Don't raise floating windows when focused because of focus_follows_mouse
Fixes #2990.
This commit is contained in:
parent
2b5b6330dc
commit
0c2fbeedc2
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@ -38,6 +38,12 @@ void con_free(Con *con);
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*/
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void con_focus(Con *con);
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/**
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* Sets input focus to the given container and raises it to the top.
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*
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*/
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void con_activate(Con *con);
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/**
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* Closes the given container.
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*
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@ -241,7 +241,7 @@ static int route_click(Con *con, xcb_button_press_event_t *event, const bool mod
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* The splitv container will be focused. */
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Con *focused = con->parent;
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focused = TAILQ_FIRST(&(focused->focus_head));
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con_focus(focused);
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con_activate(focused);
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/* To prevent scrolling from going outside the container (see ticket
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* #557), we first check if scrolling is possible at all. */
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bool scroll_prev_possible = (TAILQ_PREV(focused, nodes_head, nodes) != NULL);
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@ -256,7 +256,7 @@ static int route_click(Con *con, xcb_button_press_event_t *event, const bool mod
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}
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/* 2: focus this con. */
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con_focus(con);
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con_activate(con);
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/* 3: For floating containers, we also want to raise them on click.
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* We will skip handling events on floating cons in fullscreen mode */
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@ -1261,7 +1261,7 @@ static void cmd_focus_force_focus(Con *con) {
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if (fullscreen_on_ws && fullscreen_on_ws != con && !con_has_parent(con, fullscreen_on_ws)) {
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con_disable_fullscreen(fullscreen_on_ws);
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}
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con_focus(con);
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con_activate(con);
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}
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/*
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@ -1379,12 +1379,12 @@ void cmd_focus(I3_CMD) {
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* the target workspace, then revert focus. */
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Con *currently_focused = focused;
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cmd_focus_force_focus(current->con);
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con_focus(currently_focused);
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con_activate(currently_focused);
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/* Now switch to the workspace, then focus */
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workspace_show(ws);
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LOG("focusing %p / %s\n", current->con, current->con->name);
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con_focus(current->con);
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con_activate(current->con);
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count++;
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}
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@ -1496,7 +1496,7 @@ void cmd_move_direction(I3_CMD, const char *direction, long move_px) {
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/* the move command should not disturb focus */
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if (focused != initially_focused)
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con_focus(initially_focused);
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con_activate(initially_focused);
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// XXX: default reply for now, make this a better reply
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ysuccess(true);
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@ -1621,7 +1621,7 @@ void cmd_open(I3_CMD) {
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LOG("opening new container\n");
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Con *con = tree_open_con(NULL, NULL);
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con->layout = L_SPLITH;
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con_focus(con);
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con_activate(con);
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y(map_open);
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ystr("success");
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@ -2010,7 +2010,7 @@ void cmd_rename_workspace(I3_CMD, const char *old_name, const char *new_name) {
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}
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/* Restore the previous focus since con_attach messes with the focus. */
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con_focus(previously_focused);
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con_activate(previously_focused);
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cmd_output->needs_tree_render = true;
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ysuccess(true);
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46
src/con.c
46
src/con.c
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@ -243,15 +243,29 @@ void con_focus(Con *con) {
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workspace_update_urgent_flag(con_get_workspace(con));
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ipc_send_window_event("urgent", con);
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}
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}
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/* Focusing a container with a floating parent should raise it to the top. Since
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* con_focus is called recursively for each parent we don't need to use
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* con_inside_floating(). */
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if (con->type == CT_FLOATING_CON) {
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floating_raise_con(con);
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/*
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* Raise container to the top if it is floating or inside some floating
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* container.
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*
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*/
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static void con_raise(Con *con) {
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Con *floating = con_inside_floating(con);
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if (floating) {
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floating_raise_con(floating);
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}
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}
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/*
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* Sets input focus to the given container and raises it to the top.
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*
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*/
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void con_activate(Con *con) {
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con_focus(con);
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con_raise(con);
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}
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/*
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* Closes the given container.
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*
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@ -994,9 +1008,9 @@ void con_enable_fullscreen(Con *con, fullscreen_mode_t fullscreen_mode) {
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Con *old_focused = focused;
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if (fullscreen_mode == CF_GLOBAL && cur_ws != con_ws)
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workspace_show(con_ws);
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con_focus(con);
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con_activate(con);
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if (fullscreen_mode != CF_GLOBAL && cur_ws != con_ws)
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con_focus(old_focused);
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con_activate(old_focused);
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con_set_fullscreen_mode(con, fullscreen_mode);
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}
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@ -1148,11 +1162,11 @@ static bool _con_move_to_con(Con *con, Con *target, bool behind_focused, bool fi
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* new workspace is hidden and it's necessary to immediately switch
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* back to the originally-focused workspace. */
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Con *old_focus = TAILQ_FIRST(&(output_get_content(dest_output)->focus_head));
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con_focus(con_descend_focused(con));
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con_activate(con_descend_focused(con));
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/* Restore focus if the output's focused workspace has changed. */
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if (con_get_workspace(focused) != old_focus)
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con_focus(old_focus);
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con_activate(old_focus);
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}
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/* 7: when moving to another workspace, we leave the focus on the current
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@ -1172,7 +1186,7 @@ static bool _con_move_to_con(Con *con, Con *target, bool behind_focused, bool fi
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/* Set focus only if con was on current workspace before moving.
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* Otherwise we would give focus to some window on different workspace. */
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if (!ignore_focus && source_ws == current_ws)
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con_focus(con_descend_focused(focus_next));
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con_activate(con_descend_focused(focus_next));
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/* 8. If anything within the container is associated with a startup sequence,
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* delete it so child windows won't be created on the old workspace. */
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@ -1791,7 +1805,7 @@ void con_set_layout(Con *con, layout_t layout) {
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con_attach(new, con, false);
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if (old_focused)
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con_focus(old_focused);
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con_activate(old_focused);
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tree_flatten(croot);
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}
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@ -2358,7 +2372,7 @@ bool con_swap(Con *first, Con *second) {
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* We don't need to check this for the second container because we've only
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* moved the first one at this point.*/
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if (first_ws != second_ws && focused_within_first) {
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con_focus(con_descend_focused(current_ws));
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con_activate(con_descend_focused(current_ws));
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}
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/* Move second to where first has been originally. */
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@ -2401,15 +2415,15 @@ bool con_swap(Con *first, Con *second) {
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*/
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if (focused_within_first) {
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if (first_ws == second_ws) {
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con_focus(old_focus);
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con_activate(old_focus);
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} else {
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con_focus(con_descend_focused(second));
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con_activate(con_descend_focused(second));
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}
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} else if (focused_within_second) {
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if (first_ws == second_ws) {
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con_focus(old_focus);
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con_activate(old_focus);
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} else {
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con_focus(con_descend_focused(first));
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con_activate(con_descend_focused(first));
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}
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}
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@ -318,7 +318,7 @@ void floating_enable(Con *con, bool automatic) {
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render_con(con, false);
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if (set_focus)
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con_focus(con);
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con_activate(con);
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/* Check if we need to re-assign it to a different workspace because of its
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* coordinates and exit if that was done successfully. */
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@ -382,7 +382,7 @@ void floating_disable(Con *con, bool automatic) {
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con_fix_percent(con->parent);
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if (set_focus)
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con_focus(con);
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con_activate(con);
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floating_set_hint_atom(con, false);
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ipc_send_window_event("floating", con);
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@ -450,7 +450,7 @@ bool floating_maybe_reassign_ws(Con *con) {
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DLOG("Moving con %p / %s to workspace %p / %s\n", con, con->name, ws, ws->name);
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con_move_to_workspace(con, ws, false, true, false);
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workspace_show(ws);
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con_focus(con_descend_focused(con));
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con_activate(con_descend_focused(con));
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return true;
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}
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@ -433,7 +433,7 @@ static void handle_configure_request(xcb_configure_request_event_t *event) {
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if (config.focus_on_window_activation == FOWA_FOCUS || (config.focus_on_window_activation == FOWA_SMART && workspace_is_visible(ws))) {
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DLOG("Focusing con = %p\n", con);
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workspace_show(ws);
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con_focus(con);
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con_activate(con);
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tree_render();
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} else if (config.focus_on_window_activation == FOWA_URGENT || (config.focus_on_window_activation == FOWA_SMART && !workspace_is_visible(ws))) {
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DLOG("Marking con = %p urgent\n", con);
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@ -776,7 +776,7 @@ static void handle_client_message(xcb_client_message_event_t *event) {
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workspace_show(ws);
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/* Re-set focus, even if unchanged from i3’s perspective. */
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focused_id = XCB_NONE;
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con_focus(con);
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con_activate(con);
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}
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} else {
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/* Request is from an application. */
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@ -788,7 +788,7 @@ static void handle_client_message(xcb_client_message_event_t *event) {
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if (config.focus_on_window_activation == FOWA_FOCUS || (config.focus_on_window_activation == FOWA_SMART && workspace_is_visible(ws))) {
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DLOG("Focusing con = %p\n", con);
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workspace_show(ws);
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con_focus(con);
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con_activate(con);
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} else if (config.focus_on_window_activation == FOWA_URGENT || (config.focus_on_window_activation == FOWA_SMART && !workspace_is_visible(ws))) {
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DLOG("Marking con = %p urgent\n", con);
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con_set_urgency(con, true);
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@ -1245,7 +1245,7 @@ static void handle_focus_in(xcb_focus_in_event_t *event) {
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if (ws != con_get_workspace(focused))
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workspace_show(ws);
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con_focus(con);
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con_activate(con);
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/* We update focused_id because we don’t need to set focus again */
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focused_id = event->event;
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tree_render();
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@ -654,6 +654,6 @@ void tree_append_json(Con *con, const char *buf, const size_t len, char **errorm
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yajl_free(hand);
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if (to_focus) {
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con_focus(to_focus);
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con_activate(to_focus);
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}
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}
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@ -766,7 +766,7 @@ int main(int argc, char *argv[]) {
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output = get_first_output();
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}
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con_focus(con_descend_focused(output_get_content(output->con)));
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con_activate(con_descend_focused(output_get_content(output->con)));
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free(pointerreply);
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}
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@ -646,7 +646,7 @@ void manage_window(xcb_window_t window, xcb_get_window_attributes_cookie_t cooki
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* proper window event sequence. */
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if (set_focus && nc->mapped) {
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DLOG("Now setting focus.\n");
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con_focus(nc);
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con_activate(nc);
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}
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tree_render();
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@ -118,7 +118,7 @@ static void move_to_output_directed(Con *con, direction_t direction) {
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attach_to_workspace(con, ws, direction);
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/* fix the focus stack */
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con_focus(con);
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con_activate(con);
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/* force re-painting the indicators */
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FREE(con->deco_render_params);
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@ -496,7 +496,7 @@ void init_ws_for_output(Output *output, Con *content) {
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Con *ws = create_workspace_on_output(output, content);
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/* TODO: Set focus in main.c */
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con_focus(ws);
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con_activate(ws);
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}
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/*
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@ -924,7 +924,7 @@ void randr_query_outputs(void) {
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continue;
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DLOG("Focusing primary output %s\n", output_primary_name(output));
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con_focus(con_descend_focused(output->con));
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con_activate(con_descend_focused(output->con));
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}
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/* render_layout flushes */
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@ -987,7 +987,7 @@ void randr_disable_output(Output *output) {
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if (next) {
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DLOG("now focusing next = %p\n", next);
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con_focus(next);
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con_activate(next);
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workspace_show(con_get_workspace(next));
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}
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@ -123,7 +123,7 @@ void scratchpad_show(Con *con) {
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/* use con_descend_tiling_focused to get the last focused
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* window inside this scratch container in order to
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* keep the focus the same within this container */
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con_focus(con_descend_tiling_focused(walk_con));
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con_activate(con_descend_tiling_focused(walk_con));
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return;
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}
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}
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@ -205,7 +205,7 @@ void scratchpad_show(Con *con) {
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workspace_show(active);
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}
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con_focus(con_descend_focused(con));
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con_activate(con_descend_focused(con));
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}
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/*
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16
src/tree.c
16
src/tree.c
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@ -344,12 +344,12 @@ bool tree_close_internal(Con *con, kill_window_t kill_window, bool dont_kill_par
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DLOG("focusing %p / %s\n", next, next->name);
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if (next->type == CT_DOCKAREA) {
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/* Instead of focusing the dockarea, we need to restore focus to the workspace */
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con_focus(con_descend_focused(output_get_content(next->parent)));
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con_activate(con_descend_focused(output_get_content(next->parent)));
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} else {
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if (!force_set_focus && con != focused)
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DLOG("not changing focus, the container was not focused before\n");
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else
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con_focus(next);
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con_activate(next);
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}
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} else {
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DLOG("not focusing because we're not killing anybody\n");
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@ -433,7 +433,7 @@ bool level_up(void) {
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/* Skip over floating containers and go directly to the grandparent
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* (which should always be a workspace) */
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if (focused->parent->type == CT_FLOATING_CON) {
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con_focus(focused->parent->parent);
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con_activate(focused->parent->parent);
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return true;
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}
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@ -444,7 +444,7 @@ bool level_up(void) {
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ELOG("'focus parent': Focus is already on the workspace, cannot go higher than that.\n");
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return false;
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}
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con_focus(focused->parent);
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con_activate(focused->parent);
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return true;
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}
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@ -469,7 +469,7 @@ bool level_down(void) {
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next = TAILQ_FIRST(&(next->focus_head));
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}
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con_focus(next);
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con_activate(next);
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return true;
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}
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@ -566,7 +566,7 @@ static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap)
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}
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workspace_show(workspace);
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con_focus(focus);
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con_activate(focus);
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x_set_warp_to(&(focus->rect));
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return true;
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}
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@ -604,7 +604,7 @@ static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap)
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TAILQ_INSERT_HEAD(&(parent->floating_head), last, floating_windows);
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}
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con_focus(con_descend_focused(next));
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con_activate(con_descend_focused(next));
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return true;
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}
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@ -653,7 +653,7 @@ static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap)
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/* 3: focus choice comes in here. at the moment we will go down
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* until we find a window */
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/* TODO: check for window, atm we only go down as far as possible */
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con_focus(con_descend_focused(next));
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con_activate(con_descend_focused(next));
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return true;
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}
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@ -412,7 +412,7 @@ static void _workspace_show(Con *workspace) {
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if (next->urgent && (int)(config.workspace_urgency_timer * 1000) > 0) {
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/* focus for now… */
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next->urgent = false;
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con_focus(next);
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con_activate(next);
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/* … but immediately reset urgency flags; they will be set to false by
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* the timer callback in case the container is focused at the time of
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@ -435,7 +435,7 @@ static void _workspace_show(Con *workspace) {
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ev_timer_again(main_loop, focused->urgency_timer);
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}
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} else
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con_focus(next);
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con_activate(next);
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ipc_send_workspace_event("focus", workspace, current);
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@ -837,7 +837,7 @@ void ws_force_orientation(Con *ws, orientation_t orientation) {
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con_fix_percent(ws);
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if (old_focused)
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con_focus(old_focused);
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con_activate(old_focused);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -57,4 +57,32 @@ is($x->input_focus, $second->id, 'second (tabbed) window focused');
|
|||
synced_warp_pointer(0, 0);
|
||||
is($x->input_focus, $second->id, 'second window still focused');
|
||||
|
||||
###################################################################
|
||||
# Test that floating windows are focused but not raised to the top.
|
||||
# See issue #2990.
|
||||
###################################################################
|
||||
|
||||
my $ws;
|
||||
my $tmp = fresh_workspace;
|
||||
my ($first_floating, $second_floating);
|
||||
|
||||
synced_warp_pointer(0, 0);
|
||||
$first_floating = open_floating_window;
|
||||
$first_floating->rect(X11::XCB::Rect->new(x => 1, y => 1, width => 100, height => 100));
|
||||
$second_floating = open_floating_window;
|
||||
$second_floating->rect(X11::XCB::Rect->new(x => 50, y => 50, width => 100, height => 100));
|
||||
sync_with_i3;
|
||||
$first = open_window;
|
||||
|
||||
is($x->input_focus, $first->id, 'first (tiling) window focused');
|
||||
$ws = get_ws($tmp);
|
||||
is($ws->{floating_nodes}->[1]->{nodes}->[0]->{window}, $second_floating->id, 'second floating on top');
|
||||
is($ws->{floating_nodes}->[0]->{nodes}->[0]->{window}, $first_floating->id, 'first floating behind');
|
||||
|
||||
synced_warp_pointer(40, 40);
|
||||
is($x->input_focus, $first_floating->id, 'first floating window focused');
|
||||
$ws = get_ws($tmp);
|
||||
is($ws->{floating_nodes}->[1]->{nodes}->[0]->{window}, $second_floating->id, 'second floating still on top');
|
||||
is($ws->{floating_nodes}->[0]->{nodes}->[0]->{window}, $first_floating->id, 'first floating still behind');
|
||||
|
||||
done_testing;
|
||||
|
|
Loading…
Reference in New Issue