hacking-howto: document v4 rendering
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@ -469,54 +469,131 @@ src/layout.c, function resize_client().
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== Rendering (src/layout.c, render_layout() and render_container())
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*********************************************************************************
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This section has not been updated for v4.0 yet, sorry! We wanted to release on
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time, but we will update this soon. Please talk to us on IRC if you need to
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know stuff *NOW* :).
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*********************************************************************************
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Rendering in i3 version 4 is the step which assigns the correct sizes for
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borders, decoration windows, child windows and the stacking order of all
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windows. In a separate step (+x_push_changes()+), these changes are pushed to
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X11.
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Keep in mind that all these properties (+rect+, +window_rect+ and +deco_rect+)
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are temporary, meaning they will be overwritten by calling +render_con+.
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Persistent position/size information is kept in +geometry+.
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The entry point for every rendering operation (except for the case of moving
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floating windows around) currently is +tree_render()+ which will re-render
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everything that’s necessary (for every output, only the currently displayed
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workspace is rendered). This behavior is expected to change in the future,
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since for a lot of updates, re-rendering everything is not actually necessary.
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Focus was on getting it working correct, not getting it work very fast.
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What +tree_render()+ actually does is calling +render_con()+ on the root
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container and then pushing the changes to X11. The following sections talk
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about the different rendering steps, in the order of "top of the tree" (root
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container) to the bottom.
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=== Rendering the root container
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The i3 root container (+con->type == CT_ROOT+) represents the X11 root window.
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It contains one child container for every output (like LVDS1, VGA1, …), which
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is available on your computer.
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Rendering the root will first render all tiling windows and then all floating
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windows. This is necessary because a floating window can be positioned in such
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a way that it is visible on two different outputs. Therefore, by first
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rendering all the tiling windows (of all outputs), we make sure that floating
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windows can never be obscured by tiling windows.
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Essentially, though, this code path will just call +render_con()+ for every
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output and +x_raise_con(); render_con()+ for every floating window.
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In the special case of having a "global fullscreen" window (fullscreen mode
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spanning all outputs), a shortcut is taken and +x_raise_con(); render_con()+ is
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only called for the global fullscreen window.
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=== Rendering an output
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Output containers (+con->layout == L_OUTPUT+) represent a hardware output like
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LVDS1, VGA1, etc. An output container has three children (at the moment): One
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content container (having workspaces as children) and the top/bottom dock area
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containers.
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The rendering happens in the function +render_l_output()+ in the following
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steps:
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1. Find the content container (+con->type == CT_CON+)
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2. Get the currently visible workspace (+con_get_fullscreen_con(content,
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CF_OUTPUT)+).
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3. If there is a fullscreened window on that workspace, directly render it and
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return, thus ignoring the dock areas.
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4. Sum up the space used by all the dock windows (they have a variable height
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only).
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5. Set the workspace rects (x/y/width/height) based on the position of the
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output (stored in +con->rect+) and the usable space
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(+con->rect.{width,height}+ without the space used for dock windows).
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6. Recursively raise and render the output’s child containers (meaning dock
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area containers and the content container).
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=== Rendering a workspace or split container
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From here on, there really is no difference anymore. All containers are of
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+con->type == CT_CON+ (whether workspace or split container) and some of them
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have a +con->window+, meaning they represent an actual window instead of a
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split container.
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==== Default layout
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In default layout, containers are placed horizontally or vertically next to
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each other (depending on the +con->orientation+). If a child is a leaf node (as
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opposed to a split container) and has border style "normal", appropriate space
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will be reserved for its window decoration.
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==== Stacked layout
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In stacked layout, only the focused window is actually shown (this is achieved
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by calling +x_raise_con()+ in reverse focus order at the end of +render_con()+).
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The available space for the focused window is the size of the container minus
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the height of the window decoration for all windows inside this stacked
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container.
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If border style is "1pixel" or "none", no window decoration height will be
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reserved (or displayed later on), unless there is more than one window inside
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the stacked container.
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==== Tabbed layout
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Tabbed layout works precisely like stacked layout, but the window decoration
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position/size is different: They are placed next to each other on a single line
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(fixed height).
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==== Dock area layout
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This is a special case. Users cannot chose the dock area layout, but it will be
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set for the dock area containers. In the dockarea layout (at the moment!),
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windows will be placed above each other.
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=== Rendering a window
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A window’s size and position will be determined in the following way:
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1. Subtract the border if border style is not "none" (but "normal" or "1pixel").
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2. Subtract the X11 border, if the window has an X11 border > 0.
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3. Obey the aspect ratio of the window (think MPlayer).
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4. Obey the height- and width-increments of the window (think terminal emulator
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which can only be resized in one-line or one-character steps).
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== Pushing updates to X11 / Drawing
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TODO.
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/////////////////////////////////////////////////////////////////////////////////
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There are several entry points to rendering: `render_layout()`,
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`render_workspace()` and `render_container()`. The former one calls
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`render_workspace()` for every screen, which in turn will call
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`render_container()` for every container inside its layout table. Therefore, if
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you need to render only a single container, for example because a window was
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removed, added or changed its title, you should directly call
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render_container().
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Rendering consists of two steps: In the first one, in `render_workspace()`, each
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container gets its position (screen offset + offset in the table) and size
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(container's width times colspan/rowspan). Then, `render_container()` is called,
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which takes different approaches, depending on the mode the container is in:
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=== Common parts
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On the frame (the window which was created around the client’s window for the
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decorations), a black rectangle is drawn as a background for windows like
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MPlayer, which do not completely fit into the frame.
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=== Default mode
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Each clients gets the container’s width and an equal amount of height.
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=== Stack mode
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In stack mode, a window containing the decorations of all windows inside the
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container is placed at the top. The currently focused window is then given the
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whole remaining space.
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=== Tabbed mode
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Tabbed mode is like stack mode, except that the window decorations are drawn
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in one single line at the top of the container.
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=== Window decorations
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The window decorations consist of a rectangle in the appropriate color (depends
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@ -525,12 +602,6 @@ not focused container or not focused at all) forming the background.
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Afterwards, two lighter lines are drawn and the last step is drawing the
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window’s title (see WM_NAME) onto it.
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=== Fullscreen windows
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For fullscreen windows, the `rect` (x, y, width, height) is not changed to
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allow the client to easily go back to its previous position. Instead,
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fullscreen windows are skipped when rendering.
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=== Resizing containers
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By clicking and dragging the border of a container, you can resize the whole
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