gri3-wm/libi3/resolve_tilde.c

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/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
*/
#include "libi3.h"
#include <err.h>
#include <glob.h>
#include <stdlib.h>
#include <string.h>
/*
* This function resolves ~ in pathnames.
* It may resolve wildcards in the first part of the path, but if no match
* or multiple matches are found, it just returns a copy of path as given.
*
*/
char *resolve_tilde(const char *path) {
static glob_t globbuf;
char *head, *tail, *result;
tail = strchr(path, '/');
head = strndup(path, tail ? (size_t)(tail - path) : strlen(path));
int res = glob(head, GLOB_TILDE, NULL, &globbuf);
free(head);
/* no match, or many wildcard matches are bad */
if (res == GLOB_NOMATCH || globbuf.gl_pathc != 1)
result = sstrdup(path);
else if (res != 0) {
err(EXIT_FAILURE, "glob() failed");
} else {
head = globbuf.gl_pathv[0];
result = scalloc(strlen(head) + (tail ? strlen(tail) : 0) + 1);
strncpy(result, head, strlen(head));
if (tail)
strncat(result, tail, strlen(tail));
}
globfree(&globbuf);
return result;
}