Move aspect_ratio from Con to Window.

relates to #665
This commit is contained in:
Ingo Bürk 2015-08-30 23:07:25 +02:00
parent f43a15acde
commit 344514bca5
5 changed files with 13 additions and 12 deletions

View File

@ -418,6 +418,9 @@ struct Window {
/* minimum increment size specified for the window (in pixels) */
int width_increment;
int height_increment;
/* aspect ratio from WM_NORMAL_HINTS (MPlayer uses this for example) */
double aspect_ratio;
};
/**
@ -579,9 +582,6 @@ struct Con {
double percent;
/* aspect ratio from WM_NORMAL_HINTS (MPlayer uses this for example) */
double aspect_ratio;
/* the x11 border pixel attribute */
int border_width;
int current_border_width;

View File

@ -39,15 +39,16 @@ Con *con_new_skeleton(Con *parent, i3Window *window) {
Con *new = scalloc(1, sizeof(Con));
new->on_remove_child = con_on_remove_child;
TAILQ_INSERT_TAIL(&all_cons, new, all_cons);
new->aspect_ratio = 0.0;
new->type = CT_CON;
new->window = window;
new->border_style = config.default_border;
new->current_border_width = -1;
if (window)
if (window) {
new->depth = window->depth;
else
new->window->aspect_ratio = 0.0;
} else {
new->depth = XCB_COPY_FROM_PARENT;
}
DLOG("opening window\n");
TAILQ_INIT(&(new->floating_head));

View File

@ -999,8 +999,8 @@ static bool handle_normal_hints(void *data, xcb_connection_t *conn, uint8_t stat
} else
goto render_and_return;
if (fabs(con->aspect_ratio - aspect_ratio) > DBL_EPSILON) {
con->aspect_ratio = aspect_ratio;
if (fabs(con->window->aspect_ratio - aspect_ratio) > DBL_EPSILON) {
con->window->aspect_ratio = aspect_ratio;
changed = true;
}

View File

@ -172,14 +172,14 @@ void render_con(Con *con, bool render_fullscreen) {
* Ignoring aspect ratio during fullscreen was necessary to fix MPlayer
* subtitle rendering, see http://bugs.i3wm.org/594 */
if (!render_fullscreen &&
con->aspect_ratio > 0.0) {
con->window->aspect_ratio > 0.0) {
DLOG("aspect_ratio = %f, current width/height are %d/%d\n",
con->aspect_ratio, inset->width, inset->height);
con->window->aspect_ratio, inset->width, inset->height);
double new_height = inset->height + 1;
int new_width = inset->width;
while (new_height > inset->height) {
new_height = (1.0 / con->aspect_ratio) * new_width;
new_height = (1.0 / con->window->aspect_ratio) * new_width;
if (new_height > inset->height)
new_width--;