refactor code for removing children from a con
Let’s see how this callback stuff will work out. If it doesn’t work out well, we will remove it.
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a5e075c154
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@ -358,6 +358,9 @@ struct Con {
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TAILQ_ENTRY(Con) focused;
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TAILQ_ENTRY(Con) all_cons;
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TAILQ_ENTRY(Con) floating_windows;
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/** callbacks */
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void(*on_remove_child)(Con *);
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};
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#endif
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@ -34,6 +34,8 @@
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} \
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while (0)
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#define CALL(obj, member, ...) obj->member(obj, ## __VA_ARGS__)
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int min(int a, int b);
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int max(int a, int b);
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bool rect_contains(Rect rect, uint32_t x, uint32_t y);
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26
src/con.c
26
src/con.c
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@ -24,6 +24,8 @@ char *colors[] = {
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"#aa00aa"
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};
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static void con_on_remove_child(Con *con);
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/*
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* Create a new container (and attach it to the given parent, if not NULL).
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* This function initializes the data structures and creates the appropriate
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@ -32,6 +34,7 @@ char *colors[] = {
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*/
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Con *con_new(Con *parent) {
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Con *new = scalloc(sizeof(Con));
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new->on_remove_child = con_on_remove_child;
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TAILQ_INSERT_TAIL(&all_cons, new, all_cons);
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new->type = CT_CON;
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new->border_style = config.default_border;
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@ -522,14 +525,7 @@ void con_move_to_workspace(Con *con, Con *workspace) {
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/* 8: keep focus on the current workspace */
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con_focus(focus_next);
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/* 9: check if the parent container is empty now and close it */
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if (parent->type != CT_WORKSPACE &&
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TAILQ_EMPTY(&(parent->nodes_head))) {
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DLOG("Closing empty parent container\n");
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/* TODO: check if this container would swallow any other client and
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* don’t close it automatically. */
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tree_close(parent, false, false);
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}
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CALL(parent, on_remove_child);
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}
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/*
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@ -744,3 +740,17 @@ void con_set_layout(Con *con, int layout) {
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con->layout = layout;
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}
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static void con_on_remove_child(Con *con) {
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/* Nothing to do for workspaces */
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if (con->type == CT_WORKSPACE)
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return;
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/* TODO: check if this container would swallow any other client and
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* don’t close it automatically. */
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DLOG("on_remove_child\n");
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if (con_num_children(con) == 0) {
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DLOG("Container empty, closing\n");
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tree_close(con, false, false);
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}
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}
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22
src/tree.c
22
src/tree.c
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@ -190,14 +190,8 @@ void tree_close(Con *con, bool kill_window, bool dont_kill_parent) {
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}
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/* check if the parent container is empty now and close it */
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if (!dont_kill_parent &&
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parent->type != CT_WORKSPACE &&
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TAILQ_EMPTY(&(parent->nodes_head))) {
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DLOG("Closing empty parent container\n");
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/* TODO: check if this container would swallow any other client and
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* don’t close it automatically. */
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tree_close(parent, false, false);
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}
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if (!dont_kill_parent)
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CALL(parent, on_remove_child);
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}
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/*
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@ -504,6 +498,8 @@ void tree_move(char way, orientation_t orientation) {
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fix_percent = true;
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}
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CALL(con->parent, on_remove_child);
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TAILQ_INSERT_AFTER(&(next->parent->nodes_head), next, con, nodes);
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TAILQ_INSERT_HEAD(&(next->parent->focus_head), con, focused);
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/* TODO: don’t influence focus handling? */
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@ -567,13 +563,11 @@ void tree_move(char way, orientation_t orientation) {
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* container(s) would still point to the old container(s)). */
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con_focus(con);
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if (con_num_children(old_parent) == 0) {
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DLOG("Old container empty after moving. Let's close it\n");
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tree_close(old_parent, false, false);
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} else if (level_changed) {
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/* fix the percentages in the container we moved from */
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/* fix the percentages in the container we moved from */
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if (level_changed)
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con_fix_percent(old_parent);
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}
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CALL(old_parent, on_remove_child);
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tree_flatten(croot);
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}
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