random(duration_seconds)
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elif type == 'pattern':
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vibrate_pattern(duration_seconds)
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self.vibrate_pattern(duration_seconds)
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elif type == 'rolling':
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vibrate_rolling(duration_seconds)
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self.vibrate_rolling(duration_seconds)
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elif type == 'continuous':
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vibrate_continuous(duration_seconds)
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self.vibrate_continuous(duration_seconds)
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buzz_timer = tick_time
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else:
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@ -56,7 +57,7 @@ def timed_vibration(settings):
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time.sleep(0.5)
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def generate_random_vibration_pattern(pulse_count):
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def generate_random_vibration_pattern(self, pulse_count):
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#pulse_duration_range and pulse_interval_range_ms are arbitrary
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pulse_duration_range = {
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'low': 80,
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@ -75,18 +76,18 @@ def generate_random_vibration_pattern(pulse_count):
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return output_pulse_pattern
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def vibrate_random(duration_seconds):
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def vibrate_random(self, duration_seconds):
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print("Sending random vibration...")
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duration_start = time.time()
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pattern_length = 20 #This value is arbitrary
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pulse_pattern = generate_random_vibration_pattern(pattern_length)
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pulse_pattern = self.generate_random_vibration_pattern(pattern_length)
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while True:
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if (time.time() - duration_start) >= duration_seconds:
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print ("Stopping vibration")
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band.vibrate(0)
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self.vibrate_band.vibrate(0)
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break
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else:
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for pattern in pulse_pattern:
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@ -94,11 +95,11 @@ def vibrate_random(duration_seconds):
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break
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vibrate_ms = pattern[0]
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vibro_delay = pattern[1]
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band.vibrate(vibrate_ms)
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self.vibrate_band.vibrate(vibrate_ms)
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time.sleep(vibro_delay)
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def vibrate_pattern(duration_seconds):
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def vibrate_pattern(self, duration_seconds):
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print("Sending vibration...")
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duration_start = time.time()
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@ -108,7 +109,7 @@ def vibrate_pattern(duration_seconds):
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while True:
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if (time.time() - duration_start) >= duration_seconds:
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print ("Stopping vibration")
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band.vibrate(0)
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self.vibrate_band.vibrate(0)
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break
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else:
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for pattern in pulse_pattern:
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@ -116,11 +117,11 @@ def vibrate_pattern(duration_seconds):
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break
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vibrate_ms = pattern[0]
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vibro_delay = pattern[1]
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band.vibrate(vibrate_ms)
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self.vibrate_band.vibrate(vibrate_ms)
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time.sleep(vibro_delay)
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def vibrate_rolling(duration_seconds):
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def vibrate_rolling(self, duration_seconds):
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print("Sending rolling vibration...")
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duration_start = time.time()
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@ -128,16 +129,16 @@ def vibrate_rolling(duration_seconds):
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while True:
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if (time.time() - duration_start) >= duration_seconds:
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print ("Stopping vibration")
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band.vibrate(0)
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self.vibrate_band.vibrate(0)
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break
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else:
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for x in range(10):
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for x in range(20, 40, 1):
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band.vibrate(x)
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self.vibrate_band.vibrate(x)
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for x in range(40, 20, -1):
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band.vibrate(x)
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self.vibrate_band.vibrate(x)
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def vibrate_continuous(duration_seconds):
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def vibrate_continuous(self, duration_seconds):
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#Currently broken, still working on this bit.
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print("Sending continuous vibration...")
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@ -146,7 +147,7 @@ def vibrate_continuous(duration_seconds):
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while True:
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if (time.time() - duration_start) >= duration_seconds:
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print ("Stopping vibration")
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band.vibrate(0)
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self.vibrate_band.vibrate(0)
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break
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else:
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band.vibrate(1)
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self.vibrate_band.vibrate(1)
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