Bugfix: don’t overwrite the original size of floating windows when changing border style

fixes #1263
next
Michael Stapelberg 2014-06-13 22:18:36 +02:00
parent 570b5729cc
commit 2e4a2d4f30
4 changed files with 43 additions and 21 deletions

View File

@ -57,6 +57,7 @@ int min(int a, int b);
int max(int a, int b);
bool rect_contains(Rect rect, uint32_t x, uint32_t y);
Rect rect_add(Rect a, Rect b);
Rect rect_sub(Rect a, Rect b);
/**
* Returns true if the name consists of only digits.

View File

@ -1194,34 +1194,30 @@ void con_set_border_style(Con *con, int border_style, int border_width) {
/* For floating containers, we want to keep the position/size of the
* *window* itself. We first add the border pixels to con->rect to make
* con->rect represent the absolute position of the window. Then, we change
* the border and subtract the new border pixels. Afterwards, we update
* parent->rect to contain con. */
* con->rect represent the absolute position of the window (same for
* parent). Then, we change the border style and subtract the new border
* pixels. For the parent, we do the same also for the decoration. */
DLOG("This is a floating container\n");
Con *parent = con->parent;
Rect bsr = con_border_style_rect(con);
con->rect.x += bsr.x;
con->rect.y += bsr.y;
con->rect.width += bsr.width;
con->rect.height += bsr.height;
int deco_height = (con->border_style == BS_NORMAL ? render_deco_height() : 0);
con->rect = rect_add(con->rect, bsr);
parent->rect = rect_add(parent->rect, bsr);
parent->rect.y += deco_height;
parent->rect.height -= deco_height;
/* Change the border style, get new border/decoration values. */
con->border_style = border_style;
con->current_border_width = border_width;
bsr = con_border_style_rect(con);
int deco_height =
(con->border_style == BS_NORMAL ? render_deco_height() : 0);
deco_height = (con->border_style == BS_NORMAL ? render_deco_height() : 0);
con->rect.x -= bsr.x;
con->rect.y -= bsr.y;
con->rect.width -= bsr.width;
con->rect.height -= bsr.height;
Con *parent = con->parent;
parent->rect.x = con->rect.x;
parent->rect.y = con->rect.y - deco_height;
parent->rect.width = con->rect.width;
parent->rect.height = con->rect.height + deco_height;
con->rect = rect_sub(con->rect, bsr);
parent->rect = rect_sub(parent->rect, bsr);
parent->rect.y -= deco_height;
parent->rect.height += deco_height;
}
/*

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@ -48,6 +48,13 @@ Rect rect_add(Rect a, Rect b) {
a.height + b.height};
}
Rect rect_sub(Rect a, Rect b) {
return (Rect){a.x - b.x,
a.y - b.y,
a.width - b.width,
a.height - b.height};
}
/*
* Returns true if the name consists of only digits.
*

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@ -20,9 +20,8 @@
# d805d1bbeaf89e11f67c981f94c9f55bbb4b89d9
#
use i3test;
use Data::Dumper;
fresh_workspace;
my $tmp = fresh_workspace;
my $win = open_floating_window(rect => [10, 10, 200, 100]);
@ -36,4 +35,23 @@ $geometry = $win->rect;
is($geometry->{width}, 200, 'width correct');
is($geometry->{height}, 100, 'height correct');
################################################################################
# When in fullscreen mode, the original position must not be overwritten.
################################################################################
sub get_floating_con_rect {
my ($nodes, $focus) = get_ws($tmp);
my $floating_con = $nodes->{floating_nodes}->[0];
return $floating_con->{rect};
}
my $old_rect = get_floating_con_rect();
cmd 'fullscreen';
is_deeply(get_floating_con_rect(), $old_rect, 'Rect the same after going into fullscreen');
cmd 'border pixel 2';
is_deeply(get_floating_con_rect(), $old_rect, 'Rect the same after changing border style');
done_testing;