Use the combined geometry of children when setting a split container to floating (+testcase) (Thanks mseed)

Fixes #332
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Michael Stapelberg 2011-03-06 02:38:21 +01:00
parent 88ab66e742
commit 4514146ed9
3 changed files with 83 additions and 2 deletions

View File

@ -98,7 +98,19 @@ void floating_enable(Con *con, bool automatic) {
int deco_height = font->height + 5;
DLOG("Original rect: (%d, %d) with %d x %d\n", con->rect.x, con->rect.y, con->rect.width, con->rect.height);
Rect zero = { 0, 0, 0, 0 };
nc->rect = con->geometry;
/* If the geometry was not set (split containers), we need to determine a
* sensible one by combining the geometry of all children */
if (memcmp(&(nc->rect), &zero, sizeof(Rect)) == 0) {
DLOG("Geometry not set, combining children\n");
Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
DLOG("child geometry: %d x %d\n", child->geometry.width, child->geometry.height);
nc->rect.width += child->geometry.width;
nc->rect.height = max(nc->rect.height, child->geometry.height);
}
}
/* Raise the width/height to at least 75x50 (minimum size for windows) */
nc->rect.width = max(nc->rect.width, 75);
nc->rect.height = max(nc->rect.height, 50);

View File

@ -149,8 +149,7 @@ void x_move_win(Con *src, Con *dest) {
return;
}
Rect zero;
memset(&zero, 0, sizeof(Rect));
Rect zero = { 0, 0, 0, 0 };
if (memcmp(&(state_dest->window_rect), &(zero), sizeof(Rect)) == 0) {
memcpy(&(state_dest->window_rect), &(state_src->window_rect), sizeof(Rect));
DLOG("COPYING RECT\n");

View File

@ -0,0 +1,70 @@
#!perl
# vim:ts=4:sw=4:expandtab
#
# Test to see if i3 combines the geometry of all children in a split container
# when setting the split container to floating
#
use X11::XCB qw(:all);
use Time::HiRes qw(sleep);
use i3test;
BEGIN {
use_ok('X11::XCB::Window');
}
my $x = X11::XCB::Connection->new;
my $i3 = i3("/tmp/nestedcons");
my $tmp = get_unused_workspace;
cmd "workspace $tmp";
#####################################################################
# open a window with 200x80
#####################################################################
my $first = $x->root->create_child(
class => WINDOW_CLASS_INPUT_OUTPUT,
rect => [ 0, 0, 200, 80],
background_color => '#FF0000',
);
$first->map;
sleep 0.25;
#####################################################################
# Open a second window with 300x90
#####################################################################
my $second = $x->root->create_child(
class => WINDOW_CLASS_INPUT_OUTPUT,
rect => [ 0, 0, 300, 90],
background_color => '#00FF00',
);
$second->map;
sleep 0.25;
#####################################################################
# Set the parent to floating
#####################################################################
cmd 'nop setting floating';
cmd 'level up';
cmd 'mode floating';
#####################################################################
# Get geometry of the first floating node (the split container)
#####################################################################
my @nodes = @{get_ws($tmp)->{floating_nodes}};
my $rect = $nodes[0]->{rect};
# we compare the width with ± 20 pixels for borders
cmp_ok($rect->{width}, '>', 500-20, 'width now > 480');
cmp_ok($rect->{width}, '<', 500+20, 'width now < 520');
# we compare the height with ± 40 pixels for decorations
cmp_ok($rect->{height}, '>', 90-40, 'width now > 50');
cmp_ok($rect->{height}, '<', 90+40, 'width now < 130');
done_testing;