Merge pull request #2941 from orestisf1993/issue-2938
Fix focus order in floating_disable & floating_enable for unfocused windows
This commit is contained in:
commit
666aa9e0dd
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@ -17,3 +17,13 @@
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*
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*/
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void tree_move(Con *con, int direction);
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typedef enum { BEFORE,
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AFTER } position_t;
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/**
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* This function detaches 'con' from its parent and inserts it either before or
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* after 'target'.
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*
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*/
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void insert_con_into(Con *con, Con *target, position_t position);
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45
src/con.c
45
src/con.c
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@ -1436,40 +1436,6 @@ orientation_t con_orientation(Con *con) {
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*
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*/
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Con *con_next_focused(Con *con) {
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Con *next;
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/* floating containers are attached to a workspace, so we focus either the
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* next floating container (if any) or the workspace itself. */
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if (con->type == CT_FLOATING_CON) {
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DLOG("selecting next for CT_FLOATING_CON\n");
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next = TAILQ_NEXT(con, floating_windows);
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DLOG("next = %p\n", next);
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if (!next) {
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next = TAILQ_PREV(con, floating_head, floating_windows);
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DLOG("using prev, next = %p\n", next);
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}
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if (!next) {
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Con *ws = con_get_workspace(con);
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next = ws;
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DLOG("no more floating containers for next = %p, restoring workspace focus\n", next);
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while (next != TAILQ_END(&(ws->focus_head)) && !TAILQ_EMPTY(&(next->focus_head))) {
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next = TAILQ_FIRST(&(next->focus_head));
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if (next == con) {
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DLOG("skipping container itself, we want the next client\n");
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next = TAILQ_NEXT(next, focused);
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}
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}
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if (next == TAILQ_END(&(ws->focus_head))) {
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DLOG("Focus list empty, returning ws\n");
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next = ws;
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}
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} else {
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/* Instead of returning the next CT_FLOATING_CON, we descend it to
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* get an actual window to focus. */
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next = con_descend_focused(next);
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}
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return next;
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}
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/* dock clients cannot be focused, so we focus the workspace instead */
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if (con->parent->type == CT_DOCKAREA) {
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DLOG("selecting workspace for dock client\n");
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@ -1478,10 +1444,9 @@ Con *con_next_focused(Con *con) {
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/* if 'con' is not the first entry in the focus stack, use the first one as
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* it’s currently focused already */
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Con *first = TAILQ_FIRST(&(con->parent->focus_head));
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if (first != con) {
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DLOG("Using first entry %p\n", first);
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next = first;
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Con *next = TAILQ_FIRST(&(con->parent->focus_head));
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if (next != con) {
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DLOG("Using first entry %p\n", next);
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} else {
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/* try to focus the next container on the same level as this one or fall
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* back to its parent */
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@ -1496,6 +1461,10 @@ Con *con_next_focused(Con *con) {
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next = TAILQ_FIRST(&(next->focus_head));
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}
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if (con->type == CT_FLOATING_CON && next != con->parent) {
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next = con_descend_focused(next);
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}
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return next;
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}
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@ -176,11 +176,36 @@ void floating_enable(Con *con, bool automatic) {
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return;
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}
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Con *focus_head_placeholder = NULL;
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bool focus_before_parent = true;
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if (!set_focus) {
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/* Find recursively the ancestor container which is a child of our workspace.
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* We need to reuse its focus position later. */
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Con *ancestor = con;
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while (ancestor->parent->type != CT_WORKSPACE) {
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focus_before_parent &= TAILQ_FIRST(&(ancestor->parent->focus_head)) == ancestor;
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ancestor = ancestor->parent;
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}
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/* Consider the part of the focus stack of our current workspace:
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* [ ... S_{i-1} S_{i} S_{i+1} ... ]
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* Where S_{x} is a container tree and the container 'con' that is beeing switched to
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* floating belongs in S_{i}. The new floating container, 'nc', will have the
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* workspace as its parent so it needs to be placed in this stack. If C was focused
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* we just need to call con_focus(). Otherwise, nc must be placed before or after S_{i}.
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* We should avoid using the S_{i} container for our operations since it might get
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* killed if it has no other children. So, the two possible positions are after S_{i-1}
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* or before S_{i+1}.
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*/
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if (focus_before_parent) {
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focus_head_placeholder = TAILQ_PREV(ancestor, focus_head, focused);
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} else {
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focus_head_placeholder = TAILQ_NEXT(ancestor, focused);
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}
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}
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/* 1: detach the container from its parent */
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/* TODO: refactor this with tree_close_internal() */
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TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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con_detach(con);
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con_fix_percent(con->parent);
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/* 2: create a new container to render the decoration on, add
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@ -196,12 +221,23 @@ void floating_enable(Con *con, bool automatic) {
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/* We insert nc already, even though its rect is not yet calculated. This
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* is necessary because otherwise the workspace might be empty (and get
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* closed in tree_close_internal()) even though it’s not. */
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if (set_focus) {
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TAILQ_INSERT_TAIL(&(ws->floating_head), nc, floating_windows);
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} else {
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TAILQ_INSERT_HEAD(&(ws->floating_head), nc, floating_windows);
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struct focus_head *fh = &(ws->focus_head);
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if (focus_before_parent) {
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if (focus_head_placeholder) {
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TAILQ_INSERT_AFTER(fh, focus_head_placeholder, nc, focused);
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} else {
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TAILQ_INSERT_HEAD(fh, nc, focused);
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}
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} else {
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if (focus_head_placeholder) {
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TAILQ_INSERT_BEFORE(focus_head_placeholder, nc, focused);
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} else {
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/* Also used for the set_focus case */
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TAILQ_INSERT_TAIL(fh, nc, focused);
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}
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}
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TAILQ_INSERT_TAIL(&(ws->focus_head), nc, focused);
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/* check if the parent container is empty and close it if so */
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if ((con->parent->type == CT_CON || con->parent->type == CT_FLOATING_CON) &&
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@ -329,45 +365,22 @@ void floating_disable(Con *con, bool automatic) {
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return;
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}
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const bool set_focus = (con == focused);
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Con *ws = con_get_workspace(con);
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Con *tiling_focused = con_descend_tiling_focused(ws);
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if (tiling_focused->type == CT_WORKSPACE) {
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Con *parent = con->parent;
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/* 1: detach from parent container */
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TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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/* 2: kill parent container */
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TAILQ_REMOVE(&(con->parent->parent->floating_head), con->parent, floating_windows);
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TAILQ_REMOVE(&(con->parent->parent->focus_head), con->parent, focused);
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/* clear the pointer before calling tree_close_internal in which the memory is freed */
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con_detach(con);
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con->parent = NULL;
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tree_close_internal(parent, DONT_KILL_WINDOW, true, false);
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/* 3: re-attach to the parent of the currently focused con on the workspace
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* this floating con was on */
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Con *focused = con_descend_tiling_focused(ws);
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/* if there is no other container on this workspace, focused will be the
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* workspace itself */
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if (focused->type == CT_WORKSPACE)
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con->parent = focused;
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else
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con->parent = focused->parent;
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/* con_fix_percent will adjust the percent value */
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con_attach(con, tiling_focused, false);
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con->percent = 0.0;
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con_fix_percent(con->parent);
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} else {
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insert_con_into(con, tiling_focused, AFTER);
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}
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con->floating = FLOATING_USER_OFF;
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con_attach(con, con->parent, false);
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con_fix_percent(con->parent);
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if (set_focus)
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con_activate(con);
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floating_set_hint_atom(con, false);
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ipc_send_window_event("floating", con);
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}
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@ -9,9 +9,6 @@
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*/
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#include "all.h"
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typedef enum { BEFORE,
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AFTER } position_t;
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/*
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* Returns the lowest container in the tree that has both a and b as descendants.
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*
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@ -65,7 +62,7 @@ static bool is_focused_descendant(Con *con, Con *ancestor) {
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* after 'target'.
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*
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*/
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static void insert_con_into(Con *con, Con *target, position_t position) {
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void insert_con_into(Con *con, Con *target, position_t position) {
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Con *parent = target->parent;
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/* We need to preserve the old con->parent. While it might still be used to
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* insert the entry before/after it, we call the on_remove_child callback
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@ -105,18 +105,14 @@ cmd 'split v';
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cmd 'layout stacked';
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$second = open_window({ background_color => '#00ff00' }); # window 6
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$third = open_window({ background_color => '#0000ff' }); # window 7
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is($x->input_focus, $third->id, 'last container focused');
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cmd 'floating enable';
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cmd '[id="' . $second->id . '"] focus';
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is($x->input_focus, $second->id, 'second con focused');
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cmd 'floating enable';
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cmd '[id="' . $third->id . '"] floating enable';
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sync_with_i3;
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is($x->input_focus, $second->id, 'second con focused');
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# now kill the second one. focus should fall back to the third one, which is
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# also floating
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@ -240,4 +236,184 @@ $ws = get_ws($tmp);
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is($ws->{floating_nodes}->[1]->{nodes}->[0]->{window}, $first->id, 'first on top');
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is($ws->{floating_nodes}->[0]->{nodes}->[0]->{window}, $second->id, 'second behind');
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#############################################################################
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# 9: verify that disabling / enabling floating for a window from a different
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# workspace maintains the correct focus order.
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#############################################################################
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sub open_window_helper {
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my $floating = shift if @_;
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if ($floating){
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return open_floating_window;
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}
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else {
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return open_window;
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}
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}
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for my $floating (0, 1){
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$tmp = fresh_workspace;
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$first = open_window;
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$second = open_window_helper($floating);
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is($x->input_focus, $second->id, "second window focused");
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fresh_workspace;
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cmd "[id=" . $second->id . "] floating toggle";
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cmd "workspace $tmp";
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sync_with_i3;
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my $workspace = get_ws($tmp);
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is($workspace->{floating_nodes}->[0]->{nodes}->[0]->{window}, $second->id, 'second window on first workspace, floating') unless $floating;
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is($workspace->{nodes}->[1]->{window}, $second->id, 'second window on first workspace, right') unless !$floating;
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is($x->input_focus, $second->id, 'second window still focused');
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}
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#############################################################################
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# 10: verify that toggling floating for an unfocused window on another
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# workspace doesn't make it focused.
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#############################################################################
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for my $floating (0, 1){
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$tmp = fresh_workspace;
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$first = open_window_helper($floating);
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$second = open_window;
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is($x->input_focus, $second->id, 'second (tiling) window focused');
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fresh_workspace;
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cmd "[id=" . $first->id . "] floating toggle";
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cmd "workspace $tmp";
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sync_with_i3;
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my $workspace = get_ws($tmp);
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is($workspace->{floating_nodes}->[0]->{nodes}->[0]->{window}, $first->id, 'first window on first workspace, floating') unless $floating;
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is($workspace->{nodes}->[1]->{window}, $first->id, 'first window on first workspace, right') unless !$floating;
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is($x->input_focus, $second->id, 'second window still focused');
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}
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#############################################################################
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# 11: verify that toggling floating for a focused window on another workspace
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# which has another, unfocused floating window maintains the focus of the
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# first window.
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#############################################################################
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for my $floating (0, 1){
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$tmp = fresh_workspace;
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$first = open_window;
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$second = open_floating_window;
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is($x->input_focus, $second->id, 'second (floating) window focused');
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$third = open_window_helper($floating);
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is($x->input_focus, $third->id, "third (floating = $floating) window focused");
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fresh_workspace;
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cmd "[id=" . $third->id . "] floating toggle";
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cmd "workspace $tmp";
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sync_with_i3;
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my $workspace = get_ws($tmp);
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is($workspace->{floating_nodes}->[0]->{nodes}->[0]->{window}, $third->id, 'third window on first workspace, floating') unless $floating;
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is($workspace->{nodes}->[1]->{window}, $third->id, 'third window on first workspace, right') unless !$floating;
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is($x->input_focus, $third->id, 'third window still focused');
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}
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#############################################################################
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# 12: verify that toggling floating for an unfocused window on another
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# workspace which has another, focused floating window doesn't change focus.
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#############################################################################
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for my $floating (0, 1){
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$tmp = fresh_workspace;
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$first = open_window;
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$second = open_window_helper($floating);
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is($x->input_focus, $second->id, "second (floating = $floating) window focused");
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$third = open_floating_window;
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is($x->input_focus, $third->id, 'third (floating) window focused');
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fresh_workspace;
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cmd "[id=" . $second->id . "] floating toggle";
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cmd "workspace $tmp";
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sync_with_i3;
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my $workspace = get_ws($tmp);
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is($workspace->{floating_nodes}->[0]->{nodes}->[0]->{window}, $second->id, 'second window on first workspace, floating') unless $floating;
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is($workspace->{nodes}->[1]->{window}, $second->id, 'second window on first workspace, right') unless !$floating;
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is($x->input_focus, $third->id, 'third window still focused');
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}
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#############################################################################
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# 13: For layout [H1 [A V1[ B F ] ] ] verify that toggling F's floating
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# mode maintains its focus.
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#############################################################################
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for my $floating (0, 1){
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$tmp = fresh_workspace;
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$first = open_window;
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$second = open_window;
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cmd "split v";
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sync_with_i3;
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is($x->input_focus, $second->id, "second (floating = $floating) window focused");
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$third = open_window_helper($floating);
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is($x->input_focus, $third->id, 'third (floating) window focused');
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fresh_workspace;
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cmd "[id=" . $third->id . "] floating toggle";
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cmd "workspace $tmp";
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sync_with_i3;
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my $workspace = get_ws($tmp);
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is($workspace->{floating_nodes}->[0]->{nodes}->[0]->{window}, $third->id, 'third window on first workspace, floating') unless $floating;
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is($workspace->{nodes}->[1]->{nodes}->[1]->{window}, $third->id, 'third window on first workspace') unless !$floating;
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is($x->input_focus, $third->id, 'third window still focused');
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}
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#############################################################################
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# 14: For layout [H1 [A V1[ H2 [B H2 [ C V2 [ F D ] ] ] ] ] ] verify that
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# toggling F's floating mode maintains its focus.
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#############################################################################
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sub kill_and_confirm_focus {
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my $focus = shift;
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my $msg = shift;
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cmd "kill";
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sync_with_i3;
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is($x->input_focus, $focus, $msg);
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}
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$tmp = fresh_workspace;
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my $A = open_window;
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my $B = open_window;
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cmd "split v";
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my $C = open_window;
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cmd "split h";
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my $F = open_window;
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cmd "split v";
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my $D = open_window;
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is($x->input_focus, $D->id, "D is focused");
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sync_with_i3;
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my $workspace = get_ws($tmp);
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is($workspace->{nodes}->[1]->{nodes}->[1]->{nodes}->[1]->{nodes}->[0]->{window}, $F->id, 'F opened in its expected position');
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fresh_workspace;
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cmd "[id=" . $F->id . "] floating enable";
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cmd "workspace $tmp";
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sync_with_i3;
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$workspace = get_ws($tmp);
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is($workspace->{floating_nodes}->[0]->{nodes}->[0]->{window}, $F->id, 'F on first workspace, floating');
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is($workspace->{nodes}->[1]->{nodes}->[1]->{nodes}->[1]->{nodes}->[0]->{window}, $D->id, 'D where F used to be');
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is($x->input_focus, $D->id, 'D still focused');
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fresh_workspace;
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cmd "[id=" . $F->id . "] floating disable";
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cmd "workspace $tmp";
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sync_with_i3;
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$workspace = get_ws($tmp);
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is($workspace->{nodes}->[1]->{nodes}->[1]->{nodes}->[1]->{nodes}->[1]->{window}, $F->id, 'F where D used to be');
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is($x->input_focus, $D->id, 'D still focused');
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kill_and_confirm_focus($F->id, 'F focused after D is killed');
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kill_and_confirm_focus($C->id, 'C focused after F is killed');
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kill_and_confirm_focus($B->id, 'B focused after C is killed');
|
||||
kill_and_confirm_focus($A->id, 'A focused after B is killed');
|
||||
|
||||
done_testing;
|
||||
|
|
|
@ -176,4 +176,35 @@ cmd '[id=' . $windows[2]->id . '] move to workspace ' . $ws;
|
|||
cmd '[id=' . $windows[1]->id . '] move to workspace ' . $ws;
|
||||
confirm_focus('\'move to workspace\' focus order when moving containers from other workspace');
|
||||
|
||||
######################################################################
|
||||
# Test focus order with floating and tiling windows.
|
||||
# See issue: 1975
|
||||
######################################################################
|
||||
|
||||
fresh_workspace;
|
||||
$windows[2] = open_window;
|
||||
$windows[0] = open_window;
|
||||
$windows[3] = open_floating_window;
|
||||
$windows[1] = open_floating_window;
|
||||
focus_windows;
|
||||
|
||||
confirm_focus('mix of floating and tiling windows');
|
||||
|
||||
######################################################################
|
||||
# Same but an unfocused tiling window is killed first.
|
||||
######################################################################
|
||||
|
||||
fresh_workspace;
|
||||
$windows[2] = open_window;
|
||||
$windows[0] = open_window;
|
||||
$windows[3] = open_floating_window;
|
||||
$windows[1] = open_floating_window;
|
||||
focus_windows;
|
||||
|
||||
cmd '[id=' . $windows[1]->id . '] focus';
|
||||
cmd '[id=' . $windows[0]->id . '] kill';
|
||||
|
||||
kill_and_confirm_focus($windows[2]->id, 'window 2 focused after tiling killed');
|
||||
kill_and_confirm_focus($windows[3]->id, 'window 3 focused after tiling killed');
|
||||
|
||||
done_testing;
|
||||
|
|
Loading…
Reference in New Issue