update comment in include/data.h
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@ -21,13 +21,20 @@
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#include "queue.h"
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/*
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* To get the big concept: There are helper structures like struct Colorpixel
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* or struct Stack_Window. Everything which is also defined as type (see
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* To get the big concept: There are helper structures like struct
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* Workspace_Assignment. Every struct which is also defined as type (see
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* forward definitions) is considered to be a major structure, thus important.
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*
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* Let’s start from the biggest to the smallest:
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* The following things are all stored in a 'Con', from very high level (the
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* biggest Cons) to very small (a single window):
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*
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* TODO
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* 1) X11 root window (as big as all your outputs combined)
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* 2) output (like LVDS1)
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* 3) content container, dockarea containers
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* 4) workspaces
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* 5) split containers
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* ... (you can arbitrarily nest split containers)
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* 6) X11 window containers
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*
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*/
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@ -177,7 +184,7 @@ struct regex {
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/**
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* Holds a keybinding, consisting of a keycode combined with modifiers and the
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* command which is executed as soon as the key is pressed (see src/command.c)
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* command which is executed as soon as the key is pressed (see src/cfgparse.y)
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*
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*/
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struct Binding {
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@ -256,6 +263,11 @@ struct xoutput {
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TAILQ_ENTRY(xoutput) outputs;
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};
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/**
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* A 'Window' is a type which contains an xcb_window_t and all the related
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* information (hints like _NET_WM_NAME for that window).
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*
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*/
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struct Window {
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xcb_window_t id;
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@ -304,6 +316,14 @@ struct Window {
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Assignment **ran_assignments;
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};
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/**
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* A "match" is a data structure which acts like a mask or expression to match
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* certain windows or not. For example, when using commands, you can specify a
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* command like this: [title="*Firefox*"] kill. The title member of the match
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* data structure will then be filled and i3 will check each window using
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* match_matches_window() to find the windows affected by this command.
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*
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*/
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struct Match {
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struct regex *title;
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struct regex *application;
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@ -339,9 +359,9 @@ struct Match {
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/**
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* An Assignment makes specific windows go to a specific workspace/output or
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* run a command for that window. With this mechanism, the user can -- for
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* example -- make specific windows floating or assign his browser to workspace
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* "www". Checking if a window is assigned works by comparing the Match data
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* structure with the window (see match_matches_window()).
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* example -- assign his browser to workspace "www". Checking if a window is
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* assigned works by comparing the Match data structure with the window (see
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* match_matches_window()).
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*
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*/
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struct Assignment {
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@ -376,6 +396,10 @@ struct Assignment {
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TAILQ_ENTRY(Assignment) assignments;
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};
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/**
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* A 'Con' represents everything from the X11 root window down to a single X11 window.
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*
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*/
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struct Con {
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bool mapped;
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enum {
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