Fix resize handling on click on borders (did not correctly use orientation)
This commit is contained in:
parent
d184587959
commit
028f7d2ca7
|
@ -139,6 +139,13 @@ int con_orientation(Con *con);
|
|||
*/
|
||||
Con *con_next_focused(Con *con);
|
||||
|
||||
/**
|
||||
* Get the next/previous container in the specified orientation. This may
|
||||
* travel up until it finds a container with suitable orientation.
|
||||
*
|
||||
*/
|
||||
Con *con_get_next(Con *con, char way, orientation_t orientation);
|
||||
|
||||
/**
|
||||
* Returns a "relative" Rect which contains the amount of pixels that need to
|
||||
* be added to the original Rect to get the final position (obviously the
|
||||
|
|
63
src/click.c
63
src/click.c
|
@ -238,7 +238,7 @@ static bool floating_mod_on_tiled_client(xcb_connection_t *conn, Client *client,
|
|||
|
||||
int handle_button_press(void *ignored, xcb_connection_t *conn, xcb_button_press_event_t *event) {
|
||||
Con *con;
|
||||
LOG("Button %d pressed on window 0x%08x\n", event->state, event->event);
|
||||
DLOG("Button %d pressed on window 0x%08x\n", event->state, event->event);
|
||||
|
||||
con = con_by_window_id(event->event);
|
||||
bool border_click = false;
|
||||
|
@ -246,14 +246,14 @@ int handle_button_press(void *ignored, xcb_connection_t *conn, xcb_button_press_
|
|||
con = con_by_frame_id(event->event);
|
||||
border_click = true;
|
||||
}
|
||||
LOG("border_click = %d\n", border_click);
|
||||
DLOG("border_click = %d\n", border_click);
|
||||
//if (con && con->type == CT_FLOATING_CON)
|
||||
//con = TAILQ_FIRST(&(con->nodes_head));
|
||||
|
||||
/* See if this was a click with the configured modifier. If so, we need
|
||||
* to move around the client if it was floating. if not, we just process
|
||||
* as usual. */
|
||||
LOG("state = %d, floating_modifier = %d\n", event->state, config.floating_modifier);
|
||||
DLOG("state = %d, floating_modifier = %d\n", event->state, config.floating_modifier);
|
||||
if (border_click ||
|
||||
(config.floating_modifier != 0 &&
|
||||
(event->state & config.floating_modifier) == config.floating_modifier)) {
|
||||
|
@ -261,7 +261,7 @@ int handle_button_press(void *ignored, xcb_connection_t *conn, xcb_button_press_
|
|||
LOG("Not handling, floating_modifier was pressed and no client found\n");
|
||||
return 1;
|
||||
}
|
||||
LOG("handling\n");
|
||||
DLOG("handling\n");
|
||||
#if 0
|
||||
if (con->fullscreen) {
|
||||
LOG("Not handling, client is in fullscreen mode\n");
|
||||
|
@ -285,24 +285,10 @@ int handle_button_press(void *ignored, xcb_connection_t *conn, xcb_button_press_
|
|||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
DLOG("border click on non-floating container at %d, %d\n", event->event_x, event->event_y);
|
||||
Con *child;
|
||||
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
|
||||
if (!rect_contains(child->deco_rect, event->event_x, event->event_y))
|
||||
continue;
|
||||
|
||||
con_focus(child);
|
||||
break;
|
||||
}
|
||||
|
||||
tree_render();
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* click to focus */
|
||||
con_focus(con);
|
||||
tree_render();
|
||||
|
||||
Con *clicked_into = NULL;
|
||||
|
||||
|
@ -312,65 +298,56 @@ int handle_button_press(void *ignored, xcb_connection_t *conn, xcb_button_press_
|
|||
continue;
|
||||
|
||||
clicked_into = child;
|
||||
con_focus(child);
|
||||
break;
|
||||
}
|
||||
|
||||
tree_render();
|
||||
|
||||
/* check if this was a click on the window border (and on which one) */
|
||||
Rect bsr = con_border_style_rect(con);
|
||||
DLOG("BORDER x = %d, y = %d for con %p, window 0x%08x, border_click = %d, clicked_into = %p\n",
|
||||
event->event_x, event->event_y, con, event->event, border_click, clicked_into);
|
||||
DLOG("checks for right >= %d\n", con->window_rect.x + con->window_rect.width);
|
||||
/* TODO: das problem ist, dass TAILQ_PREV etc. nicht die orientation beachtet. */
|
||||
Con *first = NULL, *second = NULL;
|
||||
if (clicked_into) {
|
||||
DLOG("BORDER top\n");
|
||||
second = clicked_into;
|
||||
first = TAILQ_PREV(clicked_into, nodes_head, nodes);
|
||||
|
||||
if (first == TAILQ_END(&(con->parent->nodes_head))) {
|
||||
DLOG("cannot go further\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ((first = con_get_next(clicked_into, 'p', VERT)) != NULL)
|
||||
resize_graphical_handler(first, second, VERT, event);
|
||||
} else if (event->event_x >= 0 && event->event_x <= bsr.x &&
|
||||
event->event_y >= bsr.y && event->event_y <= con->rect.height + bsr.height) {
|
||||
DLOG("BORDER left\n");
|
||||
second = con;
|
||||
first = TAILQ_PREV(con, nodes_head, nodes);
|
||||
if (first == TAILQ_END(&(con->parent->nodes_head))) {
|
||||
DLOG("cannot go further\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ((first = con_get_next(con, 'p', HORIZ)) != NULL)
|
||||
resize_graphical_handler(first, second, HORIZ, event);
|
||||
} else if (event->event_x >= (con->window_rect.x + con->window_rect.width) &&
|
||||
event->event_y >= bsr.y && event->event_y <= con->rect.height + bsr.height) {
|
||||
DLOG("BORDER right\n");
|
||||
first = con;
|
||||
second = TAILQ_NEXT(con, nodes);
|
||||
if (second == TAILQ_END(&(con->parent->nodes_head))) {
|
||||
DLOG("cannot go further\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ((second = con_get_next(con, 'n', HORIZ)) != NULL)
|
||||
resize_graphical_handler(first, second, HORIZ, event);
|
||||
} else if (event->event_y >= (con->window_rect.y + con->window_rect.height)) {
|
||||
DLOG("BORDER bottom\n");
|
||||
|
||||
first = con;
|
||||
second = TAILQ_NEXT(con, nodes);
|
||||
if (second == TAILQ_END(&(con->parent->nodes_head))) {
|
||||
DLOG("cannot go further\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ((second = con_get_next(con, 'n', VERT)) != NULL)
|
||||
resize_graphical_handler(first, second, VERT, event);
|
||||
} else {
|
||||
/* Set first and second to NULL to trigger a replay of the event */
|
||||
first = second = NULL;
|
||||
}
|
||||
|
||||
if (first == NULL || second == NULL) {
|
||||
DLOG("Replaying click\n");
|
||||
/* No border click, replay the click */
|
||||
xcb_allow_events(conn, XCB_ALLOW_REPLAY_POINTER, event->time);
|
||||
xcb_flush(conn);
|
||||
return 0;
|
||||
}
|
||||
|
||||
DLOG("After resize handler, rendering\n");
|
||||
tree_render();
|
||||
|
||||
return 0;
|
||||
|
|
37
src/con.c
37
src/con.c
|
@ -515,6 +515,43 @@ Con *con_next_focused(Con *con) {
|
|||
return next;
|
||||
}
|
||||
|
||||
/*
|
||||
* Get the next/previous container in the specified orientation. This may
|
||||
* travel up until it finds a container with suitable orientation.
|
||||
*
|
||||
*/
|
||||
Con *con_get_next(Con *con, char way, orientation_t orientation) {
|
||||
DLOG("con_get_next(way=%c, orientation=%d)\n", way, orientation);
|
||||
/* 1: get the first parent with the same orientation */
|
||||
Con *cur = con;
|
||||
while (con_orientation(cur->parent) != orientation) {
|
||||
LOG("need to go one level further up\n");
|
||||
if (cur->parent->type == CT_WORKSPACE) {
|
||||
LOG("that's a workspace, we can't go further up\n");
|
||||
return NULL;
|
||||
}
|
||||
cur = cur->parent;
|
||||
}
|
||||
|
||||
/* 2: chose next (or previous) */
|
||||
Con *next;
|
||||
if (way == 'n') {
|
||||
next = TAILQ_NEXT(cur, nodes);
|
||||
/* if we are at the end of the list, we need to wrap */
|
||||
if (next == TAILQ_END(&(parent->nodes_head)))
|
||||
return NULL;
|
||||
} else {
|
||||
next = TAILQ_PREV(cur, nodes_head, nodes);
|
||||
/* if we are at the end of the list, we need to wrap */
|
||||
if (next == TAILQ_END(&(cur->nodes_head)))
|
||||
return NULL;
|
||||
}
|
||||
DLOG("next = %p\n", next);
|
||||
|
||||
return next;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Returns a "relative" Rect which contains the amount of pixels that need to
|
||||
* be added to the original Rect to get the final position (obviously the
|
||||
|
|
Loading…
Reference in New Issue