parent
f43a15acde
commit
344514bca5
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@ -418,6 +418,9 @@ struct Window {
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/* minimum increment size specified for the window (in pixels) */
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int width_increment;
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int height_increment;
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/* aspect ratio from WM_NORMAL_HINTS (MPlayer uses this for example) */
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double aspect_ratio;
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};
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/**
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@ -579,9 +582,6 @@ struct Con {
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double percent;
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/* aspect ratio from WM_NORMAL_HINTS (MPlayer uses this for example) */
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double aspect_ratio;
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/* the x11 border pixel attribute */
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int border_width;
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int current_border_width;
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@ -602,7 +602,7 @@ static void cmd_resize_floating(I3_CMD, char *way, char *direction, Con *floatin
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const i3Window *window = focused_con->window;
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if (window != NULL) {
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if (strcmp(direction, "up") == 0 || strcmp(direction, "down") == 0 ||
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strcmp(direction, "height") == 0) {
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strcmp(direction, "height") == 0) {
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if (px < 0)
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px = (-px < window->height_increment) ? -window->height_increment : px;
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else
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@ -39,15 +39,16 @@ Con *con_new_skeleton(Con *parent, i3Window *window) {
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Con *new = scalloc(1, sizeof(Con));
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new->on_remove_child = con_on_remove_child;
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TAILQ_INSERT_TAIL(&all_cons, new, all_cons);
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new->aspect_ratio = 0.0;
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new->type = CT_CON;
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new->window = window;
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new->border_style = config.default_border;
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new->current_border_width = -1;
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if (window)
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if (window) {
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new->depth = window->depth;
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else
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new->window->aspect_ratio = 0.0;
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} else {
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new->depth = XCB_COPY_FROM_PARENT;
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}
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DLOG("opening window\n");
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TAILQ_INIT(&(new->floating_head));
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@ -999,8 +999,8 @@ static bool handle_normal_hints(void *data, xcb_connection_t *conn, uint8_t stat
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} else
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goto render_and_return;
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if (fabs(con->aspect_ratio - aspect_ratio) > DBL_EPSILON) {
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con->aspect_ratio = aspect_ratio;
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if (fabs(con->window->aspect_ratio - aspect_ratio) > DBL_EPSILON) {
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con->window->aspect_ratio = aspect_ratio;
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changed = true;
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}
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@ -172,14 +172,14 @@ void render_con(Con *con, bool render_fullscreen) {
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* Ignoring aspect ratio during fullscreen was necessary to fix MPlayer
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* subtitle rendering, see http://bugs.i3wm.org/594 */
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if (!render_fullscreen &&
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con->aspect_ratio > 0.0) {
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con->window->aspect_ratio > 0.0) {
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DLOG("aspect_ratio = %f, current width/height are %d/%d\n",
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con->aspect_ratio, inset->width, inset->height);
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con->window->aspect_ratio, inset->width, inset->height);
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double new_height = inset->height + 1;
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int new_width = inset->width;
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while (new_height > inset->height) {
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new_height = (1.0 / con->aspect_ratio) * new_width;
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new_height = (1.0 / con->window->aspect_ratio) * new_width;
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if (new_height > inset->height)
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new_width--;
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