Paint the window decorations using the theme.
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parent
1a2134d4c3
commit
53b98fdc7e
60
src/x.c
60
src/x.c
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@ -222,30 +222,54 @@ void x_window_kill(xcb_window_t window) {
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*
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*
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*/
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*/
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void x_draw_decoration(Con *con) {
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void x_draw_decoration(Con *con) {
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Con *parent;
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if (!con_is_leaf(con) || (con->type != CT_CON && con->type != CT_FLOATING_CON))
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return;
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parent = con->parent;
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/* 1: find out which colors to use */
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struct Colortriple *color;
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if (con->urgent)
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color = &config.client.urgent;
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else if (con == focused)
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color = &config.client.focused;
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else if (con == TAILQ_FIRST(&(con->parent->focus_head)))
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color = &config.client.focused_inactive;
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else
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color = &config.client.unfocused;
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if (con == focused)
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Con *parent = con->parent;
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xcb_change_gc_single(conn, parent->gc, XCB_GC_FOREGROUND, get_colorpixel("#FF0000"));
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else xcb_change_gc_single(conn, parent->gc, XCB_GC_FOREGROUND, get_colorpixel("#0C0C0C"));
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/* 2: draw a rectangle in border color around the client */
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if (con->border_style != BS_NONE) {
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xcb_change_gc_single(conn, con->gc, XCB_GC_FOREGROUND, color->background);
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xcb_rectangle_t rect = { 0, 0, con->rect.width, con->rect.height };
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xcb_poly_fill_rectangle(conn, con->frame, con->gc, 1, &rect);
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}
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if (con->border_style != BS_NORMAL)
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return;
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/* 3: paint the bar */
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xcb_change_gc_single(conn, parent->gc, XCB_GC_FOREGROUND, color->background);
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xcb_rectangle_t drect = { con->deco_rect.x, con->deco_rect.y, con->deco_rect.width, con->deco_rect.height };
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xcb_rectangle_t drect = { con->deco_rect.x, con->deco_rect.y, con->deco_rect.width, con->deco_rect.height };
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xcb_poly_fill_rectangle(conn, parent->frame, parent->gc, 1, &drect);
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xcb_poly_fill_rectangle(conn, parent->frame, parent->gc, 1, &drect);
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if (con->window == NULL)
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/* 4: draw the two lines in border color */
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xcb_draw_line(conn, parent->frame, parent->gc, color->border,
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con->deco_rect.x, /* x */
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con->deco_rect.y, /* y */
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con->deco_rect.x + con->deco_rect.width, /* to_x */
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con->deco_rect.y); /* to_y */
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xcb_draw_line(conn, parent->frame, parent->gc, color->border,
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con->deco_rect.x, /* x */
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con->deco_rect.y + con->deco_rect.height - 1, /* y */
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con->deco_rect.x + con->deco_rect.width, /* to_x */
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con->deco_rect.y + con->deco_rect.height - 1); /* to_y */
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/* 5: draw the title */
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struct Window *win = con->window;
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if (win == NULL || win ->name_x == NULL)
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return;
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return;
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xcb_change_gc_single(conn, parent->gc, XCB_GC_BACKGROUND, color->background);
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i3Window *win = con->window;
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xcb_change_gc_single(conn, parent->gc, XCB_GC_FOREGROUND, color->text);
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if (win->name_x == NULL) {
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LOG("not rendering decoration, not yet known\n");
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return;
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}
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LOG("should render text %s onto %p / %s\n", win->name_json, parent, parent->name);
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xcb_change_gc_single(conn, parent->gc, XCB_GC_FOREGROUND, get_colorpixel("#FFFFFF"));
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if (win->uses_net_wm_name)
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if (win->uses_net_wm_name)
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xcb_image_text_16(
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xcb_image_text_16(
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conn,
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conn,
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