optimization: when moving floating windows, render/push only the floatingcon
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@ -60,6 +60,14 @@ void x_window_kill(xcb_window_t window);
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*/
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void x_draw_decoration(Con *con);
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/**
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* This function pushes the properties of each node of the layout tree to
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* X11 if they have changed (like the map state, position of the window, …).
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* It recursively traverses all children of the given node.
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*
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*/
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void x_push_node(Con *con, bool skip_decoration);
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/**
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* Pushes all changes (state of each node, see x_push_node() and the window
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* stack) to X11.
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@ -231,10 +231,10 @@ DRAGGING_CB(drag_window_callback) {
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/* Reposition the client correctly while moving */
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con->rect.x = old_rect->x + (new_x - event->root_x);
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con->rect.y = old_rect->y + (new_y - event->root_y);
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/* TODO: don’t re-render the whole tree just because we change
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* coordinates of a floating window */
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tree_render();
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x_push_changes(croot);
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render_con(con, false);
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x_push_node(con, true);
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xcb_flush(conn);
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}
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/*
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10
src/x.c
10
src/x.c
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@ -442,7 +442,7 @@ copy_pixmaps:
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* It recursively traverses all children of the given node.
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*
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*/
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static void x_push_node(Con *con) {
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void x_push_node(Con *con, bool skip_decoration) {
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Con *current;
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con_state *state;
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Rect rect = con->rect;
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@ -582,9 +582,11 @@ static void x_push_node(Con *con) {
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* in focus order to display the focused client in a stack first when
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* switching workspaces (reduces flickering). */
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TAILQ_FOREACH(current, &(con->focus_head), focused)
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x_push_node(current);
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x_push_node(current, skip_decoration);
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if (con->type != CT_ROOT && con->type != CT_OUTPUT && con->mapped)
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if (!skip_decoration &&
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(con->type != CT_ROOT && con->type != CT_OUTPUT) &&
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con->mapped)
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x_draw_decoration(con);
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}
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@ -687,7 +689,7 @@ void x_push_changes(Con *con) {
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DLOG("Done, EnterNotify re-enabled\n");
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DLOG("\n\n PUSHING CHANGES\n\n");
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x_push_node(con);
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x_push_node(con, false);
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xcb_window_t to_focus = focused->frame;
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if (focused->window != NULL)
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