render resize windows retina-correctly
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@ -130,7 +130,7 @@ int resize_graphical_handler(Con *first, Con *second, orientation_t orientation,
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if (orientation == HORIZ) {
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helprect.x = second->rect.x;
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helprect.y = second->rect.y;
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helprect.width = 2;
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helprect.width = logical_px(2);
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helprect.height = second->rect.height;
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initial_position = second->rect.x;
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xcb_warp_pointer(conn, XCB_NONE, event->root, 0, 0, 0, 0,
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@ -139,7 +139,7 @@ int resize_graphical_handler(Con *first, Con *second, orientation_t orientation,
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helprect.x = second->rect.x;
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helprect.y = second->rect.y;
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helprect.width = second->rect.width;
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helprect.height = 2;
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helprect.height = logical_px(2);
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initial_position = second->rect.y;
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xcb_warp_pointer(conn, XCB_NONE, event->root, 0, 0, 0, 0,
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event->root_x, second->rect.y);
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