gri3-wm/src/cmdparse.l

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/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009-2010 Michael Stapelberg and contributors (see also: LICENSE)
*
* cmdparse.l: the lexer for commands you send to i3 (or bind on keys)
*
*/
%option nounput
%option noinput
%option noyy_top_state
%option stack
%{
#include <stdio.h>
#include <string.h>
#include "cmdparse.tab.h"
#include "config.h"
#include "util.h"
int cmdyycolumn = 1;
#define YY_DECL int yylex (struct context *context)
#define YY_USER_ACTION { \
context->first_column = cmdyycolumn; \
context->last_column = cmdyycolumn+yyleng-1; \
cmdyycolumn += yyleng; \
}
%}
EOL (\r?\n)
/* handle everything up to \n as a string */
%s WANT_STRING
/* first expect a whitespace, then a string */
%s WANT_WS_STRING
/* handle a quoted string or everything up to the next whitespace */
%s WANT_QSTRING
%x BUFFER_LINE
%%
{
/* This is called when a new line is lexed. We only want the
* first line to match to go into state BUFFER_LINE */
if (context->line_number == 0) {
context->line_number = 1;
BEGIN(INITIAL);
yy_push_state(BUFFER_LINE);
}
}
<BUFFER_LINE>^[^\r\n]*/{EOL}? {
/* save whole line */
context->line_copy = sstrdup(yytext);
yyless(0);
yy_pop_state();
yy_set_bol(true);
cmdyycolumn = 1;
}
<WANT_STRING>[^\n]+ { BEGIN(INITIAL); cmdyylval.string = sstrdup(yytext); return STR; }
<WANT_WS_STRING>[ \t]* { BEGIN(WANT_STRING); return WHITESPACE; }
<WANT_QSTRING>\"[^\"]+\" {
BEGIN(INITIAL);
/* strip quotes */
char *copy = sstrdup(yytext+1);
copy[strlen(copy)-1] = '\0';
cmdyylval.string = copy;
return STR;
}
[ \t]* { return WHITESPACE; }
attach { return TOK_ATTACH; }
exec { BEGIN(WANT_WS_STRING); return TOK_EXEC; }
exit { return TOK_EXIT; }
reload { return TOK_RELOAD; }
restart { return TOK_RESTART; }
kill { return TOK_KILL; }
fullscreen { return TOK_FULLSCREEN; }
global { return TOK_GLOBAL; }
layout { return TOK_LAYOUT; }
default { return TOK_DEFAULT; }
stacked { return TOK_STACKED; }
tabbed { return TOK_TABBED; }
border { return TOK_BORDER; }
none { return TOK_NONE; }
1pixel { return TOK_1PIXEL; }
mode { return TOK_MODE; }
tiling { return TOK_TILING; }
floating { return TOK_FLOATING; }
workspace { BEGIN(WANT_WS_STRING); return TOK_WORKSPACE; }
focus { return TOK_FOCUS; }
move { return TOK_MOVE; }
open { return TOK_OPEN; }
next { return TOK_NEXT; }
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prev { return TOK_PREV; }
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split { return TOK_SPLIT; }
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horizontal { return TOK_HORIZONTAL; }
vertical { return TOK_VERTICAL; }
class { BEGIN(WANT_QSTRING); return TOK_CLASS; }
id { BEGIN(WANT_QSTRING); return TOK_ID; }
con_id { BEGIN(WANT_QSTRING); return TOK_CON_ID; }
. { return (int)yytext[0]; }
<<EOF>> {
while (yy_start_stack_ptr > 0)
yy_pop_state();
yyterminate();
}
%%