Use the combined geometry of children when setting a split container to floating (+testcase) (Thanks mseed)
Fixes #332
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@ -98,7 +98,19 @@ void floating_enable(Con *con, bool automatic) {
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int deco_height = font->height + 5;
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DLOG("Original rect: (%d, %d) with %d x %d\n", con->rect.x, con->rect.y, con->rect.width, con->rect.height);
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Rect zero = { 0, 0, 0, 0 };
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nc->rect = con->geometry;
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/* If the geometry was not set (split containers), we need to determine a
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* sensible one by combining the geometry of all children */
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if (memcmp(&(nc->rect), &zero, sizeof(Rect)) == 0) {
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DLOG("Geometry not set, combining children\n");
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Con *child;
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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DLOG("child geometry: %d x %d\n", child->geometry.width, child->geometry.height);
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nc->rect.width += child->geometry.width;
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nc->rect.height = max(nc->rect.height, child->geometry.height);
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}
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}
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/* Raise the width/height to at least 75x50 (minimum size for windows) */
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nc->rect.width = max(nc->rect.width, 75);
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nc->rect.height = max(nc->rect.height, 50);
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3
src/x.c
3
src/x.c
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@ -149,8 +149,7 @@ void x_move_win(Con *src, Con *dest) {
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return;
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}
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Rect zero;
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memset(&zero, 0, sizeof(Rect));
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Rect zero = { 0, 0, 0, 0 };
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if (memcmp(&(state_dest->window_rect), &(zero), sizeof(Rect)) == 0) {
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memcpy(&(state_dest->window_rect), &(state_src->window_rect), sizeof(Rect));
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DLOG("COPYING RECT\n");
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@ -0,0 +1,70 @@
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#!perl
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# vim:ts=4:sw=4:expandtab
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#
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# Test to see if i3 combines the geometry of all children in a split container
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# when setting the split container to floating
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#
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use X11::XCB qw(:all);
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use Time::HiRes qw(sleep);
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use i3test;
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BEGIN {
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use_ok('X11::XCB::Window');
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}
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my $x = X11::XCB::Connection->new;
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my $i3 = i3("/tmp/nestedcons");
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my $tmp = get_unused_workspace;
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cmd "workspace $tmp";
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#####################################################################
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# open a window with 200x80
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#####################################################################
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my $first = $x->root->create_child(
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class => WINDOW_CLASS_INPUT_OUTPUT,
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rect => [ 0, 0, 200, 80],
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background_color => '#FF0000',
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);
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$first->map;
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sleep 0.25;
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#####################################################################
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# Open a second window with 300x90
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#####################################################################
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my $second = $x->root->create_child(
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class => WINDOW_CLASS_INPUT_OUTPUT,
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rect => [ 0, 0, 300, 90],
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background_color => '#00FF00',
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);
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$second->map;
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sleep 0.25;
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#####################################################################
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# Set the parent to floating
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#####################################################################
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cmd 'nop setting floating';
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cmd 'level up';
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cmd 'mode floating';
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#####################################################################
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# Get geometry of the first floating node (the split container)
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#####################################################################
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my @nodes = @{get_ws($tmp)->{floating_nodes}};
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my $rect = $nodes[0]->{rect};
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# we compare the width with ± 20 pixels for borders
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cmp_ok($rect->{width}, '>', 500-20, 'width now > 480');
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cmp_ok($rect->{width}, '<', 500+20, 'width now < 520');
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# we compare the height with ± 40 pixels for decorations
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cmp_ok($rect->{height}, '>', 90-40, 'width now > 50');
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cmp_ok($rect->{height}, '<', 90+40, 'width now < 130');
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done_testing;
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