Use a different color for focused windows in not focused containers, includes bugfixes for re-decoration
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1d9dc05b91
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16a514b9c1
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@ -15,6 +15,7 @@
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Rect get_unoccupied_space(Workspace *workspace);
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Rect get_unoccupied_space(Workspace *workspace);
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void decorate_window(xcb_connection_t *conn, Client *client, xcb_drawable_t drawable, xcb_gcontext_t gc, int offset);
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void decorate_window(xcb_connection_t *conn, Client *client, xcb_drawable_t drawable, xcb_gcontext_t gc, int offset);
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void redecorate_window(xcb_connection_t *conn, Client *client);
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void render_container(xcb_connection_t *connection, Container *container);
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void render_container(xcb_connection_t *connection, Container *container);
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void render_layout(xcb_connection_t *conn);
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void render_layout(xcb_connection_t *conn);
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@ -48,6 +48,10 @@ static bool focus_window_in_container(xcb_connection_t *connection, Container *c
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static void focus_window(xcb_connection_t *connection, direction_t direction) {
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static void focus_window(xcb_connection_t *connection, direction_t direction) {
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printf("focusing direction %d\n", direction);
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printf("focusing direction %d\n", direction);
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int new_row = current_row,
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new_col = current_col;
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/* TODO: for horizontal default layout, this has to be expanded to LEFT/RIGHT */
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/* TODO: for horizontal default layout, this has to be expanded to LEFT/RIGHT */
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if (direction == D_UP || direction == D_DOWN) {
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if (direction == D_UP || direction == D_DOWN) {
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/* Let’s see if we can perform up/down focus in the current container */
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/* Let’s see if we can perform up/down focus in the current container */
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@ -60,14 +64,14 @@ static void focus_window(xcb_connection_t *connection, direction_t direction) {
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return;
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return;
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if (direction == D_DOWN && cell_exists(current_col, current_row+1))
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if (direction == D_DOWN && cell_exists(current_col, current_row+1))
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current_row++;
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new_row++;
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else if (direction == D_UP && cell_exists(current_col, current_row-1))
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else if (direction == D_UP && cell_exists(current_col, current_row-1))
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current_row--;
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new_row--;
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} else if (direction == D_LEFT || direction == D_RIGHT) {
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} else if (direction == D_LEFT || direction == D_RIGHT) {
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if (direction == D_RIGHT && cell_exists(current_col+1, current_row))
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if (direction == D_RIGHT && cell_exists(current_col+1, current_row))
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current_col++;
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new_col++;
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else if (direction == D_LEFT && cell_exists(current_col-1, current_row))
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else if (direction == D_LEFT && cell_exists(current_col-1, current_row))
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current_col--;
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new_col--;
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else {
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else {
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printf("nah, not possible\n");
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printf("nah, not possible\n");
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return;
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return;
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@ -77,8 +81,8 @@ static void focus_window(xcb_connection_t *connection, direction_t direction) {
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return;
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return;
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}
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}
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if (CUR_CELL->currently_focused != NULL)
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if (c_ws->table[new_col][new_row]->currently_focused != NULL)
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set_focus(connection, CUR_CELL->currently_focused);
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set_focus(connection, c_ws->table[new_col][new_row]->currently_focused);
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}
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}
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/*
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/*
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20
src/layout.c
20
src/layout.c
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@ -23,6 +23,7 @@
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#include "table.h"
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#include "table.h"
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#include "util.h"
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#include "util.h"
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#include "xinerama.h"
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#include "xinerama.h"
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#include "layout.h"
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/* This macro copies the old value of the given variable, changes the variable to contain
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/* This macro copies the old value of the given variable, changes the variable to contain
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th new one and returns true if it changed */
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th new one and returns true if it changed */
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@ -77,6 +78,20 @@ int get_unoccupied_y(Workspace *workspace, int col) {
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return unoccupied;
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return unoccupied;
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}
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}
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/*
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* Redecorates the given client correctly by checking if it’s in a stacking container and
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* re-rendering the stack window or just calling decorate_window if it’s not in a stacking
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* container.
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*
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*/
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void redecorate_window(xcb_connection_t *conn, Client *client) {
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if (client->container->mode == MODE_STACK) {
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render_container(conn, client->container);
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xcb_flush(conn);
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} else decorate_window(conn, client, client->frame, client->titlegc, 0);
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}
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/*
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/*
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* (Re-)draws window decorations for a given Client onto the given drawable/graphic context.
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* (Re-)draws window decorations for a given Client onto the given drawable/graphic context.
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* When in stacking mode, the window decorations are drawn onto an own window.
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* When in stacking mode, the window decorations are drawn onto an own window.
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@ -93,7 +108,12 @@ void decorate_window(xcb_connection_t *conn, Client *client, xcb_drawable_t draw
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return;
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return;
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if (client->container->currently_focused == client) {
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if (client->container->currently_focused == client) {
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/* Distinguish if the window is currently focused… */
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if (CUR_CELL->currently_focused == client)
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background_color = get_colorpixel(conn, client, client->frame, "#285577");
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background_color = get_colorpixel(conn, client, client->frame, "#285577");
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/* …or if it is the focused window in a not focused container */
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else background_color = get_colorpixel(conn, client, client->frame, "#555555");
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text_color = get_colorpixel(conn, client, client->frame, "#ffffff");
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text_color = get_colorpixel(conn, client, client->frame, "#ffffff");
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border_color = get_colorpixel(conn, client, client->frame, "#4c7899");
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border_color = get_colorpixel(conn, client, client->frame, "#4c7899");
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} else {
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} else {
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17
src/util.c
17
src/util.c
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@ -127,6 +127,9 @@ void set_focus(xcb_connection_t *conn, Client *client) {
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if (client->dock)
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if (client->dock)
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return;
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return;
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/* Store the old client */
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Client *old_client = CUR_CELL->currently_focused;
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/* TODO: check if the focus needs to be changed at all */
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/* TODO: check if the focus needs to be changed at all */
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/* Store current_row/current_col */
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/* Store current_row/current_col */
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c_ws->current_row = current_row;
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c_ws->current_row = current_row;
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@ -134,7 +137,6 @@ void set_focus(xcb_connection_t *conn, Client *client) {
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c_ws = client->container->workspace;
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c_ws = client->container->workspace;
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/* Update container */
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/* Update container */
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Client *old_client = client->container->currently_focused;
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client->container->currently_focused = client;
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client->container->currently_focused = client;
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current_col = client->container->col;
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current_col = client->container->col;
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@ -145,18 +147,13 @@ void set_focus(xcb_connection_t *conn, Client *client) {
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xcb_set_input_focus(conn, XCB_INPUT_FOCUS_POINTER_ROOT, client->child, XCB_CURRENT_TIME);
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xcb_set_input_focus(conn, XCB_INPUT_FOCUS_POINTER_ROOT, client->child, XCB_CURRENT_TIME);
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//xcb_warp_pointer(conn, XCB_NONE, client->child, 0, 0, 0, 0, 10, 10);
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//xcb_warp_pointer(conn, XCB_NONE, client->child, 0, 0, 0, 0, 10, 10);
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/* If we’re in stacking mode, we render the container to update changes in the title
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/* If we’re in stacking mode, this renders the container to update changes in the title
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bars and to raise the focused client */
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bars and to raise the focused client */
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if (client->container->mode == MODE_STACK)
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render_container(conn, client->container);
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else {
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/* Update last/current client’s titlebar */
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if (old_client != NULL)
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if (old_client != NULL)
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decorate_window(conn, old_client, old_client->frame, old_client->titlegc, 0);
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redecorate_window(conn, old_client);
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decorate_window(conn, client, client->frame, client->titlegc, 0);
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}
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xcb_flush(conn);
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/* redecorate_window flushes, so we don’t need to */
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redecorate_window(conn, client);
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}
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}
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/*
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/*
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