gri3-wm/src/con.c

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/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009-2010 Michael Stapelberg and contributors (see also: LICENSE)
*
* con.c contains all functions which deal with containers directly (creating
* containers, searching containers, getting specific properties from
* containers, ).
*
*/
#include "all.h"
char *colors[] = {
"#ff0000",
"#00FF00",
"#0000FF",
"#ff00ff",
"#00ffff",
"#ffff00",
"#aa0000",
"#00aa00",
"#0000aa",
"#aa00aa"
};
/*
* Create a new container (and attach it to the given parent, if not NULL).
* This function initializes the data structures and creates the appropriate
* X11 IDs using x_con_init().
*
*/
Con *con_new(Con *parent) {
Con *new = scalloc(sizeof(Con));
TAILQ_INSERT_TAIL(&all_cons, new, all_cons);
new->type = CT_CON;
new->name = strdup("");
static int cnt = 0;
LOG("opening window %d\n", cnt);
/* TODO: remove window coloring after test-phase */
LOG("color %s\n", colors[cnt]);
new->name = strdup(colors[cnt]);
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//uint32_t cp = get_colorpixel(colors[cnt]);
cnt++;
if ((cnt % (sizeof(colors) / sizeof(char*))) == 0)
cnt = 0;
x_con_init(new);
// TODO: this needs to be integrated into src/x.c and updated on config file reloads
xcb_change_window_attributes(conn, new->frame, XCB_CW_BACK_PIXEL, &config.client.background);
TAILQ_INIT(&(new->floating_head));
TAILQ_INIT(&(new->nodes_head));
TAILQ_INIT(&(new->focus_head));
TAILQ_INIT(&(new->swallow_head));
if (parent != NULL)
con_attach(new, parent);
return new;
}
/*
* Attaches the given container to the given parent. This happens when moving
* a container or when inserting a new container at a specific place in the
* tree.
*
*/
void con_attach(Con *con, Con *parent) {
con->parent = parent;
Con *loop;
Con *current = NULL;
/* Get the first tiling container in focus stack */
TAILQ_FOREACH(loop, &(parent->focus_head), focused) {
if (loop->type == CT_FLOATING_CON)
continue;
current = loop;
break;
}
/* Insert the container after the tiling container, if found */
if (current) {
DLOG("Inserting con = %p after last focused tiling con %p\n",
con, current);
TAILQ_INSERT_AFTER(&(parent->nodes_head), current, con, nodes);
} else TAILQ_INSERT_TAIL(&(parent->nodes_head), con, nodes);
/* We insert to the TAIL because con_focus() will correct this.
* This way, we have the option to insert Cons without having
* to focus them. */
TAILQ_INSERT_TAIL(&(parent->focus_head), con, focused);
}
/*
* Detaches the given container from its current parent
*
*/
void con_detach(Con *con) {
if (con->type == CT_FLOATING_CON) {
TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows);
TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
} else {
TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
}
}
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/*
* Sets input focus to the given container. Will be updated in X11 in the next
* run of x_push_changes().
*
*/
void con_focus(Con *con) {
assert(con != NULL);
/* 1: set focused-pointer to the new con */
/* 2: exchange the position of the container in focus stack of the parent all the way up */
TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
TAILQ_INSERT_HEAD(&(con->parent->focus_head), con, focused);
if (con->parent->parent != NULL)
con_focus(con->parent);
focused = con;
if (con->urgent) {
con->urgent = false;
workspace_update_urgent_flag(con_get_workspace(con));
}
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}
/*
* Returns true when this node is a leaf node (has no children)
*
*/
bool con_is_leaf(Con *con) {
return TAILQ_EMPTY(&(con->nodes_head));
}
/*
* Returns true if this node accepts a window (if the node swallows windows,
* it might already have swallowed enough and cannot hold any more).
*
*/
bool con_accepts_window(Con *con) {
/* 1: workspaces never accept direct windows */
if (con->type == CT_WORKSPACE)
return false;
if (con->orientation != NO_ORIENTATION) {
DLOG("container %p does not accepts windows, orientation != NO_ORIENTATION\n", con);
return false;
}
/* TODO: if this is a swallowing container, we need to check its max_clients */
return (con->window == NULL);
}
/*
* Gets the output container (first container with CT_OUTPUT in hierarchy) this
* node is on.
*
*/
Con *con_get_output(Con *con) {
Con *result = con;
while (result != NULL && result->type != CT_OUTPUT)
result = result->parent;
/* We must be able to get an output because focus can never be set higher
* in the tree (root node cannot be focused). */
assert(result != NULL);
return result;
}
/*
* Gets the workspace container this node is on.
*
*/
Con *con_get_workspace(Con *con) {
Con *result = con;
while (result != NULL && result->type != CT_WORKSPACE)
result = result->parent;
assert(result != NULL);
return result;
}
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/*
* helper data structure for the breadth-first-search in
* con_get_fullscreen_con()
*
*/
struct bfs_entry {
Con *con;
TAILQ_ENTRY(bfs_entry) entries;
};
/*
* Returns the first fullscreen node below this node.
*
*/
Con *con_get_fullscreen_con(Con *con) {
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Con *current, *child;
LOG("looking for fullscreen node\n");
/* TODO: is breadth-first-search really appropriate? (check as soon as
* fullscreen levels and fullscreen for containers is implemented) */
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TAILQ_HEAD(bfs_head, bfs_entry) bfs_head = TAILQ_HEAD_INITIALIZER(bfs_head);
struct bfs_entry *entry = smalloc(sizeof(struct bfs_entry));
entry->con = con;
TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
while (!TAILQ_EMPTY(&bfs_head)) {
entry = TAILQ_FIRST(&bfs_head);
current = entry->con;
LOG("checking %p\n", current);
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if (current != con && current->fullscreen_mode != CF_NONE) {
/* empty the queue */
while (!TAILQ_EMPTY(&bfs_head)) {
entry = TAILQ_FIRST(&bfs_head);
TAILQ_REMOVE(&bfs_head, entry, entries);
free(entry);
}
return current;
}
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LOG("deleting from queue\n");
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TAILQ_REMOVE(&bfs_head, entry, entries);
free(entry);
TAILQ_FOREACH(child, &(current->nodes_head), nodes) {
entry = smalloc(sizeof(struct bfs_entry));
entry->con = child;
TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
}
}
return NULL;
}
/*
* Returns true if the node is floating.
*
*/
bool con_is_floating(Con *con) {
assert(con != NULL);
LOG("checking if con %p is floating\n", con);
return (con->floating >= FLOATING_AUTO_ON);
}
/*
* Returns the container with the given client window ID or NULL if no such
* container exists.
*
*/
Con *con_by_window_id(xcb_window_t window) {
Con *con;
TAILQ_FOREACH(con, &all_cons, all_cons)
if (con->window != NULL && con->window->id == window)
return con;
return NULL;
}
/*
* Returns the container with the given frame ID or NULL if no such container
* exists.
*
*/
Con *con_by_frame_id(xcb_window_t frame) {
Con *con;
TAILQ_FOREACH(con, &all_cons, all_cons)
if (con->frame == frame)
return con;
return NULL;
}
/*
* Returns the first container which wants to swallow this window
* TODO: priority
*
*/
Con *con_for_window(i3Window *window, Match **store_match) {
Con *con;
Match *match;
LOG("searching con for window %p\n", window);
LOG("class == %s\n", window->class_class);
TAILQ_FOREACH(con, &all_cons, all_cons)
TAILQ_FOREACH(match, &(con->swallow_head), matches) {
if (!match_matches_window(match, window))
continue;
if (store_match != NULL)
*store_match = match;
return con;
}
return NULL;
}
/*
* Returns the number of children of this container.
*
*/
int con_num_children(Con *con) {
Con *child;
int children = 0;
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
children++;
return children;
}
/*
* Updates the percent attribute of the children of the given container. This
* function needs to be called when a window is added or removed from a
* container.
*
*/
void con_fix_percent(Con *con, int action) {
Con *child;
int children = con_num_children(con);
/* TODO: better document why this math works */
double fix;
if (action == WINDOW_ADD)
fix = (1.0 - (1.0 / (children+1)));
else
fix = 1.0 / (1.0 - (1.0 / (children+1)));
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (child->percent <= 0.0)
continue;
child->percent *= fix;
}
}
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/*
* Toggles fullscreen mode for the given container. Fullscreen mode will not be
* entered when there already is a fullscreen container on this workspace.
*
*/
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void con_toggle_fullscreen(Con *con) {
Con *workspace, *fullscreen;
LOG("toggling fullscreen for %p / %s\n", con, con->name);
if (con->fullscreen_mode == CF_NONE) {
/* 1: check if there already is a fullscreen con */
workspace = con_get_workspace(con);
if ((fullscreen = con_get_fullscreen_con(workspace)) != NULL) {
LOG("Not entering fullscreen mode, container (%p/%s) "
"already is in fullscreen mode\n",
fullscreen, fullscreen->name);
return;
}
/* 2: enable fullscreen */
con->fullscreen_mode = CF_OUTPUT;
} else {
/* 1: disable fullscreen */
con->fullscreen_mode = CF_NONE;
}
LOG("mode now: %d\n", con->fullscreen_mode);
/* update _NET_WM_STATE if this container has a window */
/* TODO: when a window is assigned to a container which is already
* fullscreened, this state needs to be pushed to the client, too */
if (con->window == NULL)
return;
uint32_t values[1];
unsigned int num = 0;
if (con->fullscreen_mode != CF_NONE)
values[num++] = atoms[_NET_WM_STATE_FULLSCREEN];
xcb_change_property(conn, XCB_PROP_MODE_REPLACE, con->window->id,
atoms[_NET_WM_STATE], ATOM, 32, num, values);
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}
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/*
* Moves the given container to the currently focused container on the given
* workspace.
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* TODO: is there a better place for this function?
*
*/
void con_move_to_workspace(Con *con, Con *workspace) {
/* 1: save the container which is going to be focused after the current
* container is moved away */
Con *focus_next = con_next_focused(con);
/* 2: get the focused container of this workspace by going down as far as
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* possible */
Con *next = workspace;
while (!TAILQ_EMPTY(&(next->focus_head)))
next = TAILQ_FIRST(&(next->focus_head));
/* 3: we go up one level, but only when next is a normal container */
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if (next->type != CT_WORKSPACE)
next = next->parent;
DLOG("Re-attaching container to %p / %s\n", next, next->name);
/* 4: re-attach the con to the parent of this focused container */
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con_detach(con);
con_attach(con, next);
/* 5: keep focus on the current workspace */
con_focus(focus_next);
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}
/*
* Returns the orientation of the given container (for stacked containers,
* vertical orientation is used regardless of the actual orientation of the
* container).
*
*/
int con_orientation(Con *con) {
/* stacking containers behave like they are in vertical orientation */
if (con->layout == L_STACKED)
return VERT;
if (con->layout == L_TABBED)
return HORIZ;
return con->orientation;
}
/*
* Returns the container which will be focused next when the given container
* is not available anymore. Called in tree_close and con_move_to_workspace
* to properly restore focus.
*
*/
Con *con_next_focused(Con *con) {
Con *next;
/* floating containers are attached to a workspace, so we focus either the
* next floating container (if any) or the workspace itself. */
if (con->type == CT_FLOATING_CON) {
DLOG("selecting next for CT_FLOATING_CON\n");
next = TAILQ_NEXT(con, floating_windows);
if (next == TAILQ_END(&(parent->floating_head))) {
Con *ws = con_get_workspace(con);
next = ws;
DLOG("no more floating containers for next = %p, restoring workspace focus\n", next);
while (next != TAILQ_END(&(ws->focus_head)) && !TAILQ_EMPTY(&(next->focus_head))) {
next = TAILQ_FIRST(&(next->focus_head));
if (next == con) {
DLOG("skipping container itself, we want the next client\n");
next = TAILQ_NEXT(next, focused);
}
}
if (next == TAILQ_END(&(ws->focus_head))) {
DLOG("Focus list empty, returning ws\n");
next = ws;
}
}
return next;
}
/* try to focus the next container on the same level as this one */
next = TAILQ_NEXT(con, focused);
/* if that was not possible, go up to its parent */
if (next == TAILQ_END(&(parent->nodes_head)))
next = con->parent;
/* now go down the focus stack as far as
* possible, excluding the current container */
while (!TAILQ_EMPTY(&(next->focus_head)) &&
TAILQ_FIRST(&(next->focus_head)) != con)
next = TAILQ_FIRST(&(next->focus_head));
return next;
}
/*
* Returns a "relative" Rect which contains the amount of pixels that need to
* be added to the original Rect to get the final position (obviously the
* amount of pixels for normal, 1pixel and borderless are different).
*
*/
Rect con_border_style_rect(Con *con) {
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switch (con_border_style(con)) {
case BS_NORMAL:
return (Rect){2, 0, -(2 * 2), -2};
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case BS_1PIXEL:
return (Rect){1, 1, -2, -2};
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case BS_NONE:
return (Rect){0, 0, 0, 0};
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default:
assert(false);
}
}
/*
* Use this function to get a containers border style. This is important
* because when inside a stack, the border style is always BS_NORMAL.
* For tabbed mode, the same applies, with one exception: when the container is
* borderless and the only element in the tabbed container, the border is not
* rendered.
*
*/
int con_border_style(Con *con) {
Con *fs = con_get_fullscreen_con(con->parent);
if (fs == con) {
DLOG("this one is fullscreen! overriding BS_NONE\n");
return BS_NONE;
}
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if (con->parent->layout == L_STACKED)
return BS_NORMAL;
return con->border_style;
}