update comment in include/data.h

This commit is contained in:
Michael Stapelberg 2011-12-30 11:23:15 +01:00
parent 68544a519e
commit 019347b14c
1 changed files with 32 additions and 8 deletions

View File

@ -21,13 +21,20 @@
#include "queue.h" #include "queue.h"
/* /*
* To get the big concept: There are helper structures like struct Colorpixel * To get the big concept: There are helper structures like struct
* or struct Stack_Window. Everything which is also defined as type (see * Workspace_Assignment. Every struct which is also defined as type (see
* forward definitions) is considered to be a major structure, thus important. * forward definitions) is considered to be a major structure, thus important.
* *
* Lets start from the biggest to the smallest: * The following things are all stored in a 'Con', from very high level (the
* biggest Cons) to very small (a single window):
* *
* TODO * 1) X11 root window (as big as all your outputs combined)
* 2) output (like LVDS1)
* 3) content container, dockarea containers
* 4) workspaces
* 5) split containers
* ... (you can arbitrarily nest split containers)
* 6) X11 window containers
* *
*/ */
@ -177,7 +184,7 @@ struct regex {
/** /**
* Holds a keybinding, consisting of a keycode combined with modifiers and the * Holds a keybinding, consisting of a keycode combined with modifiers and the
* command which is executed as soon as the key is pressed (see src/command.c) * command which is executed as soon as the key is pressed (see src/cfgparse.y)
* *
*/ */
struct Binding { struct Binding {
@ -256,6 +263,11 @@ struct xoutput {
TAILQ_ENTRY(xoutput) outputs; TAILQ_ENTRY(xoutput) outputs;
}; };
/**
* A 'Window' is a type which contains an xcb_window_t and all the related
* information (hints like _NET_WM_NAME for that window).
*
*/
struct Window { struct Window {
xcb_window_t id; xcb_window_t id;
@ -304,6 +316,14 @@ struct Window {
Assignment **ran_assignments; Assignment **ran_assignments;
}; };
/**
* A "match" is a data structure which acts like a mask or expression to match
* certain windows or not. For example, when using commands, you can specify a
* command like this: [title="*Firefox*"] kill. The title member of the match
* data structure will then be filled and i3 will check each window using
* match_matches_window() to find the windows affected by this command.
*
*/
struct Match { struct Match {
struct regex *title; struct regex *title;
struct regex *application; struct regex *application;
@ -339,9 +359,9 @@ struct Match {
/** /**
* An Assignment makes specific windows go to a specific workspace/output or * An Assignment makes specific windows go to a specific workspace/output or
* run a command for that window. With this mechanism, the user can -- for * run a command for that window. With this mechanism, the user can -- for
* example -- make specific windows floating or assign his browser to workspace * example -- assign his browser to workspace "www". Checking if a window is
* "www". Checking if a window is assigned works by comparing the Match data * assigned works by comparing the Match data structure with the window (see
* structure with the window (see match_matches_window()). * match_matches_window()).
* *
*/ */
struct Assignment { struct Assignment {
@ -376,6 +396,10 @@ struct Assignment {
TAILQ_ENTRY(Assignment) assignments; TAILQ_ENTRY(Assignment) assignments;
}; };
/**
* A 'Con' represents everything from the X11 root window down to a single X11 window.
*
*/
struct Con { struct Con {
bool mapped; bool mapped;
enum { enum {