Bugfix: Fix coordinates when the rect of an output changes (Thanks Paul)
Fixes #623
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@ -146,4 +146,11 @@ void drag_pointer(Con *con, const xcb_button_press_event_t *event,
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*/
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void floating_reposition(Con *con, Rect newrect);
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/**
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* Fixes the coordinates of the floating window whenever the window gets
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* reassigned to a different output (or when the output’s rect changes).
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*
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*/
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void floating_fix_coordinates(Con *con, Rect *old_rect, Rect *new_rect);
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#endif
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15
src/con.c
15
src/con.c
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@ -613,20 +613,7 @@ void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool
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/* Take the relative coordinates of the current output, then add them
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* to the coordinate space of the correct output */
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if (fix_coordinates && con->type == CT_FLOATING_CON) {
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DLOG("Floating window, fixing coordinates\n");
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/* First we get the x/y coordinates relative to the x/y coordinates
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* of the output on which the window is on */
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uint32_t rel_x = (con->rect.x - source_output->rect.x);
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uint32_t rel_y = (con->rect.y - source_output->rect.y);
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/* Then we calculate a fraction, for example 0.63 for a window
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* which is at y = 1212 of a 1920 px high output */
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double fraction_x = ((double)rel_x / source_output->rect.width);
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double fraction_y = ((double)rel_y / source_output->rect.height);
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DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n",
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rel_x, rel_y, fraction_x, fraction_y, source_output->rect.width, source_output->rect.height);
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con->rect.x = dest_output->rect.x + (fraction_x * dest_output->rect.width);
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con->rect.y = dest_output->rect.y + (fraction_y * dest_output->rect.height);
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DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y);
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floating_fix_coordinates(con, &(source_output->rect), &(dest_output->rect));
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} else DLOG("Not fixing coordinates, fix_coordinates flag = %d\n", fix_coordinates);
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/* If moving to a visible workspace, call show so it can be considered
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@ -551,6 +551,28 @@ void floating_reposition(Con *con, Rect newrect) {
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tree_render();
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}
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/*
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* Fixes the coordinates of the floating window whenever the window gets
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* reassigned to a different output (or when the output’s rect changes).
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*
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*/
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void floating_fix_coordinates(Con *con, Rect *old_rect, Rect *new_rect) {
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DLOG("Fixing coordinates of floating window %p\n", con);
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/* First we get the x/y coordinates relative to the x/y coordinates
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* of the output on which the window is on */
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uint32_t rel_x = (con->rect.x - old_rect->x);
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uint32_t rel_y = (con->rect.y - old_rect->y);
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/* Then we calculate a fraction, for example 0.63 for a window
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* which is at y = 1212 of a 1920 px high output */
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double fraction_x = ((double)rel_x / old_rect->width);
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double fraction_y = ((double)rel_y / old_rect->height);
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DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n",
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rel_x, rel_y, fraction_x, fraction_y, old_rect->width, old_rect->height);
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con->rect.x = new_rect->x + (fraction_x * new_rect->width);
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con->rect.y = new_rect->y + (fraction_y * new_rect->height);
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DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y);
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}
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#if 0
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/*
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* Moves the client 10px to the specified direction.
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12
src/randr.c
12
src/randr.c
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@ -2,7 +2,7 @@
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* vim:ts=4:sw=4:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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* © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
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* © 2009-2012 Michael Stapelberg and contributors (see also: LICENSE)
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*
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* For more information on RandR, please see the X.org RandR specification at
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* http://cgit.freedesktop.org/xorg/proto/randrproto/tree/randrproto.txt
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@ -511,8 +511,6 @@ void init_ws_for_output(Output *output, Con *content) {
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*
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*/
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static void output_change_mode(xcb_connection_t *conn, Output *output) {
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//i3Font *font = load_font(conn, config.font);
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DLOG("Output mode changed, updating rect\n");
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assert(output->con != NULL);
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output->con->rect = output->rect;
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@ -522,6 +520,14 @@ static void output_change_mode(xcb_connection_t *conn, Output *output) {
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/* Point content to the container of the workspaces */
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content = output_get_content(output->con);
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/* Fix the position of all floating windows on this output.
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* The 'rect' of each workspace will be updated in src/render.c. */
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TAILQ_FOREACH(workspace, &(content->nodes_head), nodes) {
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TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
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floating_fix_coordinates(child, &(workspace->rect), &(output->con->rect));
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}
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}
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/* If default_orientation is NO_ORIENTATION, we change the orientation of
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* the workspaces and their childs depending on output resolution. This is
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* only done for workspaces with maximum one child. */
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