Merge branch 'hacking-howto' into next
This commit is contained in:
commit
52d000f45e
|
@ -243,17 +243,13 @@ Legacy support for Xinerama. See +src/randr.c+ for the preferred API.
|
|||
|
||||
== Data structures
|
||||
|
||||
*********************************************************************************
|
||||
This section has not been updated for v4.0 yet, sorry! We wanted to release on
|
||||
time, but we will update this soon. Please talk to us on IRC if you need to
|
||||
know stuff *NOW* :).
|
||||
*********************************************************************************
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
See include/data.h for documented data structures. The most important ones are
|
||||
explained right here.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
// TODO: update image
|
||||
|
||||
image:bigpicture.png[The Big Picture]
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -261,7 +257,7 @@ image:bigpicture.png[The Big Picture]
|
|||
So, the hierarchy is:
|
||||
|
||||
. *X11 root window*, the root container
|
||||
. *Virtual screens* (Screen 0 in this example)
|
||||
. *Output container* (LVDS1 in this example)
|
||||
. *Content container* (there are also containers for dock windows)
|
||||
. *Workspaces* (Workspace 1 in this example, with horizontal orientation)
|
||||
. *Split container* (vertically split)
|
||||
|
@ -269,22 +265,35 @@ So, the hierarchy is:
|
|||
|
||||
The data type is +Con+, in all cases.
|
||||
|
||||
=== Virtual screens
|
||||
=== X11 root window
|
||||
|
||||
A virtual screen (type `i3Screen`) is generated from the connected outputs
|
||||
obtained through RandR. The difference to the raw RandR outputs as seen
|
||||
when using +xrandr(1)+ is that it falls back to the lowest common resolution of
|
||||
the actual enabled outputs.
|
||||
The X11 root window is a single window per X11 display (a display is identified
|
||||
by +:0+ or +:1+ etc.). The root window is what you draw your background image
|
||||
on. It spans all the available outputs, e.g. +VGA1+ is a specific part of the
|
||||
root window and +LVDS1+ is a specific part of the root window.
|
||||
|
||||
=== Output container
|
||||
|
||||
Every active output obtained through RandR is represented by one output
|
||||
container. Outputs are considered active when a mode is configured (meaning
|
||||
something is actually displayed on the output) and the output is not a clone.
|
||||
|
||||
For example, if your notebook has a screen resolution of 1280x800 px and you
|
||||
connect a video projector with a resolution of 1024x768 px, set it up in clone
|
||||
mode (+xrandr \--output VGA1 \--mode 1024x768 \--same-as LVDS1+), i3 will have
|
||||
one virtual screen.
|
||||
mode (+xrandr \--output VGA1 \--mode 1024x768 \--same-as LVDS1+), i3 will
|
||||
reduce the resolution to the lowest common resolution and disable one of the
|
||||
cloned outputs afterwards.
|
||||
|
||||
However, if you configure it using +xrandr \--output VGA1 \--mode 1024x768
|
||||
\--right-of LVDS1+, i3 will generate two virtual screens. For each virtual
|
||||
screen, a new workspace will be assigned. New workspaces are created on the
|
||||
screen you are currently on.
|
||||
\--right-of LVDS1+, i3 will set both outputs active. For each output, a new
|
||||
workspace will be assigned. New workspaces are created on the output you are
|
||||
currently on.
|
||||
|
||||
=== Content container
|
||||
|
||||
Each output has multiple children. Two of them are dock containers which hold
|
||||
dock clients. The other one is the content container, which holds the actual
|
||||
content (workspaces) of this output.
|
||||
|
||||
=== Workspace
|
||||
|
||||
|
@ -294,43 +303,19 @@ methaphor. They just contain different sets of windows and are completely
|
|||
separate of each other. Other window managers also call this ``Virtual
|
||||
desktops''.
|
||||
|
||||
=== The layout table
|
||||
=== Split container
|
||||
|
||||
*********************************************************************************
|
||||
This section has not been updated for v4.0 yet, sorry! We wanted to release on
|
||||
time, but we will update this soon. Please talk to us on IRC if you need to
|
||||
know stuff *NOW* :).
|
||||
*********************************************************************************
|
||||
A split container is a container which holds an arbitrary amount of split
|
||||
containers or X11 window containers. It has an orientation (horizontal or
|
||||
vertical) and a layout.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
Split containers (and X11 window containers, which are a subtype of split
|
||||
containers) can have different border styles.
|
||||
|
||||
Each workspace has a table, which is just a two-dimensional dynamic array
|
||||
containing Containers (see below). This table grows and shrinks as you need it
|
||||
(by moving windows to the right you can create a new column in the table, by
|
||||
moving them to the bottom you create a new row).
|
||||
=== X11 window container
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
=== Container
|
||||
|
||||
*********************************************************************************
|
||||
This section has not been updated for v4.0 yet, sorry! We wanted to release on
|
||||
time, but we will update this soon. Please talk to us on IRC if you need to
|
||||
know stuff *NOW* :).
|
||||
*********************************************************************************
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
A container is the content of a table’s cell. It holds an arbitrary amount of
|
||||
windows and has a specific layout (default layout, stack layout or tabbed
|
||||
layout). Containers can consume multiple table cells by modifying their
|
||||
colspan/rowspan attribute.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
=== Client
|
||||
|
||||
A client is x11-speak for a window.
|
||||
An X11 window container holds exactly one X11 window. These are the leaf nodes
|
||||
of the layout tree, they cannot have any children.
|
||||
|
||||
== List/queue macros
|
||||
|
||||
|
@ -484,64 +469,218 @@ src/layout.c, function resize_client().
|
|||
|
||||
== Rendering (src/layout.c, render_layout() and render_container())
|
||||
|
||||
*********************************************************************************
|
||||
This section has not been updated for v4.0 yet, sorry! We wanted to release on
|
||||
time, but we will update this soon. Please talk to us on IRC if you need to
|
||||
know stuff *NOW* :).
|
||||
*********************************************************************************
|
||||
Rendering in i3 version 4 is the step which assigns the correct sizes for
|
||||
borders, decoration windows, child windows and the stacking order of all
|
||||
windows. In a separate step (+x_push_changes()+), these changes are pushed to
|
||||
X11.
|
||||
|
||||
Keep in mind that all these properties (+rect+, +window_rect+ and +deco_rect+)
|
||||
are temporary, meaning they will be overwritten by calling +render_con+.
|
||||
Persistent position/size information is kept in +geometry+.
|
||||
|
||||
The entry point for every rendering operation (except for the case of moving
|
||||
floating windows around) currently is +tree_render()+ which will re-render
|
||||
everything that’s necessary (for every output, only the currently displayed
|
||||
workspace is rendered). This behavior is expected to change in the future,
|
||||
since for a lot of updates, re-rendering everything is not actually necessary.
|
||||
Focus was on getting it working correct, not getting it work very fast.
|
||||
|
||||
What +tree_render()+ actually does is calling +render_con()+ on the root
|
||||
container and then pushing the changes to X11. The following sections talk
|
||||
about the different rendering steps, in the order of "top of the tree" (root
|
||||
container) to the bottom.
|
||||
|
||||
=== Rendering the root container
|
||||
|
||||
The i3 root container (+con->type == CT_ROOT+) represents the X11 root window.
|
||||
It contains one child container for every output (like LVDS1, VGA1, …), which
|
||||
is available on your computer.
|
||||
|
||||
Rendering the root will first render all tiling windows and then all floating
|
||||
windows. This is necessary because a floating window can be positioned in such
|
||||
a way that it is visible on two different outputs. Therefore, by first
|
||||
rendering all the tiling windows (of all outputs), we make sure that floating
|
||||
windows can never be obscured by tiling windows.
|
||||
|
||||
Essentially, though, this code path will just call +render_con()+ for every
|
||||
output and +x_raise_con(); render_con()+ for every floating window.
|
||||
|
||||
In the special case of having a "global fullscreen" window (fullscreen mode
|
||||
spanning all outputs), a shortcut is taken and +x_raise_con(); render_con()+ is
|
||||
only called for the global fullscreen window.
|
||||
|
||||
=== Rendering an output
|
||||
|
||||
Output containers (+con->layout == L_OUTPUT+) represent a hardware output like
|
||||
LVDS1, VGA1, etc. An output container has three children (at the moment): One
|
||||
content container (having workspaces as children) and the top/bottom dock area
|
||||
containers.
|
||||
|
||||
The rendering happens in the function +render_l_output()+ in the following
|
||||
steps:
|
||||
|
||||
1. Find the content container (+con->type == CT_CON+)
|
||||
2. Get the currently visible workspace (+con_get_fullscreen_con(content,
|
||||
CF_OUTPUT)+).
|
||||
3. If there is a fullscreened window on that workspace, directly render it and
|
||||
return, thus ignoring the dock areas.
|
||||
4. Sum up the space used by all the dock windows (they have a variable height
|
||||
only).
|
||||
5. Set the workspace rects (x/y/width/height) based on the position of the
|
||||
output (stored in +con->rect+) and the usable space
|
||||
(+con->rect.{width,height}+ without the space used for dock windows).
|
||||
6. Recursively raise and render the output’s child containers (meaning dock
|
||||
area containers and the content container).
|
||||
|
||||
=== Rendering a workspace or split container
|
||||
|
||||
From here on, there really is no difference anymore. All containers are of
|
||||
+con->type == CT_CON+ (whether workspace or split container) and some of them
|
||||
have a +con->window+, meaning they represent an actual window instead of a
|
||||
split container.
|
||||
|
||||
==== Default layout
|
||||
|
||||
In default layout, containers are placed horizontally or vertically next to
|
||||
each other (depending on the +con->orientation+). If a child is a leaf node (as
|
||||
opposed to a split container) and has border style "normal", appropriate space
|
||||
will be reserved for its window decoration.
|
||||
|
||||
==== Stacked layout
|
||||
|
||||
In stacked layout, only the focused window is actually shown (this is achieved
|
||||
by calling +x_raise_con()+ in reverse focus order at the end of +render_con()+).
|
||||
|
||||
The available space for the focused window is the size of the container minus
|
||||
the height of the window decoration for all windows inside this stacked
|
||||
container.
|
||||
|
||||
If border style is "1pixel" or "none", no window decoration height will be
|
||||
reserved (or displayed later on), unless there is more than one window inside
|
||||
the stacked container.
|
||||
|
||||
==== Tabbed layout
|
||||
|
||||
Tabbed layout works precisely like stacked layout, but the window decoration
|
||||
position/size is different: They are placed next to each other on a single line
|
||||
(fixed height).
|
||||
|
||||
==== Dock area layout
|
||||
|
||||
This is a special case. Users cannot chose the dock area layout, but it will be
|
||||
set for the dock area containers. In the dockarea layout (at the moment!),
|
||||
windows will be placed above each other.
|
||||
|
||||
=== Rendering a window
|
||||
|
||||
A window’s size and position will be determined in the following way:
|
||||
|
||||
1. Subtract the border if border style is not "none" (but "normal" or "1pixel").
|
||||
2. Subtract the X11 border, if the window has an X11 border > 0.
|
||||
3. Obey the aspect ratio of the window (think MPlayer).
|
||||
4. Obey the height- and width-increments of the window (think terminal emulator
|
||||
which can only be resized in one-line or one-character steps).
|
||||
|
||||
== Pushing updates to X11 / Drawing
|
||||
|
||||
A big problem with i3 before version 4 was that we just sent requests to X11
|
||||
anywhere in the source code. This was bad because nobody could understand the
|
||||
entirety of our interaction with X11, it lead to subtle bugs and a lot of edge
|
||||
cases which we had to consider all over again.
|
||||
|
||||
Therefore, since version 4, we have a single file, +src/x.c+, which is
|
||||
responsible for repeatedly transferring parts of our tree datastructure to X11.
|
||||
|
||||
+src/x.c+ consists of multiple parts:
|
||||
|
||||
1. The state pushing: +x_push_changes()+, which calls +x_push_node()+.
|
||||
2. State modification functions: +x_con_init+, +x_reinit+,
|
||||
+x_reparent_child+, +x_move_win+, +x_con_kill+, +x_raise_con+, +x_set_name+
|
||||
and +x_set_warp_to+.
|
||||
3. Expose event handling (drawing decorations): +x_deco_recurse()+ and
|
||||
+x_draw_decoration()+.
|
||||
|
||||
=== Pushing state to X11
|
||||
|
||||
In general, the function +x_push_changes+ should be called to push state
|
||||
changes. Only when the scope of the state change is clearly defined (for
|
||||
example only the title of a window) and its impact is known beforehand, one can
|
||||
optimize this and call +x_push_node+ on the appropriate con directly.
|
||||
|
||||
+x_push_changes+ works in the following steps:
|
||||
|
||||
1. Clear the eventmask for all mapped windows. This leads to not getting
|
||||
useless ConfigureNotify or EnterNotify events which are caused by our
|
||||
requests. In general, we only want to handle user input.
|
||||
2. Stack windows above each other, in reverse stack order (starting with the
|
||||
most obscured/bottom window). This is relevant for floating windows which
|
||||
can overlap each other, but also for tiling windows in stacked or tabbed
|
||||
containers. We also update the +_NET_CLIENT_LIST_STACKING+ hint which is
|
||||
necessary for tab drag and drop in Chromium.
|
||||
3. +x_push_node+ will be called for the root container, recursively calling
|
||||
itself for the container’s children. This function actually pushes the
|
||||
state, see the next paragraph.
|
||||
4. If the pointer needs to be warped to a different position (for example when
|
||||
changing focus to a differnt output), it will be warped now.
|
||||
5. The eventmask is restored for all mapped windows.
|
||||
6. Window decorations will be rendered by calling +x_deco_recurse+ on the root
|
||||
container, which then recursively calls itself for the children.
|
||||
7. If the input focus needs to be changed (because the user focused a different
|
||||
window), it will be updated now.
|
||||
8. +x_push_node_unmaps+ will be called for the root container. This function
|
||||
only pushes UnmapWindow requests. Separating the state pushing is necessary
|
||||
to handle fullscreen windows (and workspace switches) in a smooth fashion:
|
||||
The newly visible windows should be visible before the old windows are
|
||||
unmapped.
|
||||
|
||||
+x_push_node+ works in the following steps:
|
||||
|
||||
1. Update the window’s +WM_NAME+, if changed (the +WM_NAME+ is set on i3
|
||||
containers mainly for debugging purposes).
|
||||
2. Reparents a child window into the i3 container if the container was created
|
||||
for a specific managed window.
|
||||
3. If the size/position of the i3 container changed (due to opening a new
|
||||
window or switching layouts for example), the window will be reconfigured.
|
||||
Also, the pixmap which is used to draw the window decoration/border on is
|
||||
reconfigured (pixmaps are size-dependent).
|
||||
4. Size/position for the child window is adjusted.
|
||||
5. The i3 container is mapped if it should be visible and was not yet mapped.
|
||||
When mapping, +WM_STATE+ is set to +WM_STATE_NORMAL+. Also, the eventmask of
|
||||
the child window is updated and the i3 container’s contents are copied from
|
||||
the pixmap.
|
||||
6. +x_push_node+ is called recursively for all children of the current
|
||||
container.
|
||||
|
||||
+x_push_node_unmaps+ handles the remaining case of an i3 container being
|
||||
unmapped if it should not be visible anymore. +WM_STATE+ will be set to
|
||||
+WM_STATE_WITHDRAWN+.
|
||||
|
||||
|
||||
=== Drawing window decorations/borders/backgrounds
|
||||
|
||||
+x_draw_decoration+ draws window decorations. It is run for every leaf
|
||||
container (representing an actual X11 window) and for every non-leaf container
|
||||
which is in a stacked/tabbed container (because stacked/tabbed containers
|
||||
display a window decoration for split containers, which at the moment just says
|
||||
"another container").
|
||||
|
||||
Then, parameters are collected to be able to determine whether this decoration
|
||||
drawing is actually necessary or was already done. This saves a substantial
|
||||
number of redraws (depending on your workload, but far over 50%).
|
||||
|
||||
Assuming that we need to draw this decoration, we start by filling the empty
|
||||
space around the child window (think of MPlayer with a specific aspect ratio)
|
||||
in the user-configured client background color.
|
||||
|
||||
Afterwards, we draw the appropriate border (in case of border styles "normal"
|
||||
and "1pixel") and the top bar (in case of border style "normal").
|
||||
|
||||
The last step is drawing the window title on the top bar.
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
There are several entry points to rendering: `render_layout()`,
|
||||
`render_workspace()` and `render_container()`. The former one calls
|
||||
`render_workspace()` for every screen, which in turn will call
|
||||
`render_container()` for every container inside its layout table. Therefore, if
|
||||
you need to render only a single container, for example because a window was
|
||||
removed, added or changed its title, you should directly call
|
||||
render_container().
|
||||
|
||||
Rendering consists of two steps: In the first one, in `render_workspace()`, each
|
||||
container gets its position (screen offset + offset in the table) and size
|
||||
(container's width times colspan/rowspan). Then, `render_container()` is called,
|
||||
which takes different approaches, depending on the mode the container is in:
|
||||
|
||||
=== Common parts
|
||||
|
||||
On the frame (the window which was created around the client’s window for the
|
||||
decorations), a black rectangle is drawn as a background for windows like
|
||||
MPlayer, which do not completely fit into the frame.
|
||||
|
||||
=== Default mode
|
||||
|
||||
Each clients gets the container’s width and an equal amount of height.
|
||||
|
||||
=== Stack mode
|
||||
|
||||
In stack mode, a window containing the decorations of all windows inside the
|
||||
container is placed at the top. The currently focused window is then given the
|
||||
whole remaining space.
|
||||
|
||||
=== Tabbed mode
|
||||
|
||||
Tabbed mode is like stack mode, except that the window decorations are drawn
|
||||
in one single line at the top of the container.
|
||||
|
||||
=== Window decorations
|
||||
|
||||
The window decorations consist of a rectangle in the appropriate color (depends
|
||||
on whether this window is the currently focused one, the last focused one in a
|
||||
not focused container or not focused at all) forming the background.
|
||||
Afterwards, two lighter lines are drawn and the last step is drawing the
|
||||
window’s title (see WM_NAME) onto it.
|
||||
|
||||
=== Fullscreen windows
|
||||
|
||||
For fullscreen windows, the `rect` (x, y, width, height) is not changed to
|
||||
allow the client to easily go back to its previous position. Instead,
|
||||
fullscreen windows are skipped when rendering.
|
||||
|
||||
=== Resizing containers
|
||||
== Resizing containers
|
||||
|
||||
By clicking and dragging the border of a container, you can resize the whole
|
||||
column (respectively row) which this container is in. This is necessary to keep
|
||||
|
@ -780,3 +919,73 @@ git format-patch origin
|
|||
-----------------------
|
||||
|
||||
Just send us the generated file via email.
|
||||
|
||||
== Thought experiments
|
||||
|
||||
In this section, we collect thought experiments, so that we don’t forget our
|
||||
thoughts about specific topics. They are not necessary to get into hacking i3,
|
||||
but if you are interested in one of the topics they cover, you should read them
|
||||
before asking us why things are the way they are or why we don’t implement
|
||||
things.
|
||||
|
||||
=== Using cgroups per workspace
|
||||
|
||||
cgroups (control groups) are a linux-only feature which provides the ability to
|
||||
group multiple processes. For each group, you can individually set resource
|
||||
limits, like allowed memory usage. Furthermore, and more importantly for our
|
||||
purposes, they serve as a namespace, a label which you can attach to processes
|
||||
and their children.
|
||||
|
||||
One interesting use for cgroups is having one cgroup per workspace (or
|
||||
container, doesn’t really matter). That way, you could set different priorities
|
||||
and have a workspace for important stuff (say, writing a LaTeX document or
|
||||
programming) and a workspace for unimportant background stuff (say,
|
||||
JDownloader). Both tasks can obviously consume a lot of I/O resources, but in
|
||||
this example it doesn’t really matter if JDownloader unpacks the download a
|
||||
minute earlier or not. However, your compiler should work as fast as possible.
|
||||
Having one cgroup per workspace, you would assign more resources to the
|
||||
programming workspace.
|
||||
|
||||
Another interesting feature is that an inherent problem of the workspace
|
||||
concept could be solved by using cgroups: When starting an application on
|
||||
workspace 1, then switching to workspace 2, you will get the application’s
|
||||
window(s) on workspace 2 instead of the one you started it on. This is because
|
||||
the window manager does not have any mapping between the process it starts (or
|
||||
gets started in any way) and the window(s) which appear.
|
||||
|
||||
Imagine for example using dmenu: The user starts dmenu by pressing Mod+d, dmenu
|
||||
gets started with PID 3390. The user then decides to launch Firefox, which
|
||||
takes a long time. So he enters firefox into dmenu and presses enter. Firefox
|
||||
gets started with PID 4001. When it finally finishes loading, it creates an X11
|
||||
window and uses MapWindow to make it visible. This is the first time i3
|
||||
actually gets in touch with Firefox. It decides to map the window, but it has
|
||||
no way of knowing that this window (even though it has the _NET_WM_PID property
|
||||
set to 4001) belongs to the dmenu the user started before.
|
||||
|
||||
How do cgroups help with this? Well, when pressing Mod+d to launch dmenu, i3
|
||||
would create a new cgroup, let’s call it i3-3390-1. It launches dmenu in that
|
||||
cgroup, which gets PID 3390. As before, the user enters firefox and Firefox
|
||||
gets launched with PID 4001. This time, though, the Firefox process with PID
|
||||
4001 is *also* member of the cgroup i3-3390-1 (because fork()ing in a cgroup
|
||||
retains the cgroup property). Therefore, when mapping the window, i3 can look
|
||||
up in which cgroup the process is and can establish a mapping between the
|
||||
workspace and the window.
|
||||
|
||||
There are multiple problems with this approach:
|
||||
|
||||
. Every application has to properly set +_NET_WM_PID+. This is acceptable and
|
||||
patches can be written for the few applications which don’t set the hint yet.
|
||||
. It does only work on Linux, since cgroups are a Linux-only feature. Again,
|
||||
this is acceptable.
|
||||
. The main problem is that some applications create X11 windows completely
|
||||
independent of UNIX processes. An example for this is Chromium (or
|
||||
gnome-terminal), which, when being started a second time, communicates with
|
||||
the first process and lets the first process open a new window. Therefore, if
|
||||
you have a Chromium window on workspace 2 and you are currently working on
|
||||
workspace 3, starting +chromium+ does not lead to the desired result (the
|
||||
window will open on workspace 2).
|
||||
|
||||
Therefore, my conclusion is that the only proper way of fixing the "window gets
|
||||
opened on the wrong workspace" problem is in the application itself. Most
|
||||
modern applications support freedesktop startup-notifications which can be
|
||||
used for this.
|
||||
|
|
Loading…
Reference in New Issue