Implement bindsym mouse configuration

If a `bindsym` config directive specifies a symbol beginning with
"button", the binding will be given the type B_MOUSE for the indicated
button number.

Example:

bindsym $mod+button2 exec echo 'button two'

This will be interpreted as having input code (now `keycode`) 2 and type
B_MOUSE.

The mechanism to find and run mouse bindings on mouse events is not
implemented.
This commit is contained in:
Tony Crisci 2014-04-27 01:48:28 -04:00 committed by Michael Stapelberg
parent 3760a48abe
commit 3171d7ebe5
1 changed files with 16 additions and 2 deletions

View File

@ -50,10 +50,15 @@ Binding *configure_binding(const char *bindtype, const char *modifiers, const ch
DLOG("bindtype %s, modifiers %s, input code %s, release %s\n", bindtype, modifiers, input_code, release);
new_binding->release = (release != NULL ? B_UPON_KEYRELEASE : B_UPON_KEYPRESS);
if (strcmp(bindtype, "bindsym") == 0) {
new_binding->input_type = (strncasecmp(input_code, "button", (sizeof("button") - 1)) == 0
? B_MOUSE
: B_KEYBOARD);
new_binding->symbol = sstrdup(input_code);
} else {
// TODO: strtol with proper error handling
new_binding->keycode = atoi(input_code);
new_binding->input_type = B_KEYBOARD;
if (new_binding->keycode == 0) {
ELOG("Could not parse \"%s\" as an input code, ignoring this binding.\n", input_code);
FREE(new_binding);
@ -62,7 +67,6 @@ Binding *configure_binding(const char *bindtype, const char *modifiers, const ch
}
new_binding->mods = modifiers_from_str(modifiers);
new_binding->command = sstrdup(command);
new_binding->input_type = B_KEYBOARD;
struct Mode *mode = mode_from_name(modename);
TAILQ_INSERT_TAIL(mode->bindings, new_binding, bindings);
@ -194,7 +198,17 @@ void translate_keysyms(void) {
max_keycode = xcb_get_setup(conn)->max_keycode;
TAILQ_FOREACH(bind, bindings, bindings) {
if (bind->input_type != B_KEYBOARD || bind->keycode > 0)
if (bind->input_type == B_MOUSE) {
int button = atoi(bind->symbol + (sizeof("button") - 1));
bind->keycode = button;
if (button < 1)
ELOG("Could not translate string to button: \"%s\"\n", bind->symbol);
continue;
}
if (bind->keycode > 0)
continue;
/* We need to translate the symbol to a keycode */