Merge branch 'fix-floating-move'
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commit
1f95fbfa3e
13
src/con.c
13
src/con.c
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@ -613,10 +613,19 @@ void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool
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* to the coordinate space of the correct output */
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* to the coordinate space of the correct output */
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if (fix_coordinates && con->type == CT_FLOATING_CON) {
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if (fix_coordinates && con->type == CT_FLOATING_CON) {
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DLOG("Floating window, fixing coordinates\n");
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DLOG("Floating window, fixing coordinates\n");
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/* First we get the x/y coordinates relative to the x/y coordinates
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* of the output on which the window is on */
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uint32_t rel_x = (con->rect.x - source_output->rect.x);
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uint32_t rel_x = (con->rect.x - source_output->rect.x);
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uint32_t rel_y = (con->rect.y - source_output->rect.y);
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uint32_t rel_y = (con->rect.y - source_output->rect.y);
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con->rect.x = dest_output->rect.x + rel_x;
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/* Then we calculate a fraction, for example 0.63 for a window
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con->rect.y = dest_output->rect.y + rel_y;
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* which is at y = 1212 of a 1920 px high output */
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double fraction_x = ((double)rel_x / source_output->rect.width);
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double fraction_y = ((double)rel_y / source_output->rect.height);
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DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n",
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rel_x, rel_y, fraction_x, fraction_y, source_output->rect.width, source_output->rect.height);
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con->rect.x = dest_output->rect.x + (fraction_x * dest_output->rect.width);
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con->rect.y = dest_output->rect.y + (fraction_y * dest_output->rect.height);
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DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y);
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} else DLOG("Not fixing coordinates, fix_coordinates flag = %d\n", fix_coordinates);
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} else DLOG("Not fixing coordinates, fix_coordinates flag = %d\n", fix_coordinates);
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/* If moving to a visible workspace, call show so it can be considered
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/* If moving to a visible workspace, call show so it can be considered
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