2015-03-30 09:10:40 +02:00
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#!perl
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# vim:ts=4:sw=4:expandtab
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#
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# Please read the following documents before working on tests:
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# • http://build.i3wm.org/docs/testsuite.html
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# (or docs/testsuite)
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#
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# • http://build.i3wm.org/docs/lib-i3test.html
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# (alternatively: perldoc ./testcases/lib/i3test.pm)
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#
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# • http://build.i3wm.org/docs/ipc.html
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# (or docs/ipc)
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#
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# • http://onyxneon.com/books/modern_perl/modern_perl_a4.pdf
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# (unless you are already familiar with Perl)
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#
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# Verifies that most of i3's centering methods produce consistent results.
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# Decorations are disabled to avoid floating_enable's logic which shifts
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# windows upwards dependent on their decoration height.
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#
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2017-09-14 12:30:42 +02:00
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use i3test i3_config => <<EOT;
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2015-03-30 09:10:40 +02:00
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# i3 config file (v4)
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font -misc-fixed-medium-r-normal--13-120-75-75-C-70-iso10646-1
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new_window none
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new_float none
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EOT
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#####################################################################
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# Open a floating window, verifying that its initial position is
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# centered, and also verify that both centering methods leave it in
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# its original spot.
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#####################################################################
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my $first = open_floating_window;
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my $initial = $first->rect;
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is(int($initial->{x} + $initial->{width} / 2), int($x->root->rect->width / 2),
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'x coordinates match');
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is(int($initial->{y} + $initial->{height} / 2), int($x->root->rect->height / 2),
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'y coordinates match');
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cmd 'move position center';
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my $new = $first->rect;
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is($initial->{x}, $new->{x}, 'x coordinates match');
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is($initial->{y}, $new->{y}, 'y coordinates match');
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cmd 'move absolute position center';
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$new = $first->rect;
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is($initial->{x}, $new->{x}, 'x coordinates match');
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is($initial->{y}, $new->{y}, 'y coordinates match');
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#####################################################################
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# Create a second window and move it into and out of the scratchpad.
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# Because it hasn't been moved or resized, it should be floated in
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# the center of the screen when pulled out of the scratchpad.
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#####################################################################
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my $second = open_window;
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cmd 'move scratchpad, scratchpad show';
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$new = $second->rect;
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my $mid_init = $initial->{x} + int($initial->{width} / 2);
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my $mid_new = $new->{x} + int($new->{width} / 2);
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is($mid_init, $mid_new, 'x midpoint is ws center');
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$mid_init = $initial->{y} + int($initial->{height} / 2);
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$mid_new = $new->{y} + int($new->{height} / 2);
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is($mid_init, $mid_new, 'y midpoint is ws center');
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#####################################################################
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# Verify that manually floating a tiled window results in proper
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# centering.
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#####################################################################
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my $third = open_window;
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cmd 'floating enable';
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$new = $third->rect;
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is($initial->{x}, $new->{x}, 'x coordinates match');
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is($initial->{y}, $new->{y}, 'y coordinates match');
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#####################################################################
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# Create a child window of the previous window, which should result
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# in the new window being centered over the last one.
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#####################################################################
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my $fourth = open_window( dont_map => 1, client_leader => $third );
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$fourth->map;
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sync_with_i3;
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my $child = $fourth->rect;
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is($new->{x}, $child->{x}, 'x coordinates match');
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is($new->{y}, $child->{y}, 'y coordinates match');
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done_testing;
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