Bugfix: Correctly warp floating windows when using the 'move' command
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cd2d7ef484
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@ -131,10 +131,14 @@ void con_toggle_fullscreen(Con *con, int fullscreen_mode);
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/**
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/**
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* Moves the given container to the currently focused container on the given
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* Moves the given container to the currently focused container on the given
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* workspace.
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* workspace.
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*
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* The dont_warp flag disables pointer warping and will be set when this
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* function is called while dragging a floating window.
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*
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* TODO: is there a better place for this function?
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* TODO: is there a better place for this function?
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*
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*
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*/
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*/
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void con_move_to_workspace(Con *con, Con *workspace);
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void con_move_to_workspace(Con *con, Con *workspace, bool dont_warp);
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/**
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/**
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* Returns the orientation of the given container (for stacked containers,
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* Returns the orientation of the given container (for stacked containers,
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@ -699,7 +699,7 @@ move:
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TAILQ_FOREACH(current, &owindows, owindows) {
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TAILQ_FOREACH(current, &owindows, owindows) {
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printf("matching: %p / %s\n", current->con, current->con->name);
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printf("matching: %p / %s\n", current->con, current->con->name);
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con_move_to_workspace(current->con, ws);
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con_move_to_workspace(current->con, ws, false);
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}
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}
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tree_render();
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tree_render();
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12
src/con.c
12
src/con.c
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@ -540,10 +540,14 @@ update_netwm_state:
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/*
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/*
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* Moves the given container to the currently focused container on the given
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* Moves the given container to the currently focused container on the given
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* workspace.
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* workspace.
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*
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* The dont_warp flag disables pointer warping and will be set when this
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* function is called while dragging a floating window.
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*
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* TODO: is there a better place for this function?
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* TODO: is there a better place for this function?
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*
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*
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*/
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*/
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void con_move_to_workspace(Con *con, Con *workspace) {
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void con_move_to_workspace(Con *con, Con *workspace, bool dont_warp) {
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if (con->type == CT_WORKSPACE) {
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if (con->type == CT_WORKSPACE) {
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DLOG("Moving workspaces is not yet implemented.\n");
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DLOG("Moving workspaces is not yet implemented.\n");
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return;
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return;
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@ -602,9 +606,9 @@ void con_move_to_workspace(Con *con, Con *workspace) {
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con->rect.y = dest_output->rect.y + rel_y;
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con->rect.y = dest_output->rect.y + rel_y;
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}
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}
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/* Unset warp_to if target con is floating. Otherwise, set warp_to to
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/* Don’t warp if told so (when dragging floating windows with the
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* current target container. */
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* mouse for example) */
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if (con->type == CT_FLOATING_CON)
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if (dont_warp)
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x_set_warp_to(NULL);
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x_set_warp_to(NULL);
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else
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else
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x_set_warp_to(&(con->rect));
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x_set_warp_to(&(con->rect));
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@ -282,7 +282,7 @@ bool floating_maybe_reassign_ws(Con *con) {
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Con *content = output_get_content(output->con);
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Con *content = output_get_content(output->con);
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Con *ws = TAILQ_FIRST(&(content->focus_head));
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Con *ws = TAILQ_FIRST(&(content->focus_head));
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DLOG("Moving con %p / %s to workspace %p / %s\n", con, con->name, ws, ws->name);
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DLOG("Moving con %p / %s to workspace %p / %s\n", con, con->name, ws, ws->name);
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con_move_to_workspace(con, ws);
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con_move_to_workspace(con, ws, true);
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con_focus(con_descend_focused(con));
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con_focus(con_descend_focused(con));
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return true;
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return true;
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}
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}
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