bugfix: don’t crash when moving windows out of a floating con (Thanks mseed)
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parent
d855bea215
commit
4d0106b00f
80
src/tree.c
80
src/tree.c
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@ -378,10 +378,12 @@ void tree_next(char way, orientation_t orientation) {
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*/
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void tree_move(char way, orientation_t orientation) {
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/* 1: get the first parent with the same orientation */
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Con *parent = focused->parent;
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Con *con = focused;
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Con *parent = con->parent;
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Con *old_parent = parent;
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if (focused->type == CT_WORKSPACE)
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if (con->type == CT_WORKSPACE)
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return;
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DLOG("con = %p / %s\n", con, con->name);
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bool level_changed = false;
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while (con_orientation(parent) != orientation) {
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DLOG("need to go one level further up\n");
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@ -389,7 +391,7 @@ void tree_move(char way, orientation_t orientation) {
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* and the orientation still does not match. In this case, we split the
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* workspace to have the same look & feel as in older i3 releases. */
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if (parent->type == CT_WORKSPACE) {
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DLOG("Arrived at workspace\n");
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DLOG("Arrived at workspace (%p / %s)\n", parent, parent->name);
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/* In case of moving a window out of a floating con, there might be
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* not a single tiling container. Makes no sense to split then, so
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* just use the workspace as target */
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@ -402,7 +404,7 @@ void tree_move(char way, orientation_t orientation) {
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Con *child;
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bool other_container = false;
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TAILQ_FOREACH(child, &(parent->nodes_head), nodes)
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if (child != focused)
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if (child != con)
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other_container = true;
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if (!other_container) {
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@ -450,33 +452,40 @@ void tree_move(char way, orientation_t orientation) {
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parent = parent->parent;
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level_changed = true;
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}
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Con *current = TAILQ_FIRST(&(parent->focus_head));
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assert(current != TAILQ_END(&(parent->focus_head)));
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/* If we have no tiling cons (when moving a window out of a floating con to
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* an otherwise empty workspace for example), we just attach the window to
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* the workspace. */
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bool fix_percent = false;
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if (TAILQ_EMPTY(&(parent->nodes_head))) {
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con_detach(focused);
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con_fix_percent(focused->parent);
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focused->parent = parent;
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con_detach(con);
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con_fix_percent(con->parent);
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con->parent = parent;
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fix_percent = true;
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TAILQ_INSERT_HEAD(&(parent->nodes_head), focused, nodes);
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TAILQ_INSERT_HEAD(&(parent->focus_head), focused, focused);
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TAILQ_INSERT_HEAD(&(parent->nodes_head), con, nodes);
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TAILQ_INSERT_HEAD(&(parent->focus_head), con, focused);
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} else {
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Con *current = NULL, *loop;
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/* Get the first tiling container in focus stack */
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TAILQ_FOREACH(loop, &(parent->focus_head), focused) {
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if (loop->type == CT_FLOATING_CON)
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continue;
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current = loop;
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break;
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}
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assert(current != TAILQ_END(&(parent->focus_head)));
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/* 2: chose next (or previous) */
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Con *next = current;
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if (way == 'n') {
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LOG("i would insert it after %p / %s\n", next, next->name);
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/* Have a look at the next container: If there is no next container or
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* if it is a leaf node, we move the focused one left to it. However,
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* if it is a leaf node, we move the con one left to it. However,
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* for split containers, we descend into it. */
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next = TAILQ_NEXT(next, nodes);
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if (next == TAILQ_END(&(next->parent->nodes_head))) {
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if (focused == current)
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if (con == current)
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return;
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next = current;
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} else {
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@ -488,23 +497,25 @@ void tree_move(char way, orientation_t orientation) {
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}
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}
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con_detach(focused);
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if (focused->parent != next->parent) {
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con_fix_percent(focused->parent);
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focused->parent = next->parent;
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con_detach(con);
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if (con->parent != next->parent) {
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con_fix_percent(con->parent);
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con->parent = next->parent;
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fix_percent = true;
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}
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TAILQ_INSERT_AFTER(&(next->parent->nodes_head), next, focused, nodes);
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TAILQ_INSERT_HEAD(&(next->parent->focus_head), focused, focused);
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TAILQ_INSERT_AFTER(&(next->parent->nodes_head), next, con, nodes);
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TAILQ_INSERT_HEAD(&(next->parent->focus_head), con, focused);
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/* TODO: don’t influence focus handling? */
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} else {
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LOG("i would insert it before %p / %s\n", current, current->name);
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bool gone_down = false;
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next = TAILQ_PREV(next, nodes_head, nodes);
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if (next == TAILQ_END(&(next->parent->nodes_head))) {
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if (focused == current)
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if (con == current) {
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DLOG("Cannot move, no other container in that direction\n");
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return;
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}
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next = current;
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} else {
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if (level_changed && con_is_leaf(next)) {
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@ -518,10 +529,13 @@ void tree_move(char way, orientation_t orientation) {
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}
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}
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con_detach(focused);
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if (focused->parent != next->parent) {
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con_fix_percent(focused->parent);
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focused->parent = next->parent;
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DLOG("detaching con = %p / %s, next = %p / %s\n",
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con, con->name, next, next->name);
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con_detach(con);
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if (con->parent != next->parent) {
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DLOG("different parents. new parent = %p / %s\n", next->parent, next->parent->name);
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con_fix_percent(con->parent);
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con->parent = next->parent;
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fix_percent = true;
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}
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@ -530,28 +544,28 @@ void tree_move(char way, orientation_t orientation) {
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* This is to keep the user experience clear, since the before/after
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* only signifies the direction of the movement on top-level */
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if (gone_down)
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TAILQ_INSERT_AFTER(&(next->parent->nodes_head), next, focused, nodes);
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else TAILQ_INSERT_BEFORE(next, focused, nodes);
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TAILQ_INSERT_HEAD(&(next->parent->focus_head), focused, focused);
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TAILQ_INSERT_AFTER(&(next->parent->nodes_head), next, con, nodes);
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else TAILQ_INSERT_BEFORE(next, con, nodes);
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TAILQ_INSERT_HEAD(&(next->parent->focus_head), con, focused);
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/* TODO: don’t influence focus handling? */
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}
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}
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/* fix the percentages in the container we moved to */
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if (fix_percent) {
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int children = con_num_children(focused->parent);
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int children = con_num_children(con->parent);
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if (children == 1) {
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focused->percent = 1.0;
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con->percent = 1.0;
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} else {
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focused->percent = 1.0 / (children - 1);
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con_fix_percent(focused->parent);
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con->percent = 1.0 / (children - 1);
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con_fix_percent(con->parent);
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}
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}
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/* We need to call con_focus() to fix the focus stack "above" the container
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* we just inserted the focused container into (otherwise, the parent
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* container(s) would still point to the old container(s)). */
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con_focus(focused);
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con_focus(con);
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if (con_num_children(old_parent) == 0) {
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DLOG("Old container empty after moving. Let's close it\n");
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