split up toggle_floating_mode into floating_enable and floating_disable
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285692c92c
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69e1975e29
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@ -28,9 +28,23 @@ typedef enum { BORDER_LEFT = (1 << 0),
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BORDER_BOTTOM = (1 << 3)} border_t;
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/**
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* Enters floating mode for the given client. Correctly takes care of the
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* position/size (separately stored for tiling/floating mode) and
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* repositions/resizes/redecorates the client.
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* Enables floating mode for the given container by detaching it from its
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* parent, creating a new container around it and storing this container in the
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* floating_windows list of the workspace.
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*
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*/
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void floating_enable(Con *con, bool automatic);
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/**
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* Disables floating mode for the given container by re-attaching the container
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* to its old parent.
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*
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*/
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void floating_disable(Con *con, bool automatic);
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/**
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* Calls floating_enable() for tiling containers and floating_disable() for
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* floating containers.
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*
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* If the automatic flag is set to true, this was an automatic update by a
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* change of the window class from the application which can be overwritten by
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116
src/floating.c
116
src/floating.c
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@ -1,5 +1,5 @@
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/*
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* vim:ts=8:expandtab
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* vim:ts=4:sw=4:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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*
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@ -16,6 +16,65 @@
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extern xcb_connection_t *conn;
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void floating_enable(Con *con, bool automatic) {
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/* 1: detach the container from its parent */
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/* TODO: refactor this with tree_close() */
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TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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Con *child;
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int children = 0;
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TAILQ_FOREACH(child, &(con->parent->nodes_head), nodes)
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children++;
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/* TODO: better document why this math works */
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double fix = 1.0 / (1.0 - (1.0 / (children+1)));
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TAILQ_FOREACH(child, &(con->parent->nodes_head), nodes) {
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if (child->percent <= 0.0)
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continue;
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child->percent *= fix;
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}
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/* 2: create a new container to render the decoration on, add
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* it as a floating window to the workspace */
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Con *nc = con_new(NULL);
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nc->parent = con_get_workspace(con);
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nc->rect = con->rect;
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nc->orientation = NO_ORIENTATION;
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nc->type = CT_FLOATING_CON;
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TAILQ_INSERT_TAIL(&(nc->parent->floating_head), nc, floating_windows);
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TAILQ_INSERT_TAIL(&(nc->parent->focus_head), nc, focused);
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/* 3: attach the child to the new parent container */
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con->old_parent = con->parent;
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con->parent = nc;
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con->floating = FLOATING_USER_ON;
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nc->rect.x = 400;
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nc->rect.y = 400;
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TAILQ_INSERT_TAIL(&(nc->nodes_head), con, nodes);
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TAILQ_INSERT_TAIL(&(nc->focus_head), con, focused);
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}
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void floating_disable(Con *con, bool automatic) {
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assert(con->old_parent != NULL);
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/* 1: detach from parent container */
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TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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/* 2: kill parent container */
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TAILQ_REMOVE(&(con->parent->parent->floating_head), con->parent, floating_windows);
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TAILQ_REMOVE(&(con->parent->parent->focus_head), con->parent, focused);
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tree_close(con->parent, false);
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/* 3: re-attach to previous parent */
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con->parent = con->old_parent;
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TAILQ_INSERT_TAIL(&(con->parent->nodes_head), con, nodes);
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TAILQ_INSERT_TAIL(&(con->parent->focus_head), con, focused);
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con->floating = FLOATING_USER_OFF;
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}
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/*
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* Toggles floating mode for the given container.
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*
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@ -29,63 +88,12 @@ void toggle_floating_mode(Con *con, bool automatic) {
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/* see if the client is already floating */
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if (con_is_floating(con)) {
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LOG("already floating, re-setting to tiling\n");
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assert(con->old_parent != NULL);
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/* 1: detach from parent container */
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TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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/* 2: kill parent container */
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TAILQ_REMOVE(&(con->parent->parent->floating_head), con->parent, floating_windows);
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TAILQ_REMOVE(&(con->parent->parent->focus_head), con->parent, focused);
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tree_close(con->parent, false);
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/* 3: re-attach to previous parent */
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con->parent = con->old_parent;
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TAILQ_INSERT_TAIL(&(con->parent->nodes_head), con, nodes);
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TAILQ_INSERT_TAIL(&(con->parent->focus_head), con, focused);
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con->floating = FLOATING_USER_OFF;
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floating_disable(con, automatic);
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return;
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}
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/* 1: detach the container from its parent */
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/* TODO: refactor this with tree_close() */
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TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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Con *child;
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int children = 0;
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TAILQ_FOREACH(child, &(con->parent->nodes_head), nodes)
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children++;
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/* TODO: better document why this math works */
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double fix = 1.0 / (1.0 - (1.0 / (children+1)));
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TAILQ_FOREACH(child, &(con->parent->nodes_head), nodes) {
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if (child->percent <= 0.0)
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continue;
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child->percent *= fix;
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}
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/* 2: create a new container to render the decoration on, add
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* it as a floating window to the workspace */
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Con *nc = con_new(NULL);
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nc->parent = con_get_workspace(con);
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nc->rect = con->rect;
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nc->orientation = NO_ORIENTATION;
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nc->type = CT_FLOATING_CON;
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TAILQ_INSERT_TAIL(&(nc->parent->floating_head), nc, floating_windows);
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TAILQ_INSERT_TAIL(&(nc->parent->focus_head), nc, focused);
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/* 3: attach the child to the new parent container */
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con->old_parent = con->parent;
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con->parent = nc;
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con->floating = FLOATING_USER_ON;
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nc->rect.x = 400;
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nc->rect.y = 400;
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TAILQ_INSERT_TAIL(&(nc->nodes_head), con, nodes);
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TAILQ_INSERT_TAIL(&(nc->focus_head), con, focused);
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floating_enable(con, automatic);
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#if 0
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