Implement correct rendering of floating windows (decoration color)
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parent
78b9e7f5ce
commit
5d14dca41d
12
src/layout.c
12
src/layout.c
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@ -103,19 +103,27 @@ void decorate_window(xcb_connection_t *conn, Client *client, xcb_drawable_t draw
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i3Font *font = load_font(conn, config.font);
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i3Font *font = load_font(conn, config.font);
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int decoration_height = font->height + 2 + 2;
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int decoration_height = font->height + 2 + 2;
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struct Colortriple *color;
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struct Colortriple *color;
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Client *last_focused;
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/* Clients without a container (docks) won’t get decorated */
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/* Clients without a container (docks) won’t get decorated */
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if (client->dock)
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if (client->dock)
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return;
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return;
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LOG("redecorating child %08x\n", client->child);
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LOG("redecorating child %08x\n", client->child);
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if (client_is_floating(client) || client->container->currently_focused == client) {
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last_focused = SLIST_FIRST(&(client->workspace->focus_stack));
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if (client_is_floating(client)) {
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if (last_focused == client)
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color = &(config.client.focused);
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else color = &(config.client.unfocused);
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} else {
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if (client->container->currently_focused == client) {
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/* Distinguish if the window is currently focused… */
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/* Distinguish if the window is currently focused… */
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if (client_is_floating(client) || CUR_CELL->currently_focused == client)
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if (last_focused == client)
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color = &(config.client.focused);
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color = &(config.client.focused);
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/* …or if it is the focused window in a not focused container */
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/* …or if it is the focused window in a not focused container */
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else color = &(config.client.focused_inactive);
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else color = &(config.client.focused_inactive);
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} else color = &(config.client.unfocused);
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} else color = &(config.client.unfocused);
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}
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/* Our plan is the following:
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/* Our plan is the following:
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- Draw a rect around the whole client in color->background
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- Draw a rect around the whole client in color->background
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10
src/util.c
10
src/util.c
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@ -348,11 +348,6 @@ void set_focus(xcb_connection_t *conn, Client *client, bool set_anyways) {
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redecorate_window(conn, last_focused);
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redecorate_window(conn, last_focused);
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}
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}
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/* If we’re in stacking mode, this renders the container to update changes in the title
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bars and to raise the focused client */
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if ((old_client != NULL) && (old_client != client) && !old_client->dock)
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redecorate_window(conn, old_client);
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/* If the last client was a floating client, we need to go to the next
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/* If the last client was a floating client, we need to go to the next
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* tiling client in stack and re-decorate it. */
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* tiling client in stack and re-decorate it. */
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if (old_client != NULL && client_is_floating(old_client)) {
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if (old_client != NULL && client_is_floating(old_client)) {
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@ -372,6 +367,11 @@ void set_focus(xcb_connection_t *conn, Client *client, bool set_anyways) {
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SLIST_REMOVE(&(client->workspace->focus_stack), client, Client, focus_clients);
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SLIST_REMOVE(&(client->workspace->focus_stack), client, Client, focus_clients);
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SLIST_INSERT_HEAD(&(client->workspace->focus_stack), client, focus_clients);
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SLIST_INSERT_HEAD(&(client->workspace->focus_stack), client, focus_clients);
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/* If we’re in stacking mode, this renders the container to update changes in the title
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bars and to raise the focused client */
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if ((old_client != NULL) && (old_client != client) && !old_client->dock)
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redecorate_window(conn, old_client);
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/* redecorate_window flushes, so we don’t need to */
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/* redecorate_window flushes, so we don’t need to */
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redecorate_window(conn, client);
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redecorate_window(conn, client);
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}
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}
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