gri3-wm/src/floating.c

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/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* floating.c: Floating windows.
*
*/
#include "all.h"
#ifndef MAX
#define MAX(x, y) ((x) > (y) ? (x) : (y))
#endif
/*
* Calculates sum of heights and sum of widths of all currently active outputs
*
*/
static Rect total_outputs_dimensions(void) {
if (TAILQ_EMPTY(&outputs))
return (Rect){0, 0, root_screen->width_in_pixels, root_screen->height_in_pixels};
Output *output;
/* Use Rect to encapsulate dimensions, ignoring x/y */
Rect outputs_dimensions = {0, 0, 0, 0};
TAILQ_FOREACH(output, &outputs, outputs) {
outputs_dimensions.height += output->rect.height;
outputs_dimensions.width += output->rect.width;
}
return outputs_dimensions;
}
/*
* Updates I3_FLOATING_WINDOW by either setting or removing it on the con and
* all its children.
*
*/
static void floating_set_hint_atom(Con *con, bool floating) {
if (!con_is_leaf(con)) {
Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
floating_set_hint_atom(child, floating);
}
}
if (con->window == NULL) {
return;
}
if (floating) {
uint32_t val = 1;
xcb_change_property(conn, XCB_PROP_MODE_REPLACE, con->window->id,
A_I3_FLOATING_WINDOW, XCB_ATOM_CARDINAL, 32, 1, &val);
} else {
xcb_delete_property(conn, con->window->id, A_I3_FLOATING_WINDOW);
}
xcb_flush(conn);
}
/**
* Called when a floating window is created or resized.
* This function resizes the window if its size is higher or lower than the
* configured maximum/minimum size, respectively.
*
*/
void floating_check_size(Con *floating_con) {
/* Define reasonable minimal and maximal sizes for floating windows */
const int floating_sane_min_height = 50;
const int floating_sane_min_width = 75;
Rect floating_sane_max_dimensions;
Con *focused_con = con_descend_focused(floating_con);
/* obey size increments */
if (focused_con->window != NULL && (focused_con->window->height_increment || focused_con->window->width_increment)) {
Rect border_rect = con_border_style_rect(focused_con);
/* We have to do the opposite calculations that render_con() do
* to get the exact size we want. */
border_rect.width = -border_rect.width;
border_rect.width += 2 * focused_con->border_width;
border_rect.height = -border_rect.height;
border_rect.height += 2 * focused_con->border_width;
if (con_border_style(focused_con) == BS_NORMAL)
border_rect.height += render_deco_height();
if (focused_con->window->height_increment &&
floating_con->rect.height >= focused_con->window->base_height + border_rect.height) {
floating_con->rect.height -= focused_con->window->base_height + border_rect.height;
floating_con->rect.height -= floating_con->rect.height % focused_con->window->height_increment;
floating_con->rect.height += focused_con->window->base_height + border_rect.height;
}
if (focused_con->window->width_increment &&
floating_con->rect.width >= focused_con->window->base_width + border_rect.width) {
floating_con->rect.width -= focused_con->window->base_width + border_rect.width;
floating_con->rect.width -= floating_con->rect.width % focused_con->window->width_increment;
floating_con->rect.width += focused_con->window->base_width + border_rect.width;
}
}
/* Unless user requests otherwise (-1), ensure width/height do not exceed
* configured maxima or, if unconfigured, limit to combined width of all
* outputs */
if (config.floating_minimum_height != -1) {
if (config.floating_minimum_height == 0)
floating_con->rect.height = max(floating_con->rect.height, floating_sane_min_height);
else
floating_con->rect.height = max(floating_con->rect.height, config.floating_minimum_height);
}
if (config.floating_minimum_width != -1) {
if (config.floating_minimum_width == 0)
floating_con->rect.width = max(floating_con->rect.width, floating_sane_min_width);
else
floating_con->rect.width = max(floating_con->rect.width, config.floating_minimum_width);
}
/* Unless user requests otherwise (-1), raise the width/height to
* reasonable minimum dimensions */
floating_sane_max_dimensions = total_outputs_dimensions();
if (config.floating_maximum_height != -1) {
if (config.floating_maximum_height == 0)
floating_con->rect.height = min(floating_con->rect.height, floating_sane_max_dimensions.height);
else
floating_con->rect.height = min(floating_con->rect.height, config.floating_maximum_height);
}
if (config.floating_maximum_width != -1) {
if (config.floating_maximum_width == 0)
floating_con->rect.width = min(floating_con->rect.width, floating_sane_max_dimensions.width);
else
floating_con->rect.width = min(floating_con->rect.width, config.floating_maximum_width);
}
}
void floating_enable(Con *con, bool automatic) {
bool set_focus = (con == focused);
if (con_is_docked(con)) {
LOG("Container is a dock window, not enabling floating mode.\n");
return;
}
if (con_is_floating(con)) {
LOG("Container is already in floating mode, not doing anything.\n");
return;
}
if (con->type == CT_WORKSPACE) {
LOG("Container is a workspace, not enabling floating mode.\n");
return;
}
/* 1: detach the container from its parent */
/* TODO: refactor this with tree_close_internal() */
TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
con_fix_percent(con->parent);
/* 2: create a new container to render the decoration on, add
* it as a floating window to the workspace */
Con *nc = con_new(NULL, NULL);
/* we need to set the parent afterwards instead of passing it as an
* argument to con_new() because nc would be inserted into the tiling layer
* otherwise. */
Con *ws = con_get_workspace(con);
nc->parent = ws;
nc->type = CT_FLOATING_CON;
Introduce splith/splitv layouts, remove orientation With this commit, the "default" layout is replaced by the splith and splitv layouts. splith is equivalent to default with orientation horizontal and splitv is equivalent to default with orientation vertical. The "split h" and "split v" commands continue to work as before, they split the current container and you will end up in a split container with layout splith (after "split h") or splitv (after "split v"). To change a splith container into a splitv container, use either "layout splitv" or "layout toggle split". The latter command is used in the default config as mod+l (previously "layout default"). In case you have "layout default" in your config file, it is recommended to just replace it by "layout toggle split", which will work as "layout default" did before when pressing it once, but toggle between horizontal/vertical when pressing it repeatedly. The rationale behind this commit is that it’s cleaner to have all parameters that influence how windows are rendered in the layout itself rather than having a special parameter in combination with only one layout. This enables us to change existing split containers in all cases without breaking existing features (see ticket #464). Also, users should feel more confident about whether they are actually splitting or just changing an existing split container now. As a nice side-effect, this commit brings back the "layout toggle" feature we once had in i3 version 3 (see the userguide). AFAIK, it is safe to use in-place restart to upgrade into versions after this commit (switching to an older version will break your layout, though). Fixes #464
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nc->layout = L_SPLITH;
/* We insert nc already, even though its rect is not yet calculated. This
* is necessary because otherwise the workspace might be empty (and get
* closed in tree_close_internal()) even though its not. */
TAILQ_INSERT_TAIL(&(ws->floating_head), nc, floating_windows);
TAILQ_INSERT_TAIL(&(ws->focus_head), nc, focused);
/* check if the parent container is empty and close it if so */
if ((con->parent->type == CT_CON || con->parent->type == CT_FLOATING_CON) &&
con_num_children(con->parent) == 0) {
DLOG("Old container empty after setting this child to floating, closing\n");
tree_close_internal(con->parent, DONT_KILL_WINDOW, false, false);
}
char *name;
sasprintf(&name, "[i3 con] floatingcon around %p", con);
x_set_name(nc, name);
free(name);
/* find the height for the decorations */
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int deco_height = render_deco_height();
DLOG("Original rect: (%d, %d) with %d x %d\n", con->rect.x, con->rect.y, con->rect.width, con->rect.height);
DLOG("Geometry = (%d, %d) with %d x %d\n", con->geometry.x, con->geometry.y, con->geometry.width, con->geometry.height);
Rect zero = {0, 0, 0, 0};
nc->rect = con->geometry;
/* If the geometry was not set (split containers), we need to determine a
* sensible one by combining the geometry of all children */
if (memcmp(&(nc->rect), &zero, sizeof(Rect)) == 0) {
DLOG("Geometry not set, combining children\n");
Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
DLOG("child geometry: %d x %d\n", child->geometry.width, child->geometry.height);
nc->rect.width += child->geometry.width;
nc->rect.height = max(nc->rect.height, child->geometry.height);
}
}
floating_check_size(nc);
/* 3: attach the child to the new parent container. We need to do this
* because con_border_style_rect() needs to access con->parent. */
con->parent = nc;
con->percent = 1.0;
con->floating = FLOATING_USER_ON;
/* 4: set the border style as specified with new_float */
if (automatic)
con->border_style = config.default_floating_border;
/* Add pixels for the decoration. */
Rect border_style_rect = con_border_style_rect(con);
nc->rect.height -= border_style_rect.height;
nc->rect.width -= border_style_rect.width;
/* Add some more pixels for the title bar */
if (con_border_style(con) == BS_NORMAL)
nc->rect.height += deco_height;
/* Honor the X11 border */
nc->rect.height += con->border_width * 2;
nc->rect.width += con->border_width * 2;
/* Some clients (like GIMPs color picker window) get mapped
* to (0, 0), so we push them to a reasonable position
* (centered over their leader) */
if (nc->rect.x == 0 && nc->rect.y == 0) {
Con *leader;
if (con->window && con->window->leader != XCB_NONE &&
(leader = con_by_window_id(con->window->leader)) != NULL) {
DLOG("Centering above leader\n");
floating_center(nc, leader->rect);
} else {
/* center the window on workspace as fallback */
floating_center(nc, ws->rect);
}
}
/* Sanity check: Are the coordinates on the appropriate output? If not, we
* need to change them */
Output *current_output = get_output_containing(nc->rect.x +
(nc->rect.width / 2),
nc->rect.y + (nc->rect.height / 2));
Con *correct_output = con_get_output(ws);
if (!current_output || current_output->con != correct_output) {
DLOG("This floating window is on the wrong output, fixing coordinates (currently (%d, %d))\n",
nc->rect.x, nc->rect.y);
/* If moving from one output to another, keep the relative position
* consistent (e.g. a centered dialog will remain centered). */
if (current_output)
floating_fix_coordinates(nc, &current_output->con->rect, &correct_output->rect);
else {
nc->rect.x = correct_output->rect.x;
nc->rect.y = correct_output->rect.y;
}
}
DLOG("Floating rect: (%d, %d) with %d x %d\n", nc->rect.x, nc->rect.y, nc->rect.width, nc->rect.height);
/* 5: Subtract the deco_height in order to make the floating window appear
* at precisely the position it specified in its original geometry (which
* is what applications might remember). */
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deco_height = (con->border_style == BS_NORMAL ? render_deco_height() : 0);
nc->rect.y -= deco_height;
DLOG("Corrected y = %d (deco_height = %d)\n", nc->rect.y, deco_height);
TAILQ_INSERT_TAIL(&(nc->nodes_head), con, nodes);
TAILQ_INSERT_TAIL(&(nc->focus_head), con, focused);
/* render the cons to get initial window_rect correct */
render_con(nc, false);
render_con(con, false);
if (set_focus)
con_focus(con);
/* Check if we need to re-assign it to a different workspace because of its
* coordinates and exit if that was done successfully. */
if (floating_maybe_reassign_ws(nc)) {
goto done;
}
/* Sanitize coordinates: Check if they are on any output */
if (get_output_containing(nc->rect.x, nc->rect.y) != NULL) {
goto done;
}
ELOG("No output found at destination coordinates, centering floating window on current ws\n");
floating_center(nc, ws->rect);
done:
floating_set_hint_atom(nc, true);
ipc_send_window_event("floating", con);
}
void floating_disable(Con *con, bool automatic) {
if (!con_is_floating(con)) {
LOG("Container isn't floating, not doing anything.\n");
return;
}
const bool set_focus = (con == focused);
Con *ws = con_get_workspace(con);
/* 1: detach from parent container */
TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
/* 2: kill parent container */
TAILQ_REMOVE(&(con->parent->parent->floating_head), con->parent, floating_windows);
TAILQ_REMOVE(&(con->parent->parent->focus_head), con->parent, focused);
tree_close_internal(con->parent, DONT_KILL_WINDOW, true, false);
/* 3: re-attach to the parent of the currently focused con on the workspace
* this floating con was on */
Con *focused = con_descend_tiling_focused(ws);
/* if there is no other container on this workspace, focused will be the
* workspace itself */
if (focused->type == CT_WORKSPACE)
con->parent = focused;
else
con->parent = focused->parent;
/* con_fix_percent will adjust the percent value */
con->percent = 0.0;
con->floating = FLOATING_USER_OFF;
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con_attach(con, con->parent, false);
con_fix_percent(con->parent);
if (set_focus)
con_focus(con);
floating_set_hint_atom(con, false);
ipc_send_window_event("floating", con);
}
/*
* Toggles floating mode for the given container.
*
* If the automatic flag is set to true, this was an automatic update by a change of the
* window class from the application which can be overwritten by the user.
*
*/
void toggle_floating_mode(Con *con, bool automatic) {
/* forbid the command to toggle floating on a CT_FLOATING_CON */
if (con->type == CT_FLOATING_CON) {
ELOG("Cannot toggle floating mode on con = %p because it is of type CT_FLOATING_CON.\n", con);
return;
}
/* see if the client is already floating */
if (con_is_floating(con)) {
LOG("already floating, re-setting to tiling\n");
floating_disable(con, automatic);
return;
}
floating_enable(con, automatic);
}
/*
* Raises the given container in the list of floating containers
*
*/
void floating_raise_con(Con *con) {
DLOG("Raising floating con %p / %s\n", con, con->name);
TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows);
TAILQ_INSERT_TAIL(&(con->parent->floating_head), con, floating_windows);
}
/*
* Checks if cons coordinates are within its workspace and re-assigns it to
* the actual workspace if not.
*
*/
bool floating_maybe_reassign_ws(Con *con) {
Output *output = get_output_containing(
con->rect.x + (con->rect.width / 2),
con->rect.y + (con->rect.height / 2));
if (!output) {
ELOG("No output found at destination coordinates?\n");
return false;
}
if (con_get_output(con) == output->con) {
DLOG("still the same ws\n");
return false;
}
DLOG("Need to re-assign!\n");
Con *content = output_get_content(output->con);
Con *ws = TAILQ_FIRST(&(content->focus_head));
DLOG("Moving con %p / %s to workspace %p / %s\n", con, con->name, ws, ws->name);
con_move_to_workspace(con, ws, false, true, false);
con_focus(con_descend_focused(con));
return true;
}
/*
* Centers a floating con above the specified rect.
*
*/
void floating_center(Con *con, Rect rect) {
con->rect.x = rect.x + (rect.width / 2) - (con->rect.width / 2);
con->rect.y = rect.y + (rect.height / 2) - (con->rect.height / 2);
}
/*
* Moves the given floating con to the current pointer position.
*
*/
void floating_move_to_pointer(Con *con) {
assert(con->type == CT_FLOATING_CON);
xcb_query_pointer_reply_t *reply = xcb_query_pointer_reply(conn, xcb_query_pointer(conn, root), NULL);
if (reply == NULL) {
ELOG("could not query pointer position, not moving this container\n");
return;
}
Output *output = get_output_containing(reply->root_x, reply->root_y);
if (output == NULL) {
ELOG("The pointer is not on any output, cannot move the container here.\n");
return;
}
/* Determine where to put the window. */
int32_t x = reply->root_x - con->rect.width / 2;
int32_t y = reply->root_y - con->rect.height / 2;
FREE(reply);
/* Correct target coordinates to be in-bounds. */
x = MAX(x, (int32_t)output->rect.x);
y = MAX(y, (int32_t)output->rect.y);
if (x + con->rect.width > output->rect.x + output->rect.width)
x = output->rect.x + output->rect.width - con->rect.width;
if (y + con->rect.height > output->rect.y + output->rect.height)
y = output->rect.y + output->rect.height - con->rect.height;
/* Update container's coordinates to position it correctly. */
floating_reposition(con, (Rect){x, y, con->rect.width, con->rect.height});
}
DRAGGING_CB(drag_window_callback) {
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const struct xcb_button_press_event_t *event = extra;
/* Reposition the client correctly while moving */
con->rect.x = old_rect->x + (new_x - event->root_x);
con->rect.y = old_rect->y + (new_y - event->root_y);
render_con(con, false);
x_push_node(con);
xcb_flush(conn);
/* Check if we cross workspace boundaries while moving */
if (!floating_maybe_reassign_ws(con))
return;
/* Ensure not to warp the pointer while dragging */
x_set_warp_to(NULL);
tree_render();
}
/*
* Called when the user clicked on the titlebar of a floating window.
* Calls the drag_pointer function with the drag_window callback
*
*/
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void floating_drag_window(Con *con, const xcb_button_press_event_t *event) {
DLOG("floating_drag_window\n");
/* Push changes before dragging, so that the window gets raised now and not
* after the user releases the mouse button */
tree_render();
/* Store the initial rect in case of user revert/cancel */
Rect initial_rect = con->rect;
/* Drag the window */
drag_result_t drag_result = drag_pointer(con, event, XCB_NONE, BORDER_TOP /* irrelevant */, XCURSOR_CURSOR_MOVE, drag_window_callback, event);
/* If the user cancelled, undo the changes. */
if (drag_result == DRAG_REVERT)
floating_reposition(con, initial_rect);
/* If this is a scratchpad window, don't auto center it from now on. */
if (con->scratchpad_state == SCRATCHPAD_FRESH)
con->scratchpad_state = SCRATCHPAD_CHANGED;
tree_render();
}
/*
* This is an ugly data structure which we need because there is no standard
* way of having nested functions (only available as a gcc extension at the
* moment, clang doesnt support it) or blocks (only available as a clang
* extension and only on Mac OS X systems at the moment).
*
*/
struct resize_window_callback_params {
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const border_t corner;
const bool proportional;
const xcb_button_press_event_t *event;
};
DRAGGING_CB(resize_window_callback) {
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const struct resize_window_callback_params *params = extra;
const xcb_button_press_event_t *event = params->event;
border_t corner = params->corner;
int32_t dest_x = con->rect.x;
int32_t dest_y = con->rect.y;
uint32_t dest_width;
uint32_t dest_height;
double ratio = (double)old_rect->width / old_rect->height;
/* First guess: We resize by exactly the amount the mouse moved,
* taking into account in which corner the client was grabbed */
if (corner & BORDER_LEFT)
dest_width = old_rect->width - (new_x - event->root_x);
else
dest_width = old_rect->width + (new_x - event->root_x);
if (corner & BORDER_TOP)
dest_height = old_rect->height - (new_y - event->root_y);
else
dest_height = old_rect->height + (new_y - event->root_y);
/* User wants to keep proportions, so we may have to adjust our values */
if (params->proportional) {
dest_width = max(dest_width, (int)(dest_height * ratio));
dest_height = max(dest_height, (int)(dest_width / ratio));
}
con->rect = (Rect){dest_x, dest_y, dest_width, dest_height};
/* Obey window size */
floating_check_size(con);
/* If not the lower right corner is grabbed, we must also reposition
* the client by exactly the amount we resized it */
if (corner & BORDER_LEFT)
dest_x = old_rect->x + (old_rect->width - con->rect.width);
if (corner & BORDER_TOP)
dest_y = old_rect->y + (old_rect->height - con->rect.height);
con->rect.x = dest_x;
con->rect.y = dest_y;
/* TODO: dont re-render the whole tree just because we change
* coordinates of a floating window */
tree_render();
x_push_changes(croot);
}
/*
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* Called when the user clicked on a floating window while holding the
* floating_modifier and the right mouse button.
* Calls the drag_pointer function with the resize_window callback
*
*/
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void floating_resize_window(Con *con, const bool proportional,
const xcb_button_press_event_t *event) {
DLOG("floating_resize_window\n");
/* corner saves the nearest corner to the original click. It contains
* a bitmask of the nearest borders (BORDER_LEFT, BORDER_RIGHT, ) */
border_t corner = 0;
if (event->event_x <= (int16_t)(con->rect.width / 2))
corner |= BORDER_LEFT;
else
corner |= BORDER_RIGHT;
int cursor = 0;
if (event->event_y <= (int16_t)(con->rect.height / 2)) {
corner |= BORDER_TOP;
cursor = (corner & BORDER_LEFT) ? XCURSOR_CURSOR_TOP_LEFT_CORNER : XCURSOR_CURSOR_TOP_RIGHT_CORNER;
} else {
corner |= BORDER_BOTTOM;
cursor = (corner & BORDER_LEFT) ? XCURSOR_CURSOR_BOTTOM_LEFT_CORNER : XCURSOR_CURSOR_BOTTOM_RIGHT_CORNER;
}
struct resize_window_callback_params params = {corner, proportional, event};
/* get the initial rect in case of revert/cancel */
Rect initial_rect = con->rect;
drag_result_t drag_result = drag_pointer(con, event, XCB_NONE, BORDER_TOP /* irrelevant */, cursor, resize_window_callback, &params);
/* If the user cancels, undo the resize */
if (drag_result == DRAG_REVERT)
floating_reposition(con, initial_rect);
/* If this is a scratchpad window, don't auto center it from now on. */
if (con->scratchpad_state == SCRATCHPAD_FRESH)
con->scratchpad_state = SCRATCHPAD_CHANGED;
}
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/* Custom data structure used to track dragging-related events. */
struct drag_x11_cb {
ev_check check;
/* Whether this modal event loop should be exited and with which result. */
drag_result_t result;
/* The container that is being dragged or resized, or NULL if this is a
* drag of the resize handle. */
Con *con;
/* The dimensions of con when the loop was started. */
Rect old_rect;
/* The callback to invoke after every pointer movement. */
callback_t callback;
/* User data pointer for callback. */
const void *extra;
};
static void xcb_drag_check_cb(EV_P_ ev_check *w, int revents) {
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struct drag_x11_cb *dragloop = (struct drag_x11_cb *)w->data;
xcb_motion_notify_event_t *last_motion_notify = NULL;
xcb_generic_event_t *event;
while ((event = xcb_poll_for_event(conn)) != NULL) {
if (event->response_type == 0) {
xcb_generic_error_t *error = (xcb_generic_error_t *)event;
DLOG("X11 Error received (probably harmless)! sequence 0x%x, error_code = %d\n",
error->sequence, error->error_code);
free(event);
continue;
}
/* Strip off the highest bit (set if the event is generated) */
int type = (event->response_type & 0x7F);
switch (type) {
case XCB_BUTTON_RELEASE:
dragloop->result = DRAG_SUCCESS;
break;
case XCB_KEY_PRESS:
DLOG("A key was pressed during drag, reverting changes.\n");
dragloop->result = DRAG_REVERT;
handle_event(type, event);
break;
case XCB_UNMAP_NOTIFY: {
xcb_unmap_notify_event_t *unmap_event = (xcb_unmap_notify_event_t *)event;
Con *con = con_by_window_id(unmap_event->window);
if (con != NULL) {
DLOG("UnmapNotify for window 0x%08x (container %p)\n", unmap_event->window, con);
if (con_get_workspace(con) == con_get_workspace(focused)) {
DLOG("UnmapNotify for a managed window on the current workspace, aborting\n");
dragloop->result = DRAG_ABORT;
}
}
handle_event(type, event);
break;
}
case XCB_MOTION_NOTIFY:
/* motion_notify events are saved for later */
FREE(last_motion_notify);
last_motion_notify = (xcb_motion_notify_event_t *)event;
break;
default:
DLOG("Passing to original handler\n");
handle_event(type, event);
break;
}
if (last_motion_notify != (xcb_motion_notify_event_t *)event)
free(event);
if (dragloop->result != DRAGGING)
return;
}
if (last_motion_notify == NULL)
return;
dragloop->callback(
dragloop->con,
&(dragloop->old_rect),
last_motion_notify->root_x,
last_motion_notify->root_y,
dragloop->extra);
free(last_motion_notify);
}
/*
* This function grabs your pointer and keyboard and lets you drag stuff around
* (borders). Every time you move your mouse, an XCB_MOTION_NOTIFY event will
* be received and the given callback will be called with the parameters
* specified (client, border on which the click originally was), the original
* rect of the client, the event and the new coordinates (x, y).
*
*/
drag_result_t drag_pointer(Con *con, const xcb_button_press_event_t *event, xcb_window_t
confine_to,
border_t border, int cursor, callback_t callback, const void *extra) {
xcb_cursor_t xcursor = (cursor && xcursor_supported) ? xcursor_get_cursor(cursor) : XCB_NONE;
/* Grab the pointer */
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xcb_grab_pointer_cookie_t cookie;
xcb_grab_pointer_reply_t *reply;
xcb_generic_error_t *error;
2011-07-31 19:48:39 +02:00
cookie = xcb_grab_pointer(conn,
false, /* get all pointer events specified by the following mask */
root, /* grab the root window */
XCB_EVENT_MASK_BUTTON_RELEASE | XCB_EVENT_MASK_POINTER_MOTION, /* which events to let through */
XCB_GRAB_MODE_ASYNC, /* pointer events should continue as normal */
XCB_GRAB_MODE_ASYNC, /* keyboard mode */
confine_to, /* confine_to = in which window should the cursor stay */
xcursor, /* possibly display a special cursor */
XCB_CURRENT_TIME);
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if ((reply = xcb_grab_pointer_reply(conn, cookie, &error)) == NULL) {
ELOG("Could not grab pointer (error_code = %d)\n", error->error_code);
free(error);
return DRAG_ABORT;
2011-07-31 19:48:39 +02:00
}
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free(reply);
/* Grab the keyboard */
xcb_grab_keyboard_cookie_t keyb_cookie;
xcb_grab_keyboard_reply_t *keyb_reply;
keyb_cookie = xcb_grab_keyboard(conn,
false, /* get all keyboard events */
root, /* grab the root window */
XCB_CURRENT_TIME,
XCB_GRAB_MODE_ASYNC, /* continue processing pointer events as normal */
XCB_GRAB_MODE_ASYNC /* keyboard mode */
);
if ((keyb_reply = xcb_grab_keyboard_reply(conn, keyb_cookie, &error)) == NULL) {
ELOG("Could not grab keyboard (error_code = %d)\n", error->error_code);
free(error);
xcb_ungrab_pointer(conn, XCB_CURRENT_TIME);
return DRAG_ABORT;
}
free(keyb_reply);
/* Go into our own event loop */
struct drag_x11_cb loop = {
.result = DRAGGING,
.con = con,
.callback = callback,
.extra = extra,
};
ev_check *check = &loop.check;
if (con)
loop.old_rect = con->rect;
ev_check_init(check, xcb_drag_check_cb);
2016-04-11 15:00:47 +02:00
check->data = &loop;
main_set_x11_cb(false);
ev_check_start(main_loop, check);
while (loop.result == DRAGGING)
ev_run(main_loop, EVRUN_ONCE);
ev_check_stop(main_loop, check);
main_set_x11_cb(true);
xcb_ungrab_keyboard(conn, XCB_CURRENT_TIME);
xcb_ungrab_pointer(conn, XCB_CURRENT_TIME);
xcb_flush(conn);
return loop.result;
}
/*
* Repositions the CT_FLOATING_CON to have the coordinates specified by
* newrect, but only if the coordinates are not out-of-bounds. Also reassigns
* the floating con to a different workspace if this move was across different
* outputs.
*
*/
void floating_reposition(Con *con, Rect newrect) {
/* Sanity check: Are the new coordinates on any output? If not, we
* ignore that request. */
if (!contained_by_output(newrect)) {
ELOG("No output found at destination coordinates. Not repositioning.\n");
return;
}
con->rect = newrect;
floating_maybe_reassign_ws(con);
/* If this is a scratchpad window, don't auto center it from now on. */
if (con->scratchpad_state == SCRATCHPAD_FRESH)
con->scratchpad_state = SCRATCHPAD_CHANGED;
tree_render();
}
2015-09-05 08:31:45 +02:00
/*
* Sets size of the CT_FLOATING_CON to specified dimensions. Might limit the
* actual size with regard to size constraints taken from user settings.
* Additionally, the dimensions may be upscaled until they're divisible by the
* window's size hints.
*
*/
void floating_resize(Con *floating_con, int x, int y) {
DLOG("floating resize to %dx%d px\n", x, y);
Rect *rect = &floating_con->rect;
Con *focused_con = con_descend_focused(floating_con);
if (focused_con->window == NULL) {
DLOG("No window is focused. Not resizing.\n");
return;
}
int wi = focused_con->window->width_increment;
int hi = focused_con->window->height_increment;
rect->width = x;
rect->height = y;
if (wi)
rect->width += (wi - 1 - rect->width) % wi;
if (hi)
rect->height += (hi - 1 - rect->height) % hi;
floating_check_size(floating_con);
/* If this is a scratchpad window, don't auto center it from now on. */
if (floating_con->scratchpad_state == SCRATCHPAD_FRESH)
floating_con->scratchpad_state = SCRATCHPAD_CHANGED;
}
/*
* Fixes the coordinates of the floating window whenever the window gets
* reassigned to a different output (or when the outputs rect changes).
*
*/
void floating_fix_coordinates(Con *con, Rect *old_rect, Rect *new_rect) {
DLOG("Fixing coordinates of floating window %p (rect (%d, %d), %d x %d)\n",
con, con->rect.x, con->rect.y, con->rect.width, con->rect.height);
DLOG("old_rect = (%d, %d), %d x %d\n",
old_rect->x, old_rect->y, old_rect->width, old_rect->height);
DLOG("new_rect = (%d, %d), %d x %d\n",
new_rect->x, new_rect->y, new_rect->width, new_rect->height);
/* First we get the x/y coordinates relative to the x/y coordinates
* of the output on which the window is on */
int32_t rel_x = con->rect.x - old_rect->x + (int32_t)(con->rect.width / 2);
int32_t rel_y = con->rect.y - old_rect->y + (int32_t)(con->rect.height / 2);
/* Then we calculate a fraction, for example 0.63 for a window
* which is at y = 1212 of a 1920 px high output */
DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n",
rel_x, rel_y, (double)rel_x / old_rect->width, (double)rel_y / old_rect->height,
old_rect->width, old_rect->height);
/* Here we have to multiply at first. Or we will lose precision when not compiled with -msse2 */
con->rect.x = (int32_t)new_rect->x + (double)(rel_x * (int32_t)new_rect->width) / (int32_t)old_rect->width - (int32_t)(con->rect.width / 2);
con->rect.y = (int32_t)new_rect->y + (double)(rel_y * (int32_t)new_rect->height) / (int32_t)old_rect->height - (int32_t)(con->rect.height / 2);
DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y);
}