Decoration click/mouse move: iterate children in reverse order
In the case of decoration overlap, we should handle the one that is drawn on top, i.e., the last one.
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@ -361,7 +361,7 @@ int handle_button_press(xcb_button_press_event_t *event) {
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/* Check if the click was on the decoration of a child */
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Con *child;
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TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
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TAILQ_FOREACH_REVERSE (child, &(con->nodes_head), nodes_head, nodes) {
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if (!rect_contains(child->deco_rect, event->event_x, event->event_y))
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continue;
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@ -160,7 +160,7 @@ static void handle_enter_notify(xcb_enter_notify_event_t *event) {
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layout_t layout = (enter_child ? con->parent->layout : con->layout);
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if (layout == L_DEFAULT) {
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Con *child;
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TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
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TAILQ_FOREACH_REVERSE (child, &(con->nodes_head), nodes_head, nodes) {
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if (rect_contains(child->deco_rect, event->event_x, event->event_y)) {
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LOG("using child %p / %s instead!\n", child, child->name);
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con = child;
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@ -217,7 +217,7 @@ static void handle_motion_notify(xcb_motion_notify_event_t *event) {
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/* see over which rect the user is */
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Con *current;
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TAILQ_FOREACH (current, &(con->nodes_head), nodes) {
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TAILQ_FOREACH_REVERSE (current, &(con->nodes_head), nodes_head, nodes) {
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if (!rect_contains(current->deco_rect, event->event_x, event->event_y))
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continue;
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