Implement changing focus via keyboard between floating clients, fix several floating bugs
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@ -3,7 +3,7 @@
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*
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* i3 - an improved dynamic tiling window manager
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*
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* (c) 2009 Michael Stapelberg and contributors
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* © 2009 Michael Stapelberg and contributors
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*
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* See file LICENSE for license information.
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*
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@ -167,6 +167,10 @@ struct Workspace {
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the focus can be reverted correctly when a client is closed */
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SLIST_HEAD(focus_stack_head, Client) focus_stack;
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/* This tail queue contains the floating clients in order of when they were first
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* set to floating (new floating clients are just appended) */
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TAILQ_HEAD(floating_clients_head, Client) floating_clients;
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/* Backpointer to the screen this workspace is on */
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i3Screen *screen;
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@ -319,6 +323,7 @@ struct Client {
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CIRCLEQ_ENTRY(Client) clients;
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SLIST_ENTRY(Client) dock_clients;
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SLIST_ENTRY(Client) focus_clients;
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TAILQ_ENTRY(Client) floating_clients;
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};
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/*
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@ -37,4 +37,13 @@ int floating_border_click(xcb_connection_t *conn, Client *client, xcb_button_pre
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*/
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void floating_drag_window(xcb_connection_t *conn, Client *client, xcb_button_press_event_t *event);
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/**
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* Changes focus in the given direction for floating clients.
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*
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* Changing to the left/right means going to the previous/next floating client,
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* changing to top/bottom means cycling through the Z-index.
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*
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*/
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void floating_focus_direction(xcb_connection_t *conn, Client *currently_focused, direction_t direction);
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#endif
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@ -923,8 +923,13 @@ void parse_command(xcb_connection_t *conn, const char *command) {
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return;
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}
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if (last_focused == NULL || last_focused->floating >= FLOATING_AUTO_ON) {
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LOG("Not performing (null or floating) \n");
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if (last_focused == NULL) {
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LOG("Not performing (null) \n");
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return;
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}
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if (last_focused->floating >= FLOATING_AUTO_ON && action != ACTION_FOCUS) {
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LOG("Not performing (floating)\n");
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return;
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}
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@ -943,9 +948,11 @@ void parse_command(xcb_connection_t *conn, const char *command) {
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return;
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}
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if (action == ACTION_FOCUS)
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focus_thing(conn, direction, (with == WITH_WINDOW ? THING_WINDOW : THING_CONTAINER));
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else if (action == ACTION_MOVE) {
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if (action == ACTION_FOCUS) {
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if (last_focused->floating >= FLOATING_AUTO_ON)
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floating_focus_direction(conn, last_focused, direction);
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else focus_thing(conn, direction, (with == WITH_WINDOW ? THING_WINDOW : THING_CONTAINER));
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} else if (action == ACTION_MOVE) {
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if (with == WITH_WINDOW)
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move_current_window(conn, direction);
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else move_current_container(conn, direction);
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@ -56,10 +56,13 @@ void toggle_floating_mode(xcb_connection_t *conn, Client *client, bool automatic
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break;
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/* If there are no tiling clients on this workspace, there can only be one
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* container: the first one */
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if (next_tiling == SLIST_END(&(client->workspace->focus_stack)))
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if (next_tiling == TAILQ_END(&(client->workspace->focus_stack)))
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con = client->workspace->table[0][0];
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else con = next_tiling->container;
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/* Remove the client from the list of floating clients */
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TAILQ_REMOVE(&(client->workspace->floating_clients), client, floating_clients);
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LOG("destination container = %p\n", con);
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Client *old_focused = con->currently_focused;
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/* Preserve position/size */
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@ -87,6 +90,9 @@ void toggle_floating_mode(xcb_connection_t *conn, Client *client, bool automatic
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client_remove_from_container(conn, client, con, false);
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client->container = NULL;
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/* Add the client to the list of floating clients for its workspace */
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TAILQ_INSERT_TAIL(&(client->workspace->floating_clients), client, floating_clients);
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if (con->currently_focused == client) {
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LOG("Need to re-adjust currently_focused\n");
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/* Get the next client in the focus stack for this particular container */
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@ -288,3 +294,27 @@ static void drag_pointer(xcb_connection_t *conn, Client *client, xcb_button_pres
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xcb_flush(conn);
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}
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/*
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* Changes focus in the given direction for floating clients.
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*
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* Changing to the left/right means going to the previous/next floating client,
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* changing to top/bottom means cycling through the Z-index.
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*
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*/
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void floating_focus_direction(xcb_connection_t *conn, Client *currently_focused, direction_t direction) {
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LOG("floating focus\n");
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if (direction == D_LEFT || direction == D_RIGHT) {
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/* Go to the next/previous floating client */
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Client *client;
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while ((client = (direction == D_LEFT ? TAILQ_PREV(currently_focused, floating_clients_head, floating_clients) :
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TAILQ_NEXT(currently_focused, floating_clients))) !=
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TAILQ_END(&(currently_focused->workspace->floating_clients))) {
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if (!client->floating)
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continue;
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set_focus(conn, client, true);
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return;
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}
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}
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}
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@ -584,6 +584,11 @@ int handle_unmap_notify_event(void *data, xcb_connection_t *conn, xcb_unmap_noti
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SLIST_REMOVE(&(client->workspace->screen->dock_clients), client, Client, dock_clients);
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}
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if (client->floating) {
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LOG("Removing from floating clients\n");
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TAILQ_REMOVE(&(client->workspace->floating_clients), client, floating_clients);
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}
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LOG("child of 0x%08x.\n", client->frame);
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xcb_reparent_window(conn, client->child, root, 0, 0);
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xcb_destroy_window(conn, client->frame);
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@ -340,7 +340,8 @@ void reparent_window(xcb_connection_t *conn, xcb_window_t child,
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} else if (!new->dock) {
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/* Focus the new window if we’re not in fullscreen mode and if it is not a dock window */
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if (new->container->workspace->fullscreen_client == NULL) {
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new->container->currently_focused = new;
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if (new->floating <= FLOATING_USER_OFF)
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new->container->currently_focused = new;
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if (new->container == CUR_CELL)
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xcb_set_input_focus(conn, XCB_INPUT_FOCUS_POINTER_ROOT, new->child, XCB_CURRENT_TIME);
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}
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@ -372,6 +373,11 @@ void reparent_window(xcb_connection_t *conn, xcb_window_t child,
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if (new->floating >= FLOATING_AUTO_ON) {
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SLIST_INSERT_HEAD(&(new->workspace->focus_stack), new, focus_clients);
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/* Add the client to the list of floating clients for its workspace */
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TAILQ_INSERT_TAIL(&(new->workspace->floating_clients), new, floating_clients);
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new->container = NULL;
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new->floating_rect.x = new->rect.x;
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new->floating_rect.y = new->rect.y;
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LOG("copying size from tiling (%d, %d) size (%d, %d)\n",
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@ -43,6 +43,7 @@ void init_table() {
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for (int i = 0; i < 10; i++) {
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workspaces[i].screen = NULL;
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workspaces[i].num = i;
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TAILQ_INIT(&(workspaces[i].floating_clients));
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expand_table_cols(&(workspaces[i]));
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expand_table_rows(&(workspaces[i]));
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}
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