Decoration click/mouse move: iterate children in reverse order

In the case of decoration overlap, we should handle the one that is
drawn on top, i.e., the last one.
next
Albert Safin 2020-02-19 01:07:05 +00:00 committed by Orestis Floros
parent e6ca7ca06f
commit 670c23600f
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GPG Key ID: 859B90B34AEC1728
2 changed files with 3 additions and 3 deletions

View File

@ -361,7 +361,7 @@ int handle_button_press(xcb_button_press_event_t *event) {
/* Check if the click was on the decoration of a child */
Con *child;
TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
TAILQ_FOREACH_REVERSE (child, &(con->nodes_head), nodes_head, nodes) {
if (!rect_contains(child->deco_rect, event->event_x, event->event_y))
continue;

View File

@ -160,7 +160,7 @@ static void handle_enter_notify(xcb_enter_notify_event_t *event) {
layout_t layout = (enter_child ? con->parent->layout : con->layout);
if (layout == L_DEFAULT) {
Con *child;
TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
TAILQ_FOREACH_REVERSE (child, &(con->nodes_head), nodes_head, nodes) {
if (rect_contains(child->deco_rect, event->event_x, event->event_y)) {
LOG("using child %p / %s instead!\n", child, child->name);
con = child;
@ -217,7 +217,7 @@ static void handle_motion_notify(xcb_motion_notify_event_t *event) {
/* see over which rect the user is */
Con *current;
TAILQ_FOREACH (current, &(con->nodes_head), nodes) {
TAILQ_FOREACH_REVERSE (current, &(con->nodes_head), nodes_head, nodes) {
if (!rect_contains(current->deco_rect, event->event_x, event->event_y))
continue;