gri3-wm/docs/ipc

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IPC interface (interprocess communication)
==========================================
Michael Stapelberg <michael+i3@stapelberg.de>
2011-10-20 20:46:57 +02:00
October 2011
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This document describes how to interface with i3 from a separate process. This
is useful for example to remote-control i3 (to write test cases for example) or
to get various information like the current workspaces to implement an external
workspace bar.
The method of choice for IPC in our case is a unix socket because it has very
little overhead on both sides and is usually available without headaches in
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most languages. In the default configuration file, the ipc-socket gets created
in +/tmp/i3-%u/ipc-socket.%p+ where +%u+ is your UNIX username and +%p+ is the
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PID of i3. You can get the socketpath from i3 by calling +i3 --get-socketpath+.
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All i3 utilities, like +i3-msg+ and +i3-input+ will read the +I3_SOCKET_PATH+
X11 property, stored on the X11 root window.
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== Establishing a connection
To establish a connection, simply open the IPC socket. The following code
snippet illustrates this in Perl:
-------------------------------------------------------------
use IO::Socket::UNIX;
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chomp(my $path = qx(i3 --get-socketpath));
my $sock = IO::Socket::UNIX->new(Peer => $path);
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-------------------------------------------------------------
== Sending messages to i3
To send a message to i3, you have to format in the binary message format which
i3 expects. This format specifies a magic string in the beginning to ensure
the integrity of messages (to prevent follow-up errors). Following the magic
string comes the length of the payload of the message as 32-bit integer, and
the type of the message as 32-bit integer (the integers are not converted, so
they are in native byte order).
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The magic string currently is "i3-ipc" and will only be changed when a change
in the IPC API is done which breaks compatibility (we hope that we dont need
to do that).
Currently implemented message types are the following:
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COMMAND (0)::
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The payload of the message is a command for i3 (like the commands you
can bind to keys in the configuration file) and will be executed
directly after receiving it. There is no reply to this message.
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GET_WORKSPACES (1)::
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Gets the current workspaces. The reply will be a JSON-encoded list of
workspaces (see the reply section).
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SUBSCRIBE (2)::
Subscribes your connection to certain events. See <<events>> for a
description of this message and the concept of events.
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GET_OUTPUTS (3)::
Gets the current outputs. The reply will be a JSON-encoded list of outputs
(see the reply section).
GET_TREE (4)::
Gets the layout tree. i3 uses a tree as data structure which includes
every container. The reply will be the JSON-encoded tree (see the reply
section).
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GET_MARKS (5)::
Gets a list of marks (identifiers for containers to easily jump to them
later). The reply will be a JSON-encoded list of window marks (see
reply section).
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So, a typical message could look like this:
--------------------------------------------------
"i3-ipc" <message length> <message type> <payload>
--------------------------------------------------
Or, as a hexdump:
------------------------------------------------------------------------------
00000000 69 33 2d 69 70 63 04 00 00 00 00 00 00 00 65 78 |i3-ipc........ex|
00000010 69 74 0a |it.|
------------------------------------------------------------------------------
To generate and send such a message, you could use the following code in Perl:
------------------------------------------------------------
sub format_ipc_command {
my ($msg) = @_;
my $len;
# Get the real byte count (vs. amount of characters)
{ use bytes; $len = length($msg); }
return "i3-ipc" . pack("LL", $len, 0) . $msg;
}
$sock->write(format_ipc_command("exit"));
------------------------------------------------------------------------------
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== Receiving replies from i3
Replies from i3 usually consist of a simple string (the length of the string
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is the message_length, so you can consider them length-prefixed) which in turn
contain the JSON serialization of a data structure. For example, the
GET_WORKSPACES message returns an array of workspaces (each workspace is a map
with certain attributes).
=== Reply format
The reply format is identical to the normal message format. There also is
the magic string, then the message length, then the message type and the
payload.
The following reply types are implemented:
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COMMAND (0)::
Confirmation/Error code for the COMMAND message.
GET_WORKSPACES (1)::
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Reply to the GET_WORKSPACES message.
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SUBSCRIBE (2)::
Confirmation/Error code for the SUBSCRIBE message.
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GET_OUTPUTS (3)::
Reply to the GET_OUTPUTS message.
GET_TREE (4)::
Reply to the GET_TREE message.
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GET_MARKS (5)::
Reply to the GET_MARKS message.
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=== COMMAND reply
The reply consists of a single serialized map. At the moment, the only
property is +success (bool)+, but this will be expanded in future versions.
*Example:*
-------------------
{ "success": true }
-------------------
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=== GET_WORKSPACES reply
The reply consists of a serialized list of workspaces. Each workspace has the
following properties:
num (integer)::
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The logical number of the workspace. Corresponds to the command
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to switch to this workspace.
name (string)::
The name of this workspace (by default num+1), as changed by the
user. Encoded in UTF-8.
visible (boolean)::
Whether this workspace is currently visible on an output (multiple
workspaces can be visible at the same time).
focused (boolean)::
Whether this workspace currently has the focus (only one workspace
can have the focus at the same time).
urgent (boolean)::
Whether a window on this workspace has the "urgent" flag set.
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rect (map)::
The rectangle of this workspace (equals the rect of the output it
is on), consists of x, y, width, height.
output (string)::
The video output this workspace is on (LVDS1, VGA1, …).
*Example:*
-------------------
[
{
"num": 0,
"name": "1",
"visible": true,
"focused": true,
"urgent": false,
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"rect": {
"x": 0,
"y": 0,
"width": 1280,
"height": 800
},
"output": "LVDS1"
},
{
"num": 1,
"name": "2",
"visible": false,
"focused": false,
"urgent": false,
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"rect": {
"x": 0,
"y": 0,
"width": 1280,
"height": 800
},
"output": "LVDS1"
}
]
-------------------
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=== SUBSCRIBE reply
The reply consists of a single serialized map. The only property is
+success (bool)+, indicating whether the subscription was successful (the
default) or whether a JSON parse error occurred.
*Example:*
-------------------
{ "success": true }
-------------------
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=== GET_OUTPUTS reply
The reply consists of a serialized list of outputs. Each output has the
following properties:
name (string)::
The name of this output (as seen in +xrandr(1)+). Encoded in UTF-8.
active (boolean)::
Whether this output is currently active (has a valid mode).
current_workspace (integer)::
The current workspace which is visible on this output. +null+ if the
output is not active.
rect (map)::
The rectangle of this output (equals the rect of the output it
is on), consists of x, y, width, height.
*Example:*
-------------------
[
{
"name": "LVDS1",
"active": true,
"current_workspace": 4,
"rect": {
"x": 0,
"y": 0,
"width": 1280,
"height": 800
}
},
{
"name": "VGA1",
"active": true,
"current_workspace": 1,
"rect": {
"x": 1280,
"y": 0,
"width": 1280,
"height": 1024
},
}
]
-------------------
=== GET_TREE reply
The reply consists of a serialized tree. Each node in the tree (representing
one container) has at least the properties listed below. While the nodes might
have more properties, please do not use any properties which are not documented
here. They are not yet finalized and will probably change!
id (integer)::
The internal ID (actually a C pointer value) of this container. Do not
make any assumptions about it. You can use it to (re-)identify and
address containers when talking to i3.
name (string)::
The internal name of this container. For all containers which are part
of the tree structure down to the workspace contents, this is set to a
nice human-readable name of the container.
For all other containers, the content is not defined (yet).
border (string)::
Can be either "normal", "none" or "1pixel", dependending on the
containers border style.
layout (string)::
Can be either "default", "stacked", "tabbed", "dockarea" or "output".
Other values might be possible in the future, should we add new
layouts.
orientation (string)::
Can be either "none" (for non-split containers), "horizontal" or
"vertical".
percent (float)::
The percentage which this container takes in its parent. A value of
+null+ means that the percent property does not make sense for this
container, for example for the root container.
rect (map)::
The absolute display coordinates for this container. Display
coordinates means that when you have two 1600x1200 monitors on a single
X11 Display (the standard way), the coordinates of the first window on
the second monitor are +{ "x": 1600, "y": 0, "width": 1600, "height":
1200 }+.
window_rect (map)::
The coordinates of the *actual client window* inside its container.
These coordinates are relative to the container and do not include the
window decoration (which is actually rendered on the parent container).
So, when using the +default+ layout, you will have a 2 pixel border on
each side, making the window_rect +{ "x": 2, "y": 0, "width": 632,
"height": 366 }+ (for example).
geometry (map)::
The original geometry the window specified when i3 mapped it. Used when
switching a window to floating mode, for example.
urgent (bool)::
Whether this container (window or workspace) has the urgency hint set.
focused (bool)::
Whether this container is currently focused.
Please note that in the following example, I have left out some keys/values
which are not relevant for the type of the node. Otherwise, the example would
be by far too long (it already is quite long, despite showing only 1 window and
one dock window).
It is useful to have an overview of the structure before taking a look at the
JSON dump:
* root
** LVDS1
*** topdock
*** content
**** workspace 1
***** window 1
*** bottomdock
**** dock window 1
** VGA1
*Example:*
-----------------------
{
"id": 6875648,
"name": "root",
"rect": {
"x": 0,
"y": 0,
"width": 1280,
"height": 800
},
"nodes": [
{
"id": 6878320,
"name": "LVDS1",
"layout": "output",
"rect": {
"x": 0,
"y": 0,
"width": 1280,
"height": 800
},
"nodes": [
{
"id": 6878784,
"name": "topdock",
"layout": "dockarea",
"orientation": "vertical",
"rect": {
"x": 0,
"y": 0,
"width": 1280,
"height": 0
},
},
{
"id": 6879344,
"name": "content",
"rect": {
"x": 0,
"y": 0,
"width": 1280,
"height": 782
},
"nodes": [
{
"id": 6880464,
"name": "1",
"orientation": "horizontal",
"rect": {
"x": 0,
"y": 0,
"width": 1280,
"height": 782
},
"floating_nodes": [],
"nodes": [
{
"id": 6929968,
"name": "#aa0000",
"border": "normal",
"percent": 1,
"rect": {
"x": 0,
"y": 18,
"width": 1280,
"height": 782
}
}
]
}
]
},
{
"id": 6880208,
"name": "bottomdock",
"layout": "dockarea",
"orientation": "vertical",
"rect": {
"x": 0,
"y": 782,
"width": 1280,
"height": 18
},
"nodes": [
{
"id": 6931312,
"name": "#00aa00",
"percent": 1,
"rect": {
"x": 0,
"y": 782,
"width": 1280,
"height": 18
}
}
]
}
]
}
]
}
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=== GET_MARKS reply
The reply consists of a single array of strings for each container that has a
mark. The order of that array is undefined. If more than one container has the
same mark, it will be represented multiple times in the reply (the array
contents are not unique).
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If no window has a mark the response will be the empty array [].
------------------------
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== Events
[[events]]
To get informed when certain things happen in i3, clients can subscribe to
events. Events consist of a name (like "workspace") and an event reply type
(like I3_IPC_EVENT_WORKSPACE). The events sent by i3 are in the same format
as replies to specific commands. However, the highest bit of the message type
is set to 1 to indicate that this is an event reply instead of a normal reply.
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Caveat: As soon as you subscribe to an event, it is not guaranteed any longer
that the requests to i3 are processed in order. This means, the following
situation can happen: You send a GET_WORKSPACES request but you receive a
"workspace" event before receiving the reply to GET_WORKSPACES. If your
program does not want to cope which such kinds of race conditions (an
event based library may not have a problem here), I suggest you create a
separate connection to receive events.
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=== Subscribing to events
By sending a message of type SUBSCRIBE with a JSON-encoded array as payload
you can register to an event.
*Example:*
---------------------------------
type: SUBSCRIBE
payload: [ "workspace", "focus" ]
---------------------------------
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=== Available events
The numbers in parenthesis is the event type (keep in mind that you need to
strip the highest bit first).
workspace (0)::
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Sent when the user switches to a different workspace, when a new
workspace is initialized or when a workspace is removed (because the
last client vanished).
output (1)::
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Sent when RandR issues a change notification (of either screens,
outputs, CRTCs or output properties).
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*Example:*
--------------------------------------------------------------------
# the appropriate 4 bytes read from the socket are stored in $input
# unpack a 32-bit unsigned integer
my $message_type = unpack("L", $input);
# check if the highest bit is 1
my $is_event = (($message_type >> 31) == 1);
# use the other bits
my $event_type = ($message_type & 0x7F);
if ($is_event) {
say "Received event of type $event_type";
}
--------------------------------------------------------------------
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=== workspace event
This event consists of a single serialized map containing a property
+change (string)+ which indicates the type of the change ("focus", "init",
"empty", "urgent").
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*Example:*
---------------------
{ "change": "focus" }
---------------------
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=== output event
This event consists of a single serialized map containing a property
+change (string)+ which indicates the type of the change (currently only
"unspecified").
*Example:*
---------------------------
{ "change": "unspecified" }
---------------------------
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== See also
For some languages, libraries are available (so you dont have to implement
all this on your own). This list names some (if you wrote one, please let me
know):
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C::
i3 includes a headerfile +i3/ipc.h+ which provides you all constants.
However, there is no library yet.
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Ruby::
http://github.com/badboy/i3-ipc
Perl::
http://search.cpan.org/search?query=AnyEvent::I3
Python::
http://github.com/thepub/i3ipc