Make horizontal edge-borders hidable too

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Axel Wagner 2012-08-05 21:41:36 +02:00 committed by Michael Stapelberg
parent 1b2d222449
commit 57effd65b2
7 changed files with 63 additions and 28 deletions

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@ -471,17 +471,17 @@ new_window 1pixel
=== Hiding vertical borders
You can hide vertical borders adjacent to the screen edges using
+hide_edge_borders+. This is useful if you are using scrollbars. This option is
disabled by default.
+hide_edge_borders+. This is useful if you are using scrollbars, or do not want
to waste even two pixels in displayspace. Default is none.
*Syntax*:
----------------------------
hide_edge_borders <yes|no>
hide_edge_borders <none|vertical|horizontal|both>
----------------------------
*Example*:
----------------------
hide_edge_borders yes
hide_edge_borders vertical
----------------------
=== Arbitrary commands for specific windows (for_window)

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@ -108,10 +108,11 @@ struct Config {
* It is not planned to add any different focus models. */
bool disable_focus_follows_mouse;
/** Remove vertical borders if they are adjacent to the screen edge.
/** Remove borders if they are adjacent to the screen edge.
* This is useful if you are reaching scrollbar on the edge of the
* screen. By default, this is disabled. */
bool hide_edge_borders;
* screen or do not want to waste a single pixel of displayspace.
* By default, this is disabled. */
adjacent_t hide_edge_borders;
/** By default, a workspace bar is drawn at the bottom of the screen.
* If you want to have a more fancy bar, it is recommended to replace

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@ -62,8 +62,10 @@ typedef enum { DONT_KILL_WINDOW = 0, KILL_WINDOW = 1, KILL_CLIENT = 2 } kill_win
/** describes if the window is adjacent to the output (physical screen) edges. */
typedef enum { ADJ_NONE = 0,
ADJ_LEFT_SCREEN_EDGE = 1,
ADJ_RIGHT_SCREEN_EDGE = 2} adjacent_t;
ADJ_LEFT_SCREEN_EDGE = (1 << 0),
ADJ_RIGHT_SCREEN_EDGE = (1 << 1),
ADJ_UPPER_SCREEN_EDGE = (1 << 2),
ADJ_LOWER_SCREEN_EDGE = (1 << 4)} adjacent_t;
enum {
BIND_NONE = 0,

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@ -201,6 +201,7 @@ normal { return TOK_NORMAL; }
none { return TOK_NONE; }
1pixel { return TOK_1PIXEL; }
hide_edge_borders { return TOK_HIDE_EDGE_BORDERS; }
both { return TOK_BOTH; }
focus_follows_mouse { return TOKFOCUSFOLLOWSMOUSE; }
force_focus_wrapping { return TOK_FORCE_FOCUS_WRAPPING; }
force_xinerama { return TOK_FORCE_XINERAMA; }

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@ -736,6 +736,7 @@ void parse_file(const char *f) {
%token TOK_NONE "none"
%token TOK_1PIXEL "1pixel"
%token TOK_HIDE_EDGE_BORDERS "hide_edge_borders"
%token TOK_BOTH "both"
%token TOKFOCUSFOLLOWSMOUSE "focus_follows_mouse"
%token TOK_FORCE_FOCUS_WRAPPING "force_focus_wrapping"
%token TOK_FORCE_XINERAMA "force_xinerama"
@ -800,6 +801,8 @@ void parse_file(const char *f) {
%type <number> layout_mode
%type <number> border_style
%type <number> new_window
%type <number> hide_edge_borders
%type <number> edge_hiding_mode
%type <number> new_float
%type <number> colorpixel
%type <number> bool
@ -1477,13 +1480,21 @@ bool:
;
hide_edge_borders:
TOK_HIDE_EDGE_BORDERS bool
TOK_HIDE_EDGE_BORDERS edge_hiding_mode
{
DLOG("hide edge borders = %d\n", $2);
config.hide_edge_borders = $2;
}
;
edge_hiding_mode:
TOK_NONE { $$ = ADJ_NONE; }
| TOK_VERT { $$ = ADJ_LEFT_SCREEN_EDGE | ADJ_RIGHT_SCREEN_EDGE; }
| TOK_HORIZ { $$ = ADJ_UPPER_SCREEN_EDGE | ADJ_LOWER_SCREEN_EDGE; }
| TOK_BOTH { $$ = ADJ_LEFT_SCREEN_EDGE | ADJ_RIGHT_SCREEN_EDGE | ADJ_UPPER_SCREEN_EDGE | ADJ_LOWER_SCREEN_EDGE; }
| bool { $$ = ($1 ? ADJ_LEFT_SCREEN_EDGE | ADJ_RIGHT_SCREEN_EDGE : ADJ_NONE); }
;
focus_follows_mouse:
TOKFOCUSFOLLOWSMOUSE bool
{

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@ -934,31 +934,41 @@ Con *con_descend_direction(Con *con, direction_t direction) {
*
*/
Rect con_border_style_rect(Con *con) {
adjacent_t adjacent_to = ADJ_NONE;
adjacent_t borders_to_hide = ADJ_NONE;
Rect result;
if (config.hide_edge_borders)
adjacent_to = con_adjacent_borders(con);
borders_to_hide = con_adjacent_borders(con) & config.hide_edge_borders;
switch (con_border_style(con)) {
case BS_NORMAL:
result = (Rect){2, 0, -(2 * 2), -2};
if (adjacent_to & ADJ_LEFT_SCREEN_EDGE) {
if (borders_to_hide & ADJ_LEFT_SCREEN_EDGE) {
result.x -= 2;
result.width += 2;
}
if (adjacent_to & ADJ_RIGHT_SCREEN_EDGE) {
if (borders_to_hide & ADJ_RIGHT_SCREEN_EDGE) {
result.width += 2;
}
/* With normal borders we never hide the upper border */
if (borders_to_hide & ADJ_LOWER_SCREEN_EDGE) {
result.height += 2;
}
return result;
case BS_1PIXEL:
result = (Rect){1, 1, -2, -2};
if (adjacent_to & ADJ_LEFT_SCREEN_EDGE) {
if (borders_to_hide & ADJ_LEFT_SCREEN_EDGE) {
result.x -= 1;
result.width += 1;
}
if (adjacent_to & ADJ_RIGHT_SCREEN_EDGE) {
if (borders_to_hide & ADJ_RIGHT_SCREEN_EDGE) {
result.width += 1;
}
if (borders_to_hide & ADJ_UPPER_SCREEN_EDGE) {
result.y -= 1;
result.height += 1;
}
if (borders_to_hide & ADJ_LOWER_SCREEN_EDGE) {
result.height += 1;
}
return result;
case BS_NONE:
@ -975,11 +985,15 @@ Rect con_border_style_rect(Con *con) {
*/
adjacent_t con_adjacent_borders(Con *con) {
adjacent_t result = ADJ_NONE;
Con *output = con_get_output(con);
if (con->rect.x == output->rect.x)
Con *workspace = con_get_workspace(con);
if (con->rect.x == workspace->rect.x)
result |= ADJ_LEFT_SCREEN_EDGE;
if (con->rect.x + con->rect.width == output->rect.x + output->rect.width)
if (con->rect.x + con->rect.width == workspace->rect.x + workspace->rect.width)
result |= ADJ_RIGHT_SCREEN_EDGE;
if (con->rect.y == workspace->rect.y)
result |= ADJ_UPPER_SCREEN_EDGE;
if (con->rect.y + con->rect.height == workspace->rect.y + workspace->rect.height)
result |= ADJ_LOWER_SCREEN_EDGE;
return result;
}

22
src/x.c
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@ -299,19 +299,19 @@ void x_window_kill(xcb_window_t window, kill_window_t kill_window) {
void x_draw_decoration(Con *con) {
Con *parent = con->parent;
bool leaf = con_is_leaf(con);
adjacent_t adjacent_to = ADJ_NONE;
if (config.hide_edge_borders)
adjacent_to = con_adjacent_borders(con);
/* This code needs to run for:
* leaf containers
* non-leaf containers which are in a stacked/tabbed container
*
* It does not need to run for:
* direct children of outputs
* floating containers (they dont have a decoration)
*/
if ((!leaf &&
parent->layout != L_STACKED &&
parent->layout != L_TABBED) ||
parent->type == CT_OUTPUT ||
con->type == CT_FLOATING_CON)
return;
@ -399,6 +399,10 @@ void x_draw_decoration(Con *con) {
/* 3: draw a rectangle in border color around the client */
if (p->border_style != BS_NONE && p->con_is_leaf) {
/* We might hide some borders adjacent to the screen-edge */
adjacent_t borders_to_hide = ADJ_NONE;
borders_to_hide = con_adjacent_borders(con) & config.hide_edge_borders;
Rect br = con_border_style_rect(con);
#if 0
DLOG("con->rect spans %d x %d\n", con->rect.width, con->rect.height);
@ -411,18 +415,20 @@ void x_draw_decoration(Con *con) {
* rectangle because some childs are not freely resizable and we want
* their background color to "shine through". */
xcb_change_gc(conn, con->pm_gc, XCB_GC_FOREGROUND, (uint32_t[]){ p->color->background });
if (!(adjacent_to & ADJ_LEFT_SCREEN_EDGE)) {
if (!(borders_to_hide & ADJ_LEFT_SCREEN_EDGE)) {
xcb_rectangle_t leftline = { 0, 0, br.x, r->height };
xcb_poly_fill_rectangle(conn, con->pixmap, con->pm_gc, 1, &leftline);
}
if (!(adjacent_to & ADJ_RIGHT_SCREEN_EDGE)) {
if (!(borders_to_hide & ADJ_RIGHT_SCREEN_EDGE)) {
xcb_rectangle_t rightline = { r->width + br.width + br.x, 0, r->width, r->height };
xcb_poly_fill_rectangle(conn, con->pixmap, con->pm_gc, 1, &rightline);
}
xcb_rectangle_t bottomline = { 0, r->height + br.height + br.y, r->width, r->height };
xcb_poly_fill_rectangle(conn, con->pixmap, con->pm_gc, 1, &bottomline);
if (!(borders_to_hide & ADJ_LOWER_SCREEN_EDGE)) {
xcb_rectangle_t bottomline = { 0, r->height + br.height + br.y, r->width, r->height };
xcb_poly_fill_rectangle(conn, con->pixmap, con->pm_gc, 1, &bottomline);
}
/* 1pixel border needs an additional line at the top */
if (p->border_style == BS_1PIXEL) {
if (p->border_style == BS_1PIXEL && !(borders_to_hide & ADJ_UPPER_SCREEN_EDGE)) {
xcb_rectangle_t topline = { br.x, 0, con->rect.width + br.width + br.x, br.y };
xcb_poly_fill_rectangle(conn, con->pixmap, con->pm_gc, 1, &topline);
}